Hello, I'm InfraRed! Many of you know this thread for GTA Elk Mods V1.0 / 2.0 etc, as explained in the credits of the download. This download is strictly just credits. Thank you, please contact me PM ME for the filepassword, and if you've got further questions, things will be explained somewhat further there if wished upon. Thanks, Elk Labs appologizes for the inconvienience, and they do also with getting all your hopes up, we wish you all luck. -- Headman InfraRed -- --New download link, password removed https://www.dropbox.com/home/GTA%20V%20Elk%20Mods%20V1.5.2%20%28CURRENT%29
Another small update... Just fixed some bugs and tested it... Forgot to patch the 1.3.7 Version so it'll be changed to 1.3.7 Progressials... Fixed code errors, Fixed credidentials Fixed fn_selfactions a custom script by Krixes from the DayZ Community, thank you man, this works perfectly for what I'm using it for Tons more, but I'm not putting it since developers can depass my mods and ban nearly everyone in use. Gotta keep the security at level 10 which is max.
No problem, my job is to make others have fun. This will be fun and misory for the ones you choose to apprise death to! Thank YOU for supporting!
To finally answer everyone after a hard weeks work! I'll begin so below starting from "oldest" to most "recent" I'll probably release a beta at 2.0, I'm currently staging around 1.5, so I'll go 1.7.5 after the 1.5 update and then it'll be ready for closed beta. I just don't want fairly unfinished work out on the market considering it'll be open sourced. No, this is a custom previ set, scripted off a Cloud engine storing data constant rate, the could holds roughly around 4.7 Terabytes, and really it's sort of hosted off the GTA Network itself. This will be the easiest installation in history of mods in this game really, atleast I hope so. ISO Mods are also too complicated and really won't work for GTA Online since Online is a bit difficult to understand. What I mean by that, is they've got a little 'security' system I like to call it. Really only bypassable from custom previs. So we'll see how things go into the further-more. Yes, thank you my friend. I appreciate the feedback. Yes, since they're releasing these Title updates like non-stop it seems, I've got to constantly update the gta_code and all the xml files, and then reset my exec; files to the proper nessesitable hosted update line. I also have great plans for the new release of 'Heist' for GTA Online, this is what I'm really waiting for so I can script some of my own things into the mod-base. Thanks everyone for support. Sorry for the late response here, I apperantly don't have my email activated to this, so I wasn't sure if anyone really cared for this since I hadn't seen any posts. Ahaha --Dev InfraRed
#Bezzy - it will be a custom installation file that will be placed into your cloud storage like a game save, but it'll be a compressed file extention with all scripts on it. #Curtdawg21 - thanks for the support!
Could you add a Teleporter with the option to choose your own coordinates as well as the option to teleport to a marker?
Already done, basically open your map, and Right stick on any part with your crosshair on the map and you're there in an instant!
Pretty stupid to upload JUST The credits, but here they are... ;D https://www.dropbox.com/home/GTA%20V%20Elk%20Mods%20V1.5.2%20%28CURRENT%29 There is no mods released yet, just wanted to keep it SOMEWHAT bonecrushing here. Will release some 'easter eggs' pretty soon!
Yes, been working fairly hard for the past month, though I've been training hard for my fights, I have very little time to even consider coding. So the development proccess will be cut soon and I'll release the files as is.