Enigma what files do you need to mod a game?? I want you to look at wheelman if you could, I have seen a coalesced.ini & TOCfiles.txt what else would you need??
allready lookin into that m8 (with not much sucess as the moment) but i`ll keep tryin and see what i can drag from the game
:..\WheelmanGame\Config\Xenon\Cooked\WheelmanAimAssist.ini ƒ[WheelmanPlayer.A52AimAssistManager] m_bUseAimAssist=true m_bUseAimingMagnetism=true m_bUseBulletAssist=true m_bUseYawAccel=true // Was true m_bUseNonLinearTurn=true m_bUseStickyAiming=true m_YawAccelCutoff=0.65 //(0.0 - 1.0)How close to full left or right the stick must be before Yaw Acceleration starts. m_StickyAimMinAdjust=0.6 //(0.0 - 1.0)Percent of normal turn rate to use for min adjust. m_StickyAimMaxAdjust=0.4 //(0.0 - 1.0)Percent of normal turn rate to use for max adjust. m_NLTurnMinCutoff=10.0 //minimum amount of controller-stick change-per-second required to use Non-linear turn response. - Start: 0.5 m_NLTurnMaxCutoff=40.0 //maximum amount of controller-stick change-per-second required to use Non-linear turn response. - Start: 2 m_NLTurnMinAdjust=0.4 //amount of time to remove from YawAccelDuration if stick move time <= min && > max. start - 0.4 m_NLTurnMaxAdjust=0.9 //amount of time to remove from YawAccelDuration if stick move time <= max. start: 0.8 m_HoldAimMagTargetTime=0.2 //amount of time to keep sticking to former AM target if no target is under the reticle.
not got a jtag untill next week at the earliest i`ll mess about with the files later ya can test em out if ya want cant rememer if the game had a checksum tho