idk then man maybe u haven't got hit by the patch yet but even people that was level 20 on their gems was reset
I've seen the gems in the save editor but I can't figure out which parameter to change for the levels? Any one have any advice for me?
FYI this is what possibly could be in the 117 version I cant promise anything but it might be there.. Seed generator now generates a random number between 0 and 4,294,967,295(I have a feeling this will cause items to not always load in.). Account General tab now shows flags used for progression. Account Hardcore Stash Now shows Gems that are attached to the items. Inventory tab now has import for importing files Use file type to switch between heroes locker hardcore stash items and normal stash items still only has a limit of 210 and on heroes 60. Inventory tab Property's tab shows partial flag meanings and numbers. Inventory tab Property's tab shows partial binding meanings and numbers. Inventory tab Property's tab Dye drop down will show missing dye numbers in the event there are more added. Inventory tab Property's tab Rarity drop down will show missing numbers if there are any. Inventory tab Property's tab Hireling drop down will show missing numbers if there are any. Inventory tab Property's tab Removed Focus on Hireling and Binding now you can use the up/down arrows on the inventory list with out these to items taking focus. Inventory tab Property's tab Tier Gbid now has a control. Inventory tab Property's tab Item Rank is editable. Inventory tab Property's tab Item Level is not editable. Hero General Tab Unknown changes. Names now show for Xbox Save files on the Hero Tab. Added French support just waiting for someone to translate it. Other Minor changes that affect the downloading and uploading of information to and from the database..
maybe everyone will quit crying about modding gem rank but im gonna give u a warning if u do BE CAREFUL THEY DO CRASH GAMES IF U JACK THEM ALL THE WAY UP TO 2 BILLION
Have you run any greater rifts? My gems were fine until I tried do to one then everything got reset including the levels 20s in my stash....
How long ago was this? yeah I ran greater rifts all night.. well into 3 AM.. that was maybe 5 hours ago.. I did regular rifts, the wave rifts (sorry can't remember correct name.. I'm sleepy... ) and I did greater rifts ranging from the 40s to 100. Also, I wonder if blizzard patched them, or just reset them.. because I still have the save from my lvl 65,000 gems from the PS3 and I'll just transfer them over to the PS4 again lol.. unless they capped it like they should have done to start with
Mine was last night at like 10cst...? I had the modded gems on my other characters that weren't touched but my dh and stash were reset
I live in Texas, and I use my DH 99.4% of the time and I used her last night.. and I was still fine.... that's weird at least you still have your modded gems on the other accounts you can just dupe them again to your DH
I got a error code ce-34878-0 every time What rank is "safe"? Perhaps 1 billion? I got a error code ce-34878-0 every time What rank is "safe"? Perhaps 1 billion?
its cause they reverted the hotfix patch back to the old version cause so many people started complaining.
I have no idea whats a safe rank I just checked if they came into the game and then went to a random lobby and passed them all out
i have problem when i want open cheater... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** ProtoBuf.ProtoException: Unexpected end-group in source data; this usually means the source data is corrupt at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DIII.SaveEdit Assembly Version: 1.2.15.116 Win32 Version: 1.2.15.116 CodeBase: file:///C:/Users/Biniu/Desktop/Nowy%20folder%20(3)/Nowy%20folder/DIII.SaveEdit.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- D3.Ui Assembly Version: 1.2.15.116 Win32 Version: 1.2.15.116 CodeBase: file:///C:/Users/Biniu/Desktop/Nowy%20folder%20(3)/Nowy%20folder/assets/D3.Ui.DLL ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- D3.GameInfo Assembly Version: 1.2.15.116 Win32 Version: 1.2.15.116 CodeBase: file:///C:/Users/Biniu/Desktop/Nowy%20folder%20(3)/Nowy%20folder/assets/D3.GameInfo.DLL ---------------------------------------- D3.Protobuf Assembly Version: 1.2.15.116 Win32 Version: 1.2.15.116 CodeBase: file:///C:/Users/Biniu/Desktop/Nowy%20folder%20(3)/Nowy%20folder/assets/D3.Protobuf.DLL ---------------------------------------- protobuf-net Assembly Version: 2.0.0.668 Win32 Version: 2.0.0.668 CodeBase: file:///C:/Users/Biniu/Desktop/Nowy%20folder%20(3)/Nowy%20folder/assets/protobuf-net.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. what can i do?