ViperX420's CKY D3 Vanilla Editor Tutorials

ViperX420 Oct 26, 2013

  1. vo

    vortexgod Newbie
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    Alright, so I'm new to the D3 modding scene. I followed your tutorial but 1.
    [​IMG]
    Something not quite right when I apply your cheats here..
    and 2.
    What the hell is Viper's Prize? o.o
     
  2. JK

    JKY Newbie
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  3. ViperX420

    ViperX420 PS3 Dev XPG Developer
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    Thread has been updated to include instructions for use with CKY's D3Editor and BSD 4.6.
     
  4. hy

    hynnessy Newbie
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    Hey viper is it possible to edit the items name to your own liking in your new editor? i cant seem to find that out. Also does anyone know the max amount of number of modded gems per stack u can have before it bugs out?
     
  5. ViperX420

    ViperX420 PS3 Dev XPG Developer
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    yes you can name the items what you want according to a list of names we have provided for you in the rare name tab of your inventory tab. As for gem stacks or stacks in general anything that can stack has been tested to 1.4 billion and works 100% the protocals tells us the max is somewhere near 18 trillion, but not all items except this number so stick with no more then 1 billion per stack. Another thing when making stacks of modded gems its not wise to insert gems while they are stacked up cause the stats won't transfer to item proper. When making modded items with gems its best to make 1 item with 3 gems already inside then modify the gems once inside the armor for best results. Once you have 1 set complete proceed to duplicate the piece of equipment 13 times and then modify the stats you'd like to change between one piece of equipment to the next and bam there you go a new set of gear all modded with new stats and modded gems :)
     
  6. hy

    hynnessy Newbie
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    Rite on got most of the modded gems down, and equiptment, only thing i seem to be having issues with is getting the premade names to stick after making an item, can the item be legendary that u are trying to rename?i watched your tut and did the same thing, i have evn tried to check the box make prefix teh item name and i always save evrything else works like a charm just having issues with the name, and would like to say thanks a ton for the ard work its a very awesome tool.
     
  7. ViperX420

    ViperX420 PS3 Dev XPG Developer
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    the rarity in properties tab must be set to rare 8 for names to show up properly i have made legendary named gear but they must be rare for the name to work the gbid can be from legendary item but the rarity must be set to either rare 7 or rare 8.
     
  8. hy

    hynnessy Newbie
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    ahhhhh rite on thanks a ton man that was the issue appreciate the help.
     
  9. ViperX420

    ViperX420 PS3 Dev XPG Developer
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    ya no problem man i'm currently working on making our list of names bigger then it is when i finish adding the last of these lists we'll have over 300,000 name combinations.
     
  10. Ti

    Tiger2013 Rookie
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    NEED HELP.... I HAVE INSTALL AND RUN BRUTEFORCE. UPLOAD MY D3 PS3 GAMESAVE ONTO BRUTEFORCE BUT KEPT GETTING THIS ERROR.......(pfdtool.exe-I.......C:\USERS\OWNER\Desktop\PS3\SAVEDATA\BLUS31188-AUTOSAVE...FILE OR COMMAND NOT FOUND)

    I NEED HELP..
     
  11. ma

    marcus55 Member
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    did u put your profile id in bruteforce yet
     
  12. Ti

    Tiger2013 Rookie
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    did u put your profile id in bruteforce yet.

    Not sure but I upload my savegame D3 into bruteforce and kept getting this error (pfdtool.exe-I.......C:\USERS\OWNER\Desktop\PS3\SAVEDATA\BLUS31188-AUTOSAVE...FILE OR COMMAND NOT FOUND).
    I don't know what is profile id.....or how to create one. help me
     
  13. JK

    JKY Newbie
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    sounds like you are missing a file and you did not copy all of it this is everything that i have in my folder


    950272 7z.dll
    201728 7z.exe
    169472 BruteCRC32.exe
    226304 BruteforceSaveData.exe
    256512 BSD_Patch_Creator.exe
    1037 changelog.txt
    <DIR> Cheats
    90604 CheatsDB_BSD_Version.txt
    188521 games.conf
    188356 games.conf.bak
    655 global.conf
    655 global1.conf
    651776 HxD.exe
    10096 keys.elf
    12800 make_keys.elf.exe
    120320 offzip.exe
    15 offzip_params.ini
    320512 packzip.exe
    168448 PARAM_SFO_Editor.exe
    58 pfd.bat
    65536 pfdtool.exe <------ is your missing file
    92672 PS3SavePortal.exe
    1428 Readme.txt
    <DIR> Saves
    11776 sfopatcher.exe
    14848 StopTask.exe
    497826 titleid.txt
    <DIR> tools
    63374 Uninstall.exe
    53760 zlib.dll


    but you need to have all of it in order for it to work......
     
  14. Ti

    Tiger2013 Rookie
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    yes...you are right it is missing.....65536 pfdtool.exe ..how do it get it ...I try to reinstall bruteforce many times. it's not working at all. help...anyone with other suggestions.
     
  15. ViperX420

    ViperX420 PS3 Dev XPG Developer
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    well your obviously installing bruteforce wrong i'm currently making a video on how to install bruteforce properly stay tuned for more details.
     
