This is a upgrade/rebalance/restoration mod to the 2010 version of Splatterhouse for the Xbox 360. Implementing it is pretty straightforward: -Firstly, remove all survival arena DLC. These are now included in here and worked back into the game, and having them alongside exisitng files tends to screw up things when it detects files in both locations. -In the main data folder you should see a file titled "filedb.bin". Delete this one, or any new files will not work. -Then just simply drag and drop this data folder onto the game's data folder and let it replace any files as needed. The changelog goes into further detail, but here's what's different in a nutshell: -Many bug fixes and oversights fixed. -Several photographs restored, with related crate drops added to the restored DLC survival arenas. -Much audio put back into the game, primarily in levels 2-2 (The Meat Factory), 4-1 (Scream Park) and 4-2 (Reflections in Blood) -Two weapons added to various survival arena lineups: Mirror Rick's arm and Experiment 765's Neckpin. -The introduction area of 4-2 restored, with a new fight to deal with before you hit the main rollercoaster area. -The PS3 mask...sorta (see known issues). -Many enemy attacks and abilities restored, including a whole repitoire for the Aegis and Zombie Clowns Known issues: -The PS3 mask currently loads fine but with no texture. Even though it's using DDS format for some reason it doesn't load the texture in game...once I conquer the nif file's format, I should be able to fix this. -Currently a fake "wall" can be seen once approaching the rollercoaster in 4-2. This is another matter of having to edit the nif files for this location, as the door from the restored area was originally cut & pasted over this area when they shipped the game. -In 4-2's new bumper cart area, you can run through one of the posts. Havok related issue, will be fixed when I can tackle this aspect. http://randomselect.piiym.net/shsworkfiles/SplatterhouseRemastered.rar I can get more done with feedback, so please offer suggestions and info where you can there's still plenty to fix up in this and it's really just an early test version for now. While I can handle most of the formats, converting the hkx (havok) files to PC format is a pain in the keester I haven't fully mastered, there's the issue of this version of nif being unique and not covered by niftools or related, and wwise's soundbank format leaving out a lot of unimplemented audio I'd love to be able to restore somehow. Well everything starts somewhere I guess.