According to a CallofDutySeries.de editor, Mark Rubin apparently confirmed to him that the dedicated servers for Ghosts on PC will be ranked like Black Ops 2. He also said that rentable server option will be coming to PC post-launch. Source - CharlieIntel
[quote name="XPGBuSh" post="415341" timestamp="1377191389" date="22 August 2013 - 05:09 PM"] During Call of Duty: Ghosts Gamescom LiveStream, Infinity Ward confirmed that the fan-favorite game mode, Infected, from Modern Warfare 3 will be making a return in Ghosts MP. Source - CharlieIntel [/quote] Source: Infected mode returns in Ghosts MP
Mark Rubin has confirmed in an interview with Now_Gamer that PC version will have dedicated servers. What about PS4/PS3? Mark Rubin isn’t talking about those yet. He said, “dedicated servers are on PC and it is on Xbox One, but I can’t talk about any other platforms.” “Well we’re having to not talk about all of it right now,” was Mark Rubin’s initial comment, almost evading it entirely. “We did mention dedicated servers on Xbox One,” he continued, “one thing I can say is we’re also doing dedicated servers on PC. So PC will be all dedicated servers, all of it.” Source - CharlieIntel
In an interview with GameSpot, Mark Rubin spoke about why dedicated servers hasn’t been part of the franchise for some time. He said that IW has been looking into the idea of dedicated servers since Call of Duty 4, but they just couldn’t have enough servers for the number of players that play Call of Duty. “One of the problems with our game, in a sense, is that we have so many players,” said Rubin. “I remember that we looked into dedicated servers on console when we were developing Call of Duty 4, and the problem was that we could only fit four [multiplayer] games onto each server. So, you times that by how many games were being played, and it was going to come out to be more servers than every data center in the United States. It would have been impossible to do.” “Obviously the power of the servers grew, and we can fit more and more instances per server, which has helped a bit, and the fact now that Microsoft is supporting this huge cloud initiative, dedicated servers make a ton more sense. We’ll have scalability, and we’re not having to run data centers which we’re not necessarily equipped to do. Having Microsoft do that is fantastic.” Rubin went to say that it’s ‘fantastic’ that Microsoft is doing what they are with the Xbox LIVE Cloud features; giving the developers what they need to have dedicated servers. “So the infrastructure, the internet service producers, have all realised that and are starting to formulate their strategies for how they run their business around multiplayer social gaming. I remember on Call of Duty 4 we have problems in Europe because some of the ISPs here were bandwidth limiting video game traffic. We fought and fought with those guys, and literally sent people to those companies trying to explain what’s going on, and fortunately today I think it’s a significantly improved environment.”
[quote name="XPGBuSh" post="415338" timestamp="1377190954" date="22 August 2013 - 05:02 PM"] A new patch for Black Ops 2 has been released for Xbox 360 and PS3 players. This patch address some MP issues and Zombies issues. Full patch notes: Multiplayer Issues Addressed – -Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances. -Addressed an issue where Players were able to copy other Players’ emblems. -Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown. -Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge. -Players are no longer able to stand on invisible collision near the crane in Uplink. -Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace. -Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove. -Improved stability with the preview movies in CoDTV when signing in and out of profiles. -Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances. Zombies Issues Addressed TranZit -Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows. -Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning. Die Rise -Leapers no longer become stuck in the main elevator shaft. Buried -The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons. -Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack. -Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide. -Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack. -Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack. -Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped. -Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack. -Players no longer get stuck at the bottom of the slide when using Dive-To-Prone. -Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink. -Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack Source - CharlieIntel [/quote] Source: New Black Ops 2 patch for Xbox 360/PS3 released
[quote name="XPGBuSh" post="414098" timestamp="1377014432" date="20 August 2013 - 04:00 PM"] http://youtu.be/DFeB5Jx7G38 [/quote] Source: "Origins" Intro Cinematic, feat. Avenged Sevenfold
