CoD Ghosts TU10 Offsets

KillerVidz Mar 8, 2014

  1. KillerVidz

    KillerVidz Rocky BANNED
    0/47

    Joined:
    Feb 20, 2012
    Messages:
    3,312
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    1,280
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    0
    Gender:
    Male
    Location:
    XPG-UK
    Console:
    Xbox One
    Random offsets:
    FPSText = 0x8204AB1C;
    UAV = 0x845ADE5C;
    Laser = 0x8227AB9B;
    Chrome Players = 0x8266A444;
    No Recoil = 0x822C4E74;
    FPS = 0x82535A6C;
    SP_script_model = 0x82420700;
    SV_LinkEntity = 0x824E85A0;
    SV_SetBrushModel = 0x824D15D8;
    SV_UnLinkEntity = 0x824E8238;
    MapBrushModel = 0x7F80;
    BrushModelEntryTU10 = 0x83356180;
    ClientX = 0x1c;
    ClientY = 0x20;
    ClientZ = 0x24;
    EntryStats = 0x8353E33C;
    Deaths = 0x5d;
    Kills = 0x85;
    Killstreak = 0x89;
    GamePlayed = 0x75;
    Losses = 0x8D;
    Wins = 0xd6;
    Score = 0xAE;
    TimePlayed = 0xCA;
    Hits = 0x6D;
    Misses = 0x92;
    SquadPoints = 0x4C30;
    Prestige = 0x4F28;
    RankXP = 0x9A;
    Ammo = 0x82243A18;
    autoguns = 0x8223EA64;
    Boxes = 0x82268B24;
    G_GivePlayerWeapon = 0x8242C348;
    BG_GetWeaponIndexForName = 0x82245870;
    G_InitializeAmmo = 0x823E99A8;
    G_Spawn = 0x82427A38;
    SV_GameSendServerCommand = 0x824D1498;
    getPlayerStateOffset = 0x832db880 ;
    gEntity = 0x83355500;
    Cbuf_AddText = 0x824468F0;
    Gamertag_Pregame = 0x83EBD5B8;
    jump = 0x82016224;
    falldmgoffset =8222C21C ;
    G_SetModel = 0x82427558;
    Main Demonware = 0x826208A0;
    Demonware1 = 0x827B9854;
    Demonware2 = 0x827B986C;
    Demonware3 = 0x827B4700;
    //
    Demonware5 = 0x827B46DC;
    uint FPS = tu10 // 0x82535A6C
    uint SP_script_model = tu10 //0x824207A8
    uint SV_LinkEntity = tu10 //0x824E85A0
    uint SV_SetBrushModel = tu10 // 0x824D15D8
    uint SV_UnLinkEntity = tu10 //0x824E8238
    uint Ammo =tu10 //0x82243A1C
    uint autoguns = tu10 //0x8223EA64
    uint G_GivePlayerWeapon = tu10 //0x8242C348
    uint BG_GetWeaponIndexForName = tu10 //0x8242C558
    uint G_InitializeAmmo =tu10 //0x823EA6A8
    uint G_Spawn = tu10 // 0x82427A38
    uint SV_SendGameServerCommand =tu10 // 0x824D14B4
    Cbuf_AddText = tu10 //0x824468F0
    SV_GameSendServerCommand =tu10 // 0x824D1498
    gEntity = tu10 //0x83355500
    jump_height =tu10 // 0x82016224
    falldamage =tu10 // 0x8222C21C
    allClientHealth = tu10 // 0x823E10C8
    allClientMovementType = tu10 // 0x822323CC
    PreGameGamertag =tu10 // 0x83EBD5B8
    ChromePlayer =tu10 // 0x82666060
    redlaser = tu10 // 0x82279550
    Dvar_GetBool =tu10 // 0x82555E78
    Dvar_GetInt =tu10 // 0x82555EA0
    third person =tu10// 0x824468F0
    big cumpus =tu10 // 0x824468F0
    adavnced uav =tu10 // 0x824468F0
    fov =tu10 // 0x824468F0
    wall hack =tu10//0x824468F0
    redbox =tu10// 0x8224FFD0

    Play FX:
    int (*G_Temp)(float*origin,int r4) = (int(_cdecl*)(float*,int))0x82429A38;
    int (*G_EffectIndex)(char*effectName) = (int(__cdecl*)(char*))0x8215C528;
    //void (*Scr_PlayFX)(int clientIndex, float**origin, int effectIndex, int r6) = (void(__cdecl*)(int,float**,int,int))0x82411A48;

    int playFx(float*vec, char*effect)
    {
    int entity = G_Temp(&vec, 0x5B);
    *(int*)(entity + 0x9C) = G_EffectIndex(effect);
    *(float*)(entity + 0x40) = 0.0f; *(float*)(entity + 0x44) = 0.0f;
    *(float*)(entity + 0x48) = 270f; return entity;
    }

    void playFx(int clientIndex, char*tag, char*effect)
    {
    float *vec3[3];
    getTagOrigin(clientIndex, tag, &vec3);
    playFx(&vec3, effect);
    //Scr_PlayFX(clientIndex, &vec3, G_EffectIndex(effect), 0);
    }

    BanBypass
    0x827B4700 - 0x4800
    0x827B46E8 - 0x60000000
    0x827B46DC - 0x60000000
    0x827B986C - 0x4800
    0x827B9854 - 0x60000000

    If you have anymore to add, comment them below and I will add them with credits to you ;)

    ~XPGKillerVidz
     
  2. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
    105/188

    Joined:
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    Console:
    Xbox
    Credits since OP is missing them. x)

    Bypass - Neokilla (originally from Bitwise)
    FX - Bitwise (hacksorce for original research)
    Random - Unsigned Chaos & antisober
     
  3. neokilla

    neokilla Newbie
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    thanks for that
     

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