Far Cry 3 Patch 1.03 Hits Consoles, Features Fixes Galore

Rocky Jan 18, 2013

  1. Ro

    Rocky Guest


    Ubisoft has today released a rather substantial patch for Far Cry 3, featuring a number of bug fixes across single-player, multiplayer and the map editor.

    There are all sorts of bug squishing updates with this latest patch, including multiple crash fixes for co-op and single-player, as well as some additional tweaks to the map editor.

    Check out a complete list of fixes in the full patch notes below, via the Ubisoft Forums.

    Release note – Console patch 1.03

    Multiplayer fixes for the patch:


    Fixed several crashes

    Fixed bug where user was unable to jump on certain surfaces

    Fixed bug where players could become invisible

    Fixed bug with 3D weapon images in Decoding menu

    Fixed bug where weapons could disappear after completing objectives in Co-op

    Fixed bug where users could get stuck in Loadout screen in Co-op

    Removed “Reloading” shout after user shoots the bow

    Fixed issue with overlapping UI elements when playing split-screen

    Fixed bug where split-screen users could get stuck in black screen after a cinematic

    Parties will no longer be allowed to numerically unbalance games

    Improved and fixed several issues with host migration

    Connection degradation will now properly trigger a host migration

    Fixed several bugs with Loadout menu

    Fixed bug that could display a profile restriction message when trying to join a lobby

    Fixed bug where users could get stuck in 3rd person in Custom games

    Fixed bug with Flamethrower not doing any damage in certain circumstances

    Fixed bug where “Player is on the way” tag could stick to downed players

    Fixed bug where clients could remain on black screen if host left the game

    Fixed bug where Fire Arrows did not do fire damage

    Fixed bug where Long Distance Kill was not awarded

    Fixed bug where Tag Assist was not awarded

    Fixed bug where Killcam wasn’t shown in certain circumstances

    Fixed bug where Survival Instinct was not cancelled properly

    Fixed bug where Psych gas could get dropped in the wrong place

    Fixed bug where Psych gas could affect players outside of the deployment area

    Fixed bug where users could get stuck when killed by Poison gas

    Fixed bug where other player’s footstep sounds sometimes did not play behind you

    Fixed bug where sound could get muffled when being revived

    Fixed bug where user could get de-synced if killed in mid-air

    Map Editor:

    Added information for Player Map playlists

    Improved available space for Player map names in lobby

    Fixed bug where User made maps wasn’t downloaded properly in lobby

    Fixed bug that made the user stuck when igniting Firestorm nodes on certain maps

    Single Player fixes for the patch:

    Fixed issue with accessing the camera and the throwing rocks.

    Fixed issue with accessing weapons. The user weapon inventory will be restored as soon by entering in a safehouse or by fast travelling.

    Users that have miss the Relic located in Dr. Earnhardt cave will have the relic recover.

    Fixed the bug with the weapon models staying on screen / stuck on the character arm.

    The leaderboard is now updating correctly even after if the user is disconnecting/reconnecting the ethernet cable

    The objective is now properly updated after Jason burns the weed fields.

    New options the hide the HUD are now available in the option menu.

    Add support for downloadable content.

    Fixed the issue when the user was becoming invincible after failing mission 'Black Gold' several times.

    The Phonecall from Hurk (ULC missions) is no longer overlapping the brief of the 'Piece of the past' mission.

    Fixed the game crashes happening when the user reconnect to Ubisoft servers using an account that has
    unlocked any MP item.

    Fixed the issue when Sam was no longer in the jeep's turret after placing two bomb and being kill several time in 'Black Gold' mission.

    Sam is no longer getting stuck when the user destroy an enemy car.

    Fixed the buttons issue related to the Lefty Stick Controls scheme.


    Source - X360A

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