Issue with menu after editing menu background

Homework May 21, 2017

  1. Homework

    Homework XPG Proud Member
    35/47

    Joined:
    May 24, 2012
    Messages:
    152
    Likes Received:
    52
    Trophy Points:
    35
    Location:
    Kitchener, ON
    Console:
    Xbox
    I recently have been working on a menu, and I decided to switch the background to a shader of red lightning with the following steps:

    1. Put this line of code in the menu:

    Code:
    LightningBackground()
    {
        self endon("disconnect");
       
        lightningshaders = StrTok("fullscreen_proximity_vertical0,fullscreen_proximity_vertical1,fullscreen_proximity_vertical2,fullscreen_proximity_horizontal0,fullscreen_proximity_horizontal1", ",");
       
        self.menulightning1 = drawShader(lightningshaders[RandomInt(6)], -200, 0, 240, 338, undefined, 1, 5);
        self.menulightning2 = drawShader(lightningshaders[RandomInt(6)], -200, 0, 240, 338, undefined, 1, 5);
    
        while (IsDefined(self.menulightning1) && IsDefined(self.menulightning2))
        {
            self.menulightning1 SetShader(lightningshaders[RandomInt(6)], 240, 338);
            self.menulightning2 SetShader(lightningshaders[RandomInt(6)], 240, 338);
            self.menulightning1.color = (RandomFloatRange(0.2, 1), 0, 0);
              self.menulightning2.color = (RandomFloatRange(0.2, 1), 0, 0);
            wait 0.05;
        }
    }

    2. Then put this in then MenuInit():
    Code:
    self LightningBackground();

    However, after doing all that, I got my friend to test the menu and got this issue:

    [​IMG]

    Basically, the background shows but the menu doesn't open AT ALL. Does anyone have any experience in making GSC menus and know the fix for this?
     

Share This Page

Close