Thanks for this thread you guys! I'm in the process of learning how to create a trainer for Rogue Warrior. I'm trying to make a simple infinite grenades trainer. I've found my offset for grenades and i've built my .h file. I'm using VS 2012 Ultimate and I don't see a build option. I just need some assistance with the build in VS and i think I will be good. Thanks for your help! It's pretty cool to see you guys helping novices like myself and others!
I had an older version of sdk installed. I unistalled and installed the latest version of sdk but the full install option was grayed out.
iirc you would need to uninstall vs and re-install the sdk making sure the full option gets installed, then install vs.
First uninstall SDK then reinstall, no need to remove VS, and for Full Installation to appear you need to already have VS 2010 installed.
I followed your instructions initially, and I was still unable to get a full install option. So I take it VS 2012 Ultimate will not work, I need to have VS 2010 Ultimate?
I'm using your tutorial on how to make trainers. I'm connected to my 360 and i'm pretty confident that i have found the correct breakpoint. When I add the BP in VS and reduce/increase the value which is grenades the game does not freeze. I'm trying to get inf grenades on a game called Rogue Warrior. I don't have the luxury of deadlys 360 tool so I have to use peek poker and art money every time. What I find odd about this particular game is when I poke a different value to my grenades it will only flash the poked value and then it returns back to the value it was prior. When I did the same thing with Rainbow Six Vegas 2 the value that I poked stayed and only reverted when I died. Thanks for your help, without your tutorial and some help from the community I would be completely lost.
Under Memory 1 the 04 represents the value of my grenades in the game. When I attempt to NOP the 3d 33 33 32 it doesn't NOP in the disassembly section. This is the actual BP I found in peek poker which to my knowledge is accurate because everytime I decrease the value of my grenades this will reflect it. Do I have the wrong bP. http://www.mediafire.com/view/hggm67fb4y5qhl6/Doc1.docx
sometimes even if it does look like it changes the real address could be somewhere else, so to know for sure you can breakpoint it and then step into it so you see how exactly it works and where it goes when stepping into it and could find real function. Another way to go about it is to breakpoint it then memory dump, then step into and memory dump again and look at each. Either way if your changes don't work then you probably got the wrong one and would need to do what I said, or try searching again.