[quote name="XPGBuSh" post="413998" timestamp="1377002868" date="20 August 2013 - 12:47 PM"] At the Microsoft briefing at gamescom, Infinity Ward unveiled a new mode called ‘Blitz’ for Ghosts. Blitz is a new mode coming to Ghosts MP, and here’s Polygon’s description of the new mode from the event: This mode will be playable at Gamescom, and we can expect more during the live stream at 9am PT on Wednesday. You can watch that at twtich.tv/callofdutyghosts. Source - CharlieIntel [/quote] Source: New Call of Duty: Ghosts game mode ‘Blitz’ revealed
[quote name="XPGBuSh" post="413997" timestamp="1377002716" date="20 August 2013 - 12:45 PM"] Infinity Ward and Microsoft have just announced that Call of Duty: Ghosts will have Dedicated Servers on the Xbox One. Ghosts will be using the new cloud feature on Xbox One to power the servers. Infinity Ward also confirmed the news via Twitter. Source - CharlieIntel [/quote] Source: Call of Duty: Ghosts will have dedicated servers on Xbox One
[quote name="XPGBuSh" post="412422" timestamp="1376759365" date="17 August 2013 - 05:09 PM"] If you blinked during the multiplayer reveal then you might have missed it. Players will be able to customize their character to look like the famous and original Ghost from Modern Warfare 2. The “head” portion of character customization is basically the face of the character, which means you’ll be able to equip Simon “Ghosts” with any helmet in the headgear section. There’s even a similar uniform in the game: Source - CharlieIntel [/quote] Source: Play as Simon “Ghost” Riley in Ghosts MP
Activision and Infinity Ward have announced that Call of Duty: Ghosts will be playable at Gamescom. On Wednesday, August 21st, there will be a livestream starting at 9am PDT. SOURCE: Call of Duty
Infinity Ward is really pushing to make the best PC game with Ghosts. Mark Rubin has confirmed that the PC version will have the best graphics out of all the versions of the game available. As of now, they aren’t willing to talk about whether or not the game will support dedicated servers. To clarify, PCs will no longer be held back by consoles, and it’s pretty much confirmed that ultra high end PCs are ahead of next-gen consoles… Source - CharlieIntel
[quote name="XPGBuSh" post="411624" timestamp="1376640124" date="16 August 2013 - 08:02 AM"] Back in 2010, Activision filed for a trademark of ‘Call of Duty: Space Warfare’ for use as a retail product. However, today it appears that Activision has fully abandoned that trademark, and there’s no chance in the near future of any Call of Duty game with that name. Reports came through when Activision trademarked that name that there would be a futuristic Call of Duty game coming sometime in the future, however that’s not the case anymore. As listed on the US Patent site, Activision abandoned the trademark last week. Activision has also abandoned their trademark for ‘Call of Duty Secret Warfare’ as well. SOURCE: GameSpot [/quote] Source: Activision abandons ‘Call of Duty: Space Warfare’ and ‘Call of Duty Secret Warfare’ trademark
[quote name="XPGBuSh" post="410915" timestamp="1376515643" date="14 August 2013 - 09:27 PM"] Call of Duty: Ghosts won’t feature the in-game live streaming feature like how Call of Duty: Black Ops II did. And in the same interview Daniel Suarez, vice president of production at Activision, confirmed that Theater mode is not returning either. “We’re continuing the work that [Treyarch] did, eSports is a big initiative for us,” Daniel told me at the Call of Duty: Ghosts multiplayer reveal. He added that they’re going to continue supporting the community as much as they can with these features. That said, there is one big feature that won’t be included in Ghosts. “So not all the feature sets that we had in Black Ops II will transfer over. So for example the streaming from the game feature we won’t actually be doing this year. The way that it worked inBlack Ops II is you had a certain resolution that you could output out. We didn’t really see the community adopting that so we’ve taken that feature out in Ghosts.” To that end, Theater Mode will also not be returning for Ghosts. However, if you play on PS4 or Xbox One you will be able to live stream directly from the console – as the next-gen console has those features built in. And, they next gen consoles will also have the ability to record and share gameplay’s. SOURCE: Destructoid [/quote] Source: Call of Duty: Ghosts won’t have in-game livestreaming features or theater mode
Infinity Ward is bringing back the MW3 feature of Strike Packages for the killstreak system in Call of Duty: Ghosts MP. Mark Rubin went up on stage and talked all about the packages, including the fact that you earn points for taking down enemy streaks, destroying objectives, capturing objectives, and kills. For the Assault package, they’ve made more killstreaks on the ground – not all in the air anymore. UAV is now called Sat Com and is placed in the map. For the Support package, they’ve made the streaks more support based – not driven by assault. For Specialist, it’s the same as MW3, Unlock perks as you get more kills. Source - CharlieIntel
Watch the video above to see the exclusive BTS video of Ghosts MP that @Teanah made. It aired exclusivily on Xbox LIVE, but YouTube user Chris552299 has uploaded it for everyone to watch! http://youtu.be/W6PlzatBKN8 Source - CharlieIntel
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