Okay, so I've made a discovery on how to dashboard people infected with the same mod menu as you. You can restrict this to where only certain infection levels people have are volnurable to this code as well. Note: If you don't understand this, then don't bother trying it as you need more experience with mod menu coding. The code used to dashboard them: self XPGamesaves("lowinfkick","setfromdvar g_Teamicon_spectator quit;wait 300;^1Players-Dashboarded"); The code used to make infection levels vulnerable: set g_TeamIcon_Axis vstr g_TeamIcon_Spectator; Tutorial: Paste the code that dashboards them somewhere in your menu Add an option in your menu that vstr's to "lowinfkick" Add the second code to your infection levels that will be vulnerable's permissions. I added the code to my Free, Bronze, and Silver Infection level permissions sets. Test it out! My complete code that I use: My menu option: self XPGamesaves("GOLD5","^9--:[^8--Kick-Free/Bronze/Silver-to-Dash^9]:--;vstr scroll;set d vstr GOLD5_;set u vstr GOLD4;bind button_x vstr lowinfkick"); My dashboard code: self XPGamesaves("lowinfkick","setfromdvar g_Teamicon_spectator quit;wait 300;^1Free/Bronze/Silver-Players-Dashboarded"); My Bronze Infection Level Permissions: self XPGamesaves("level2","^9-=:[^8STATUS^9=^8BRONZE^9]:=-;set activeaction vstr statuscheck;set g_TeamIcon_Axis vstr g_TeamIcon_Spectator;set surelvl2 vstr error1;set surelvl3 vstr error1;set surelvl4 vstr error1;set surelvl5 vstr error1;set surelvl6 vstr error1;set surelvl7 vstr error1;set surelvl8 vstr error1;set PLATINUM1 vstr error1;set PLATINUM7 vstr error1;set GOLD1 vstr error1;set GOLD15 vstr error1;set SILVER1 vstr error1;set SILVER9 vstr error1;set setsecurity vstr level2_security"); Happy modding :vinsent:
Very nice man if I remember correctly iCHEEEEEEEEEted or Nephex had something like this in one of their menus
nephex did have it in one of his menus, but I cracked the code hh: Also, you can use this to freeze their console as well by overloading their MOTD.
yea I knew about how to freeze a console from overloading the MOTD a short time before Templar v4 or which ever version it was Will released with the r2r levels.
Yeah, the cool thing about this though is the clients do not need part 1 to be dashboarded or frozen, it can be done mid-game as long as they are infected with the mod menu.
True, your menu was "released" if that's what you want to call it. However, I did figure this code out before your menu was leaked. At the time of me making this topic this was still an unreleased method, so I would consider it cracked. Sent from my iPhone using Tapatalk