[PC] Cheat Engine 6.4 Download

ADDZ Oct 17, 2014

  1. AD

    ADDZ Guest

    [PC] Cheat Engine 6.4 Download

    [​IMG]

    Fixes:
    Network: Network server can now handle multiple incoming connections at the same time
    Gui: Fixed a crash when using multiple scan tabs
    Assembler/Disassembler: Fixed several assembler/disassembler bugs
    Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash
    Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger
    Lua: Fixed the 6.2 and earlier version of opendialog_execute
    Lua: Fixed memscan.waitTillDone() when using it on the gui memscan
    Lua: Fixed speedhack_setSpeed() not taking more than 3 digits
    D3D Hook: Direct3D9 objects now support transparency
    D3D Hook: Fix detection of which directx version is actually used for rendering
    Dissect Data: Fixed the column click detection when scrolled
    Auto Assembler: Fixed some commands not highlighting properly
    Ultimap: Fixed ultimap so it now works in windows 8
    Ultimap: Fixed the hotkeys
    Ultimap: Fixed the hint popup for pre-emptive flushing
    Symbols: Fixed a problem where 32-bit modules where detected as 64-bit
    Memory Scan: Fixed next scan causing a buffer overflow in some rare situations
    Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree)
    Trainer Designer: Fixed the go back to generated form from functioning and related issues
    PE-Info: Fixed a possibility where a bad PE header could cause an read error
    Memory view: Hexview: Fix 8-byte value editing
    Syntax Highlighters LUA/AA: Fixed UTF8 encoded text
    Syntax Highlighters AA: Added xmm registers



    Additions and changes:
    Address List: Added a group option that shows a +/- sign in front of group entries
    Address List: Pressing enter on a single entry now goes into value edit mode
    Address List: Added an option so certain entries in the address list show a groupbox the user can pick from
    Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat)
    Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts
    Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead
    Pointerscan: Improved performance of the pointer scanner
    Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files
    Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan
    ProcessList: You can now type in the processlist to filter for the specific process
    Network: Added a basic ARM assembler/disasembler
    Network: The linux/android network version can now use basic debugging (find what access/writes)
    Network: Added speedhack to the network version
    Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime
    Network: Added module injection for linux/android
    Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available
    Symbols: Added support for .Net
    Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE)
    Symbols: Added support for Mono (^)
    Memory view: Hexview: Added decimal display modes for the other types
    Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes
    Stack View: Added a search option
    D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked
    Lua engine window: Added a search and replace option to the editor
    Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines
    Lua engine window: Enabled tab indentation of blocks
    Lua engine window: Some extra customization options
    Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them)
    Trainer Generator: The XM file field now has a play button
    Lua/Trainer Generator/Designer: Added several new components , propertes and methods.
    Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions
    Lua: Made it more forgiving about method and property names
    Lua: Added some threading helper functions
    Lua: You can now override the disassembler/assembler
    Lua: Lots of other new features. Check out main.lua

    again, big thanks to SER[G]ANT for providing us with the latest translation files for the Russian language

    Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
    20-06-2014: Fixed an issue with the driver not responding to Cheat Engine even if it has a proper signature
    26-06-2014: Fixed custom types in data dissect, fixed the Visible property of forms, and changed the way unreadable addresses are handled


    Download:
     
  2. mm

    mmmalt Newbie
    0/47

    Joined:
    Dec 12, 2014
    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    0
    Is this Engine for XBox only? I cannot download it to PC. I am looking for something to run .CTs. All I get is the tree, no program. THanks for any help.
     

Share This Page

Close