New Call of Duty Black Ops 3 Patch Goes Live on Xbox One and PS4

Heavy Smoker Feb 9, 2016

  1. Heavy Smoker

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    Activision and Treyarch have detailed the latest update for Call of Duty: Black Ops 3, having rolled it out this week, with a whole bunch of changes now available for multiplayer.​
    There's weapon rebalancing, fixes for various issues, and even a few tweaks and adjustments for Zombies and Campaign. You can get the complete changelog for the latest patch below, which is now available on Xbox One and PlayStation 4.​
    Call of Duty: Black Ops 3 Update Notes
    Multiplayer




    General
    • Addressed an issue allowing Players to infinitely vote for the previous map.
    • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
    • Balance pass to improve XP earn rate consistency across game modes.
    • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
    • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
    • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
    • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
    • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
    • Added additional anti-cheat support.
    • Removed UI error that could occur if players were idle for a long period of time in the Main Menu.
    General Gameplay
    • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
    • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
    • Addressed issues that affected Cryptokey earn rate consistency across game modes.
    • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
      Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit

    [*]Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
    [*]Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
    [*]Teammates can no longer damage friendly Scorestreaks in Hardcore.
    [*]Addressed issue where Players were able to place turrets underwater after using Rejack.
    [*]Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
    [*]Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
    [*]Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
    [*]Adjusted the spawn logic for Lightning Strike to better match the blast radius.
    [*]Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
    [*]Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).
    [*]Fixed issue where hit markers moved off center when being damaged.
    Black Market
    • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
    • Updated Black Market purchase animations and FX.
    • Addressed audio issues with Black Market when accessing it during matchmaking.
    Theater
    • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
    Store
    • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
    • Corrected visual layout bug that occurred after purchasing COD Points.
    Combat Record
    • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
    • Players can now compare stats with Friends in the Combat Record.
    Specialists
    • Outrider
      Sparrow
      Increased ability to hit enemies.


    [*]Nomad
    • Increased Rejack stand up speed.
    • Increased remaining Power when player terminates.

    [*]Prophet
    • Tempest
      Increased ability to hit enemies.


    [*]Reaper
    • Equalized footstep audio volume to the same audibility of other Specialists.

    [*]Spectre
    • Reduced leftover Specialist Power available if Player died while activating the Ripper.

    Create-A-Class
    • General
      Fine-tuned Rapid Fire effectiveness across all weapons.

    [*]Submachine Guns
    • General
      Reduced sprint out speed

    [*]VMP
    • Fixed issue where Player would occasionally not show on the radar when firing.


    [*]Assault Rifles
    • ICR
      Increased ADS aim stability.
    • Increased long distance damage range.

    [*]HVK-30
    • Increased long distance damage range.

    [*]KN-44
    • Increased medium distance damage range.

    [*]SHEIVA
    • Increased ADS aim stability.
    • Increased long distance damage range.

    [*]XR-2
    • Increased ADS aim stability.
    • Increased recoil control.


    [*]Submachine Guns
    • Vesper
      Reduced recoil stability.
    • Reduced Hip-fire accuracy.

    [*]Weevil
    • Increased medium distance damage range in Hardcore mode.


    [*]Shotguns
    • Argus
      Increased lethal damage range.

    [*]KRM-262
    • Increased lethal damage range.


    [*]Light Machine Guns
    • All LMGs
      Increased ADS aim stability.


    [*]Sniper Rifles
    • Locus
      Increased ADS aim stability.
    • Increased weapon switch speed.


    [*]Special
    • Brass Knuckles
      Added spark effect to Brass Knuckles taunt.


    [*]Attachments
    • FMJ
      No longer deals increased damage to the robot in Safeguard.
    • No longer ignores the armor provided to Satellite Drone carriers in Uplink.


    [*]Awareness Perk
    • Reduced audible range bonus.

    Scorestreaks
    • Cerberus
      Increased health of dropship
    • Increased AI targeting speed
    • Increased AI accuracy
    • Increased AI damage
    • Increased missile accuracy
    • Increased missile projectile speed

    [*]Hellstorm
    • Increased damage radius.
    • Increased projectile speed of bomblets.
    • Increased targeting radius.

    [*]Mothership
    • Increased health.

    [*]R.A.P.S. Deploy Ship
    • Increased health.

    [*]Rolling Thunder
    • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.

    [*]Talon
    • Addressed issue where the Hellstorm vision set would show in a Talon's final Killcam.

    [*]G.I. Unit
    • Increased G.I. Unit Drop Ship flares by two.
    • Increased health of dropship
    • Increased duration to 90 seconds

    [*]H.A.T.R
    • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.

    [*]Power Core
    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

    Maps
    • Breach
      Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.

    [*]Combine
    • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.

    [*]Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning

    [*]Redwood
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.

