Credits to Zanzer Selected Soldier Pointers Health Rank Mobility Aim Will Armor Dodge Hack Soldier Skill Editor As always, create a backup save before editing memory values! The editor includes a script to Unlock All Skills for the selected soldier. Each skill is divided into two values: Skill Row and Skill Selection. Skill Row identifies which row on the abilities screen this skill represents. Skill Selection represents either the left (zero) or right (one) skill. Row zero is used for the main class ability at the top of the list. Note that some classes contain two class abilities. For example, the Specialist contains Hack and Aid Protocol. This means, they will have skills for Row 0, Selection 0 as well as a Row 0, Selection 1. Depending on the class, you may need to adjust the last two skills when using Unlock All Skills. All changes will take effect when you cycle to another soldier and then back. You must enable Unlock All Skills separately for each soldier. Resource Pointers *If they don't work for you, cycle the second to last offset left and right until you find the correct address. Alloys Elerium Intel Supplies World Timer Pointers Seconds Month Day Year Lookup Value Activate the script Open the Integer or Float Types Set the Lookup Value you want to find Click Reset Found Addresses Switch screens or something in game Found addresses are populated If you're lucky, one of them is what you need Can enable Keep Found Addresses so they don't get overwritten UnHidden Content: View attachment XCom2.rar
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