If I mod the legendary gems to rank 65k, will they load to ps4 just fine? Also, can you add stats to them, or is rank the only thing that will stick? Thnx for all of your hard work guys. Youve done a very awesome job. Definitely going to donate as soon as I successfully load to ps4
So I consider myself pretty computer literate, but I've been hitting a wall trying to mod my save for PS3. I can get through the decryption process without any issues. Using BFD 4.7, deleted tools folder to prevent the bad decryption, booted it up in DIIIROS just fine. It's when I go to save the character (Not the items, that works fine) that I get an UE error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. Spoiler ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at D3.Ui.Hero.saveMenuItem_Click(Object sender, EventArgs e) at D3Edit.Form1.SaveMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DIII.SaveEdit Assembly Version: 1.3.16.121 Win32 Version: 1.3.16.121 CodeBase: file:///C:/Users/Rawr/Downloads/DIIIROS.SaveEdit_1.3.16.121/DIII.SaveEdit.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- D3.Ui Assembly Version: 1.3.16.121 Win32 Version: 1.3.16.121 CodeBase: file:///C:/Users/Rawr/Downloads/DIIIROS.SaveEdit_1.3.16.121/assets/D3.Ui.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- D3.GameInfo Assembly Version: 1.3.16.121 Win32 Version: 1.3.16.121 CodeBase: file:///C:/Users/Rawr/Downloads/DIIIROS.SaveEdit_1.3.16.121/assets/D3.GameInfo.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- D3.Protobuf Assembly Version: 1.3.16.121 Win32 Version: 1.3.16.121 CodeBase: file:///C:/Users/Rawr/Downloads/DIIIROS.SaveEdit_1.3.16.121/assets/D3.Protobuf.DLL ---------------------------------------- protobuf-net Assembly Version: 2.0.0.668 Win32 Version: 2.0.0.668 CodeBase: file:///C:/Users/Rawr/Downloads/DIIIROS.SaveEdit_1.3.16.121/assets/protobuf-net.DLL ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Please tell me anybody who i correctly use the rare name option. I tried so many changes but nothing work .... thx
This error is caused by a null value that was unexpected.. Try editing again this time make smaller changes, I'm sure that the error is in the items section of the save file. There will not be any more database updates unless the PS3 and XBox 360 get the current patch.
No one has yet to answer my question...... I will state it again did the ps3 Xbox 360 get updated yes or no very simple question..
Thank you.. Now was that so hard?? Here is the answer to all the questions about patch 2.1.2 Because the Xbox36 and ps3 did not receive this patch I have no way to test new items I have a way to extract them but not tell what they are.. so the answer is SIMPLY "NO THERE WILL NOT BE AN UPDATE TO THE DATABASE"......
Report me when i'm wrong , but the other legendary gems also not released at 360 or ps3. What is the different ?
Exuse me for a dumb question, I'm still reading through this 70+pages. But what is the use of adding things that are not available on the platform it needs to go through? import edited save in ps3 to export for ps4 will delete the material not available on ps3 no? And while asking I just pose the other questions I havent came across an answer for. - How to adjust modifiers like increase damage by 1.000.000.000% ? - It seems that most of the modded power comes from the rings. Why is that? How is that done exactly?
Yes with the new patch 2.1.2 there are new items like ancient items, that are stronger than legendary item and more legendary gems are added to. There also upgrades on all characters stats and abilities.
I used this and my paragon lvl is at 100 and after earning xp the exp bar never moves have I done some thing wrong?
is there a way to have full maxed out paragon stats but still be able to lvl the paragon number up by playing?