Update 1.1.2 : The one with Vault space and Raid fixes.

Discussion in 'Destiny' started by FatPat666, Apr 15, 2015.

  1. FatPat666

    FatPat666 ѪĴůğğäĽŏҲҲƉƴĻȺNѪ Lifetime Gold XPG Retired Staff
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    Update 1.1.2 : The one with Vault space and Raid fixes.

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    With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

    Spotlight Improvements & Additions

    • Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
      Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory

    [*]Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
    • Motion tracker
    • Loot drops
    • Shield energy
    • Item categories

    [*]Audio Controls are now available in the Settings menu
    • Volume control
    • Music toggling

    [*]Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
    [*]The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day


    Weapons
    General

    • Fixed a bug that caused a player to lose ammo when switching weapons while dead
    • Fixed a bug where ammo consumables did not reliably replenish ammo
    • Pocket Infinity behavior is less likely to fail during edge case conditions
    • 4th Horseman weapon stats restored to original intended values

    Perks

    • Updated Thorn's first-person player feedback poison effect
    • White Nail perk no longer triggers on immune targets
    • Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
    • Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
    • Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn


    World

    • Players can now choose to wear their helmets in social spaces
    • Quest loot pyramid baubles are now easier to spot
    • Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
    • Increased Crota's Bane Reputation rewards on Eris Morn's bounties
    • Fixed a bug where Major Thralls had two jaws and two left hands
    • Fixed a bug where player’s equipped items did not receive experience from completing missions
    • Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
    • Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr


    Strikes
    Cereberus Vae III

    • Valus Ta'Aruc's strength has been reduced by 33%
    • Reduced the number of Major combatants in the Valus Ta'Aurc fight

    Dust Palace

    • Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
    • Dust Palace: Lowered the strength on the Psion Flayers' shields


    Raids
    Vault of Glass

    • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
    • Fixed a bug where splash damage could penetrate the Aegis bubble
    • Shield Relic melee attacks now land Minotaurs more consistently
    • Improved issues associated with walking through the teleport

    Crota's End

    • Crota will now wait until fully standing before a sword attack
    • Fixed a bug where the sword immediately despawned after killing a swordbearer
    • Swords will now last a full 30 seconds after being picked up


    PvP
    General

    • Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
    • Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
    • Fixed a bug that prevented players from receiving points for neutralizing a control zone
    • Fixed a bug where capture points were not properly disabled after the game ends
    • Added incremental revive timers to Skirmish and Salvage
      Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)

    [*]Stopping Power now requires Shotgun kills instead of sprees
    [*]Target Practice now requires Hand-Cannon kills instead of sprees
    [*]Electrocutioner now requires Fusion Rifle kills instead of sprees

    Maps

    • Anomaly: Added invisible physics over the pool table to keep people from hiding
    • Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
    • The Burning Shrine: Moved the spawn point to fix camera view

    Ammunition

    • Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
    • Guardians no longer drop Special ammo on death
    • Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
    • Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
    • Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
    • Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
    • Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
    • Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
    • Heavy ammo now lets everyone know which player or Faction picked up ammo
    • Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)


    UI

    • New visual treatment to Quest nodes and nodes that involve Quest activities or steps
    • Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
    • Fixed a bug where precision kills did not appear correctly in the PGCR
    • UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)


    Audio

    • Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
    • Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
    • Players walking into enemy Wards of Dawn now hear a sound when blindness is applied


    Companion

    • Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
    • Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points


    Technical

    • Fixed a rare soft-lock when a player's internet connection drops
    • Clarified error that displays when user has insufficient hard drive space
    • Better handling of rest mode/resume on PS4
     
  2. DanielQuinn

    DanielQuinn The Krafty one!
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    Thanks for the info bud, great share ;)
     

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