  16. Ti

    Tiger2013 Rookie
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    thanks for all help...I think its working now.. sorry i am a noobi. so I have some modded d3 items for ps3. I wanted to know how can rename them and also mod legit items. like it said i am a noobi..to the modding world. I need step by step on how to mod items on bruteforce. please help. thanks.
     
  17. ma

    marcus55 Member
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    the editor does the modding for you all u gotta do id upload your save and any changes u do make sure u SAVE after each change you do just choose the affix u want to use then your good to go
     
  18. Bl

    Bluedude Newbie
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    By NO means am I the Expert.......lol
    1. Load your save to a Jump Drive from PS3 Save Data
    2. Insert Said drive to your Computer... LOL

    Optional But A MUST for any Modder ( Create a Fle on Computer that Keeps ANY Saves you have, Keeping a COPY of ANYTHING you pull from your PS3 BEFORE you Mod it.... Some have one for AFTER you Mod it as well... This is for us OCD folks.... )

    3. Assuming you have TWO Programs Loaded ( Bruteforce AND CKY's Diablo 3 Save Editor )
    4. Open BruteForce 1st...Open The PS3 Save Data with it
    5. Decrypt PFD of the File you want to Mod.
    6. Optional but SMART to do.. Verify PFD of the file AFTER you Decrypt it, then again After you ReEncrypt it...
    7. Once your file is Decrypted you can OPEN it up in the CKY Diablo 3 Save Editor
    8. Play around LOOKING at evrything FIRST...Get used to the Program.. Viperx420 will be Doing a Video on this soon......
    9. Once you change ANYTHING, Before you Go to the next Item, SAVE... You will do this for EACH Item you change...
    10. SAVE Whole File...
    11. ReEncrypt File Using BruteForce ( Then Verify... )
    12. Load file to PS3...

    Enjoy the fine world of Modding.....
     
  19. Ti

    Tiger2013 Rookie
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    After I upload my savedata onto bruteforce and off on 2 layers. Also decrypt my savedata and Verify PFD and then open CKY editor. Any thoughts on why i keep getting error when I go to file on to CKY Diablo III editor. it kept saying --could not find a part of a path 'C:\User\Desktop\PS3\SAVEDATA\heros'. I put my D3 Save data on my desktop. is there something I'm doing wrong here.

    This this the detail message when I try to launch cky d3 editor

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.FileNotFoundException: Could not find file 'C:\Users\Owner\Documents\DIII.SaveEdit_1.0.10.89\bankfile.bnk'.
    File name: 'C:\Users\Owner\Documents\DIII.SaveEdit_1.0.10.89\bankfile.bnk'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
    at D3.GameInfo.SaveFile.savedecryptfile(String file)
    at D3Edit.Form1.Form1_Load(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    DIII.SaveEdit
    Assembly Version: 1.0.10.89
    Win32 Version: 1.0.10.89

    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    D3.Ui
    Assembly Version: 1.0.10.89
    Win32 Version: 1.0.10.89

    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

    ----------------------------------------
    D3.GameInfo
    Assembly Version: 1.0.10.89
    Win32 Version: 1.0.10.89

    ----------------------------------------
    D3.Protobuf
    Assembly Version: 1.0.10.89
    Win32 Version: 1.0.10.89

    ----------------------------------------
    protobuf-net
    Assembly Version: 2.0.0.668
    Win32 Version: 2.0.0.668

    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  20. ViperX420

    ViperX420 PS3 Dev XPG Developer
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    @tiger2013 of course you got that error you tried to load up an xbox360 save that was decrypted with wrong program you are NOT SUPPOSED TO DECRYPT SAVE WITH BRUTEFORCE! If you are trying to decrypt an xbox360 save you need to use Horizon i believe its called.

    'C:\User\Desktop\PS3\SAVEDATA\heros'
    tells me its an xbox path which means not opening a blus or bles folder this only happens when the idx file is not found in the folder you can see in the path he didnt open the blus/bles folder just the savedata

    Could not find file
    'C:\Users\Owner\Documents\DIII.SaveEdit_1.0.10.89\bankfile.bnk'.
    tells me this file is missing because he didnt extract it from the zip

    Here are the steps needed to decrypt and use xbox360 saves with cky's editor.

    Horizon
    1. Create a new folder on your desktop. (I name it "extracted" just to keep it simple)
    2. After locating your save in Horizon, click and drag the save into a backup folder. (This is very important and will save you headaches)
    3. After backing up your save click and drag it to the middle of the screen in horizon. (Doing this will open a new window with all of the save details)
    4. Click on "Contents" on the bottom right.
    5. Click on "Extract All" on the bottom left. Navigate to the folder you created and click "OK". (Doing this extracts all data from your save. You don't have to edit everything but editor requires all of these files to load.)
    6. You should be able to edit your save now. When you open the editor just select the folder that you created.

    D3Tools.zip has been updated to include my organize.bat file which i made to organize our folders better and to modify BSD so 2nd layer Decryption is taken out cause we don't need it with the tool. New videos will be up tonight to show the new toolkit in action.
     

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