i am also quite curious about making a golden scourge http://us.battle.net/d3/en/artisan/blacksmith/recipe/golden-scourge apparently this can roll 8 affixes including the ones it comes with 15-20% holy damage and strength plus 6 affixes maybes its a typo. Apparently while im going through and making my flails legit, flails seem to always get 1 less affix according to blizzards game guide so maybe thats there balancing for crusaders less change to get cooldown meaning less change for perma akkahn.
Perma Akkarat's Champion is easy to accomplish as long as you hit 50% cooldown reduction you have infinite Akkarat's Champion trust me i have this build both on PC legit and PS3 Legit and Modded works still very easily when we get patch 2.1.0 thats when it'll become a little harder to do it but its still doable as long as you can hit that magic 50% cooldown reduction.
If the item has more that 6 affixes assigned to it, it is hard coded to the item by blizzard. Also, the 1 less affix, could mean that 1 of the affixes is hard coded, i have had to teach ppl to watch out for that. 1 guy kept getting his xbox frozen modding a piece of armor until i let him know to take off the 6th affix and leave it alone, then his game loaded. Another wonderful thing to look out for.
Hi, Is it possible to add Rift Keystones FRAGMENTS? If so , how do I? or which category of items does it belong?
Erm hello CKY/Viper I downloaded the bruteforce and Editor from your site but still receive this... See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: Invalid wire-type: 7 Parameter name: wireType at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR ---------------------------------------- DIII.SaveEdit Assembly Version: 1.2.14.115 Win32 Version: 1.2.14.115 ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL ---------------------------------------- D3.Ui Assembly Version: 1.2.14.115 Win32 Version: 1.2.14.115 ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL ---------------------------------------- D3.GameInfo Assembly Version: 1.2.14.115 Win32 Version: 1.2.14.115 ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL ---------------------------------------- D3.Protobuf Assembly Version: 1.2.14.115 Win32 Version: 1.2.14.115 ---------------------------------------- protobuf-net Assembly Version: 2.0.0.668 Win32 Version: 2.0.0.668 ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. So what do i do now?
:dash2: you decrypted it with second layer turned on! look on the bottom right corner of Bruteforce you'll see a little button that says second layer click it and it'll be turned off then try again to your surprise this time it'll work :gamer4: TO AVOID CONFUSION ANYONE USING BRUTEFORCE 4.7 PLEASE READ BELOW! Go into your bruteforce folder you'll see a folder named tools. Double click the folder and then you'll see a Diablo 3 folder, proceed to right click the folder and DELETE IT! Once deleted you'll never run into this issue EVER AGAIN! I use Bruteforce 4.6 personally but i updated the games.conf myself to include RoS so i wouldn't have to deal with the nasty second layer decrypt button anymore cause its unnecessary and confuse's the hell out of users.
Anyone let me know why there are 5 SoJ RoS version in the database? (Stone Of Jordan) i tried one before and the SoJ did not appear im trying them all now.
I cant get any gear to show up. I used to mod them literally 3 days ago with the old editor, with like 9000 fire dmg and 3 sockets on all items level 1 req. why wont it work now. will it work ever again or is it just because this editor is still being finished?
your obviously doing something wrong don't know what but you are btw there is alot of affixes we are currently fixing but cause people were impatient and couldn't wait for the lists we released the lists without any fixes just to show you guys how much stuff we have to test before releasing a list publicly through our servers we just finished fixing the GBID's last night all should be working now, and as for Affixes there is still affixes in the game that can make items disappear, make game crash, or show up weird saying something like this below. -1395123301 = 10-16% !!Missing!! - 52026:[sno_unknown]_name Damage (Unknown Only) As you can see we are still testing every possible affix and getting all the correct ranges and statements so you guy's have an easier time using the editor All Vanilla D3 Affixes have been retroactively changed as of RoS so we had to go back and test all 3000 affixes in our old database before moving onto the new affixes added in when RoS released it's been nothing but a pain in the behind, but we are almost done cleaning it up and the database will be updated shortly after that.
cant get greater rift keys to stick is there trick for this cant get greater rift keys to stick is there trick for this sorry for double post
Hey Viper and CKY Team. Big Thanks for the tool! It is really great but I have one thing that I dont understand How do people mod russian fast sword with 30k dmg 3 sockets and 8 aps? The damage alone would take at least more than 6 affix already and how do they hard mod the attack speed without using any affix slot? Please enlighten me on this
K viper, so im at work now i'll go home and #1 make a new ROS PS3 SAVE ( and not use my old one that was updated from ps3 d3 save to PS3 ROS D3 save) #2 Uninstall every bruteforce i have and Download 4.7 BSD #3 Download the newest CKY EDITOR dated 31 August #4 Go to brutforce folder and right click DIABLO 3 / DIABLO 3 ROS folder and delete it. #5 Click on second layer decrypt to make sure its OFF right? #6 Decrypt and proceed to use the editor? * Quick question, would i really need to do step 1 T>T i have 100 paragon levels and some crafting materials... And what if all of this fails and i still get errors? Can i upload a screenshot and whatever happens here to ask for help again? Am really a big fan of you and CKY'S editor... Donated like 35 bucks separately just to help start the server, i hope this works and i hope i can use it as well! Thanks for the tips and solutions i hope you reply this!
Awesome work my friend, I am appreciative of all the hard work that has gone into this, have a great day A million times better than Jappi88's editor
they re-roll the same stats that create high DPS swords 60-240 times til they get a perfect stat range roll its all luck and trial and error sometimes moving a stat from one slot to another can make all the difference.
Re-roll? What do you mean by that? How does one re-roll an affix without using any affix slot? I have a russian sword that does 30k dmg, 3 sockets and 8 APS and when I open the save in editor to check what kind of affix they use, I see nothing! all 6 affix slot is empty! What?!? And yes, I can add 6 more affixes to it(since they are empty in the first place)
you'd have to send me a copy of your save to take a look at it and see what it is in the code directly
have you tried the editor?,i said there are 4 Stone of Jordan (RoS) im not dumb lol ive already made all the sets. anything that does not say (RoS) is not from RoS thats easy but when there are 4 of the same item with (RoS) its hard to tell.
How do you fit all that in 6 affix slots? - 3 Sockets << 1 Affix - 3359-4057 non-elemental DMG assume perfect roll << 3 Affixes (1315 DMG per affix) - 40% AS assume perfect roll again << 2 Affixes (20% AS x 2) At the point all 6 affixes slots has been used. Now the based APS of this sword is 1.4 APS so with +40% AS, the APS should be 1.96 APS but if you notice, it has 7 APS! How? Something doesn't add up here :/