begalbrew: Adventures in homebrew - part 1

Published by begallegal1 in the blog begalbrew. Views: 955

Hello XPG,



This being the opener for my new blog, I'll keep it fairly short and simple, we won't get into any code in the next few entries, for now I will only be showing and discussing some of the steps in building my current "test" project.



So I have recently started a new venture outside of my general tooling around in samples and old open source code, this new venture I believe will bring a new light to the 360 Jtag-RGH user scene since I do plan on eventually sharing my methods, build techniques, and tricks that will allow all users to build their own games and share them with the scene ;)



so for now , here a a few pics and vids of some things I have tested along the way learning the basics behind building game code



here is a simple animation test that shows a quickly drawn cloud background and a male character running, no real point , just to test the animations.

http://www.youtube.com/watch?v=sHryA-4x2eg



here again is a different test with some very generic graphic anims

http://www.youtube.com/watch?v=3H9TXBykOjw



here is a quick vid showing my temporary menu setup , still choosing graphics and fonts etc ..

http://www.youtube.com/watch?v=16O5cW5DwQ4



here is a screenshot of the credits screen option I added to the menu after shooting the above clip

[​IMG]

[​IMG]





So now that I have the base menu down, and a couple test builds of the basic game before I built the menu, it's time to start tying the pieces together and adding some levels and other essential things to make a good game structure , then I will finalize with upgraded graphics etc..



until next time, thanks for reading best wishes and happy coding to everyone ;)



:begal:
  • XPG Darkside
  • X9Cinema
  • XPGBuSh
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