lol um if i remember correctly Professional Russian's Fast Sword is a debug item which does not drop in the game its a Developer's Test Item and its base Attack Speed if i remember correctly is actually close to 5-6APS naturally without any stats so if its 5+40% thats 7APS and as for the damage roll it can be higher the base dmg per affix at perfect roll is 1778 for all types of damage its extracted from a Two-Handed Sword lvl 70 so it can still be alot higher then that but you are correct on what is on the gear for affixes. In my opinion this sword is overkill i already 1 shot kill things with a 4k dps sword why would you even want something that high? like people wasted their time rolling for 56 million swords and they are wasting their time again they already removed a few debug items from the game and it's a matter of time before they do it again for that weapon as well just wait and see either that or the unknown value connected to it might be tracking you guy's for all we know we discovered a new unknown value that only shows up on debug items recently so honestly I'm just gonna stay away from all debugs from now on if you guy's wanna take your chance's go right ahead. Don't say i didn't inform you about it though if something happens.
Ahhha! so the sword has the base APS of 5, everything make sense now. One more thing, when you said the unknown value can track us, what does that mean? Are you trying to make us panic? lol i better sell mine to NPC *put tinfoil hat on*
i said its a possibility the value was not there in vanilla d3 and it showed up all of a sudden in RoS it could be nothing but the fact it writes itself to the item when you spawn it into game is a little fishy if you ask me for me that is a sign of something amiss going on in the background especially since it only spawns on debug items and nothing else in the game. :wtf: my head hurts just thinking about it lol btw for the guy that wanted the correct GBID for soj its -1187471161 i had to fix the database after reading that post nobody caught it before entering it into the database so that will be fixed as soon as possible. Affix lists have just been finally fixed and will be updated to the servers sometimes soon still lots to figure out for both lists but at least its been updated with the new ranges and all items that don't work anymore have been removed from the list completely so stay tuned for more news
lol okay And.. I have to ask the old question about 10k paragon paradox You said if we go over 10k paragon, the console cannot handle that much of a data hence why the game crashed upon loading. So is this basically means there is no way we can solve this issue since it's the console fault and not the game? Also, I know for certain that some people already has a workaround with this problem. Instead of focusing on the paragon level itself, they focusing on the paragon tree instead. For example, as we know, 1 paragon point can add 5 STR to the stat, so now they change the "+5" into something bigger. Now 1 paragon point will add "+100000" STR and this can apply to everything else in the paragon tree such as, movement speed or resist all This way, we dont have a reason to go over 10k para level This is doable. It is already happening. I saw it with my own eyes. It's simply awesome but I want this to be implemented in your editor coz your editor is the best out there
we have already known about this for a while now and debated on even exposing the data at all cause its game breaking and honestly we hope it gets patched infact we want it to be patched so no we will not be allowing this data to be modded through the editor in the way you described we have capped these values for a reason. The biggest reason we want this patched is cause with my setup i can beat anyone down naked at lvl 1 no paragon no joke the game is broken and needs to be fixed.
Game breaking? Not to offend any of you here but the amount of what we can do with your editor isn't breaking the game enough already? I find your logic kinda ironic you know :/
game breaking as in no1 can die ever! its total god mode at level 1 which is crazy its one thing to make custom weapons **** i make perfect rolls of legit weapons and play like that cause on PC it would take me years to get the perfect roll which is the only reason i mod on ps3 is to test viable builds for pc so when i find something i know exactly what i want to enchant ect plus its nice having all the sets you couldn't find on pc either so it all depends on the user modding in moderation is not game breaking modding to the degree he speaks of is beyond the games natural parameters in every sense of the word. You might as well be god-gemming if your gonna do that.
Yes, i have been using the editors for months. We have lots of hex codes for the same items, i was giving you an example across platforms. Same still applies to ROS, many version from many platforms in our game, that is why there are many choices for the same ring. xbox1, xbox 360, ps4, ps3.
We had this issue on the xbox 360 version of D3, as soon as I made the unkillable barb, no matter how high the person's damage was, and we are talking about 150 quad in damage I could not be killed. Ruined the brawling part of the game.
I'm looking for professional modders to help me build super sets of gear for toons currently my toons hit 1.5 billions dps looking to reach 2 msg me on psn if you want to help and can mod only. All gear is ready just needs a few tweaks. PSN KushGreen
I edited my Paragon from 210 to 800 and everything seems fine, but then I noticed it the Experience Points field on Account now says 0. And in-game it says I need 17 billion XP to get to the next level of 801. I reverted my Paragon back to 210, it still shows 17B needed to move up. How do I fix this? Thanks.
already seen this, saw a guy last night doing 2.5 billion, showed him how to increase it. Not as powerful as we once were. doing hundreds of quad's worth of damage and now fighting to pass 5 billion seems a little pointless. But hey, it's all fun. That can back fire, for instance, I am 10k paragon, if i split my points 50/50 on life and dex on my DH, I loose all defense. So if they guy can do tons of damage, but I can flick a bean at you and kill in brawling, that is pointless.
http://www.xpgamesaves.com/topic/89185-viperx420s-cky-d3editor-tutorials/ this is Vipers tutorial should tell you how.
Is it possible to un-enchant an item(but keep the new enchanted stat) and re-enchant a new affix? For example an amulet original has 26% Crit Damage and 7% Crit Chance Now I enchant that ring to get 10% Crit Chance but I also want to enchant the Crit Damage affix as well but the game won't let me because I can only enchant one affix. I see the enchant count box in mystic tab so I try to set that to 0 but it doesn't work. The item is still enchanted.
tab yes it should be change the affix old to the new affix in the main item tab then set them to none and set the enchant value to 0
I did just that. Change the enchant count to 0, went back in game and the item is still enchanted(it has the little reroll symbol in the top corner) and can't enchant new affix.