cheers for the reply i no its not the on screen offset as i found that already i know its the real ammo offset as it only changes when i fire a bullet but when i poke a change it does nothing it just goes back to the ammo count i already had i thought it might have a checksum but i can change rate of fire and no recoil
That's a game-specific issue, we can't cover everything as much as we like to . However if you post a thread with a screenshot of the disassembly, i will be glad to try and help you.
Finally some real honest info to help others who want to learn for themselves, appreciate the upload Sent from my iPhone without me knowing
sorry to ask but i cant find the Open the folder xpp0.2a then open up xpp0.2a again then xpploadersample ? i got microsoft visual studio open but cant see open folder xpp0.2a thanks
Google xpp0.2a.zip. That is a seperate file you have to download. It's not included in VS. Hope that helps and sorry if I misunderstood. I would like to get a hold of DeadlyData's Engine though. He seems to be reclusive lately. Anyone know info on how to obtain it?
thanks for you help i am getting the offsets ok now just wondering which Engine is the easy one to understand
IIRC, Deadly released his engine over Christmas. Not sure if it's in public forums though. I don't want to link anywhere in case of it being frowned upon.
For anyone looking for deadly's engine , it's public,, posted here http://www.xpgamesaves.com/topic/80882-source-code-teamxpg-trainer-engine/
when i open the c++ xpploadersample file i get there was a problem sending the command to the program microsoft visual studio ultimate 2010 thanks sorted now
Hey Renegade. just want to thank you and the others with Akatsuki. you guys put together a great tut. Now if i could get Deadly to check his email to get the trainer tool lol. keep up the work guys.