ZeniMax Shows Off New Bounty System for The Elder Scrolls Online

reloadmydeagle Jul 28, 2014

  1. reloadmydeagle

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    If you're an Elder Scrolls Online gamer who has been eagerly awaiting a bit more Skyrim in your online travels, then you might want to curb your desire to run around the digital world and loot everything in sight.
    Doing so without any kind of stealth element involved will soon get you noticed by the massively multiplayer game's guards. In true Elder Scrolls tradition, the NPC police will kindly ask you to give up the goods and pay a fine for your misdeeds. Refuse, and they'll start beating you — you can run, of course, but you're also free to kill them if you're just that hot-tempered.
    Stealing from (or killing) various other NPCs within the game will expose your character to the to-be-released bounty system for The Elder Scrolls Online. While developer ZeniMax has previously teased the fact that it's working on the same kind of "do evil, pay the price" system to mimic what one typically finds in the single-player Elder Scrolls games, it hasn't really delivered the details in as epic a scale as this past Friday night's Quakecon panel.
    At said panel, ZeniMax showed off a number of new changes that are in the works for The Elder Scrolls Online — including the "Justice System" portion of the new bounty features, which will allow other players to hunt down the more evil members of Tamriel in a kind of open-world PvP experience. Spoiler: Best not to butcher a random NPC right in front of a group of higher-level players looking for some quick cash.

    [youtube]https://www.youtube.com/watch?v=zAFdcsmJlKEp[/youtube]



    Other changes in the works for The Elder Scrolls Online include the inclusion of a new Imperial City PvP zone, which will feature various PvE quests centered in a massive PvP environment. In other words, you'll attempt to control chunks of the city by clearing out any other enemy players that are in it. When you do, you'll unlock new quests to undertake and, should you capture the Imperial City's Market District, new gear to craft.
    ZeniMax is also tweaking the game's grouping features to make advancing through shared quests a little less tedious for all involved. That's in addition to new player facial animations using OC3 Entertainment's FaceFX system, tweaks to the game's Veteran System for rewarding high-level players who stick with the same character, and a much-awaited spellcrafting system that will allow players to combine their favorite (or most potent) effects into brand-new abilities.
    We've only just scratched the surface of what ZeniMax teased at QuakeCon, however. For the full details, be sure to check out the huge batch of notes from ZeniMax's presentation over at Dulfy.net.


    Credit: http://www.pcmag.com/article2/0,2817,2461111,00.asp
     

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