    [*]Hunted
    • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.

    [*]Nuk3town
    • Fine-tuned G.I. Unit traversals around the map.
    • Updated blue car profile to reduce poor engagements.
    • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.

    [*]Infection
    • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
    • Added grenade collision on isolated area of Infection wall.

    [*]Redwood
    • Fixed an issue where Players were able to leave the play space near southern gate.

    [*]Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.

    Game Modes
    • Free-for-All
      A loss will no longer be recorded when joining a Free-For-All game in progress.

    [*]Hardpoint
    • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.

    [*]Safeguard
    • Adjusted win timing in Safeguard.

    [*]Search and Destroy
    • Addressed an issue where inactive Players were not being removed from games in S&D.

    [*]Uplink
    • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
    • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
    • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
    • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
    • Reduced score bonus for kills while carrying Satellite Drone.
    • Removed aim assist while carrying the Satellite Drone.

    [*]Capture The Flag
    • Reduced score bonus for kills while carrying the flag.

    Arena
    • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
    • Domination and Kill Confirmed will be added to Arena Leaderboards.
    • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
    • Arena default Custom Classes no longer contain restricted items.
    • Removed the Map Voting stage from Arena.
    Custom Games
    • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
    • Titles for Custom Games are now displayed in the lobby with the game mode and map.
    • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
    • An “Official” badge is displayed in lobby map image for Official game variants.
    • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
    CODCaster
    • Enabled CODCaster for bots only matches.
    • Fixed bug where the CODCaster could begin a match before all Players joined.
    • Player list will now wrap when cycling through Players.
    • Player names now appear with the correct colors when using custom team colors.
    • Addressed several UI issues related to CODCasting Hardpoint matches.
    • Minimap will now show when a Hardpoint is in a contested state.
    • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
    • CODCasters can now see objective indicators in the Player List when a Player has an objective.
    • Addressed issue where if a Player protected/banned multiple items, only the first item would display.
    Lobby Invites
    • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
    • Fixed a crash that occurred when accepting an invite during any cinematic.
    • Addressed several issues related to Players being able to exceed the max party size in various situations.
    • Resolved several bugs related to joining a session from outside of the game.
    • Players can now send game invites while in Campaign.
    Challenges and Medals
    • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
    • Fixed issue where images would not appear for some challenges in the After Action Report.
    • Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
    • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
    • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
    • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
    • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
    • Addressed issues where the following challenges were not correctly being tracked:
      "Engineer Prestige"
    • "Now You See Me"
    • "Run and Gun"
    • "Blast Suppressor"
    • "Gunfighter"
    • "Secondary Gunfighter"
    • "Covering Fire"

    Media Tab
    • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.


    Zombies




    General
    • Daily Challenge feature added.
    • Ready-Up functionality has returned to the Zombies lobby.
    • Fixed an issue where Players were not able to achieve prestige master status.
    • Fine-tuned weapon balance.
    • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
    • Fixed issue where Players were being kicked from match in 4-Player split screen.
    • Fixed issues where lightning effect wasn't playing on various weapons.
    • Fixed several issues with Daily Challenges not showing the correct reward.
    • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
    • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
    Shadows of Evil
    • Fine-tuned weapon balance.
    • Addressed various exploits where Players were able to get out of the map.
    • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
    • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
    • Increased visibility of "Lil'Arnie" bottle.
    • Addressed visual issue near Beast Mode altar in Canal District.
    • Fixed bug where Players were able to pick up the sword while in beast mode.
    • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
    • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
    • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
    • Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
    • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
    The Giant
    • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
    • Fixed exploit in the Giant where the Player was able to get under the map near the "Catwalk".
    • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
    Dead Ops Arcade 2
    • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
    • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
    • New Leaderboards for solo/2-Player/3-Player/4-Player.
    • 4-Player Local support.
    • Player guardians (Robots and Skeletons) are no longer collidable.
    • Non-player entities should no longer trigger round exits.
    • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
    • New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
    • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
    • Fate of Friendship upgrade: Player's permanent weapon is the Level 3 LMG(purple).
    • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
    • Addressed multiple bugs around invisible Shadow Man issue.
    • Solo Player Anti-kiting logic.
    • Addressed variety of issues around small window of possible death when exiting vehicle.
    • Nerfed the amount of score increment given for direct damage to boss.
    • Fixed issues around a small window of possible death at end of Redins Rally.
    • Fix for zombies failing to path when Player is in VTOL.
    • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
    • Sentry/Rocket turrets can no longer pickup items.
    • Upon Death, gems now pop-out correctly and can be scavenged.
    • Umbrella pickup now properly drops skulls.
    • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
    • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
    • Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.


    Campaign




    General
    • Added support for the Tactical Mode “auto-on” feature.
    Challenges
    • Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.
     

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