TLDR: I need xex modding pros to help me. Hello XPG, this is my first real post but not my first time on the site. I am not looking to mod an xex and load it up on my JTAG (yawn.) I want to preface this by giving you some insight into who I am and what I do. My name is oPryzeLP, I am a Minecraft/Minecraft Xbox 360 YouTuber (50k), and I mod Minecraft Xbox 360 edition. I have created the most downloaded All-In-One MC360 mod tool with over 130,000 downloads and featured on over 74 other YouTube channels. I am telling you this to assure you I am not a Randy Bob Jackson leecher. I have been around the modding scene for years, mostly this past year. I own a JTAG but hardly touch it (it red rings a lot) because I find more value in online retail mods. So I am very serious about this post and I would prefer to have serious replies ( or funny ones ) I have recently come across some new things to mod in Minecraft Xbox 360 edition. I have been testing things for a few weeks now and have successfully created some cool new retail mods. All is going well, but I wish to do more. Whilst creating these mods, I have come across many "function names" and "variable names" that the game uses upon creating a new world. (I call them function and variable names because that is what I assume they are. I hope to confirm that theory in this thread.) Some examples of things I've discovered: Spoiler Functions: MapOptions ApplySchematic GenerateStructure GenerateBox PlaceBlock PlaceContainer PlaceSpawner AddItem AddEnchantment Many More... Variables: enchantmentId enchantmentLevel itemId quantity food health filename Many more... Near the end of the same file that contains these lists is a specially formatted section that calls these functions and uses the variables/values as arguments. I have already completely figured out the very complex format of this file and have created a private tool that successfully recreates versions of this file to do certain things in-game. It works wonders. Here is the reason for this post: Not all of the functions/variables listed in the file are used at the end of the file. Different worlds USE either more or less functions/variables than another world (makes sense because not all are needed for certain worlds). Some worlds have more or less functions/variables LISTED than another world This leads me to believe that there are MORE FUNCTIONS/VARIABLES in the game that I'm not seeing in this file. I would like to decompile the default.xex of this game and search for more functions I don't already know of. I know how to uncompress and decrypt the default.xex. But opening it with IDA and understanding what I'm looking at will take quite some time. I know that xex modding is old school, which is why I feel it is smart to call upon a modding community with years of experience in xex modding. If you or anyone you know has experience with default.xex decompiling, please POST BELOW or EMAIL ME! Thanks for reading this (I will not be showing the file(s) I used to discover these function/variable names. That is still an exclusive mod that only I know about atm)