Bungie's Senior Designer explains why you're not feeling as overpowered as you'd expect in the Iron Banner event.. In Bungie's latest Weekly Update, Senior Designer Derek Carroll explained why: "The way we pitched Iron Banner did make it sound like a 'no-holds-barred' playlist," he said. "In reality, we delivered what we felt would be a competitive experience for everyone, not just players at the level cap. The reaction from players seems to be: 'No, we want it to be bad for lower-level players. That’s the point!' We’re listening to that feedback, but this first Iron Banner is fairly conservative." Carroll further explained that "time-to-kill" is the same when you're using higher-level gear against lower-level gear Guardians, but that the opposite is not true, so an enemy with lesser weapons will have a harder time killing you. "To keep competition close and avoid unwinnable fights, the largest advantage you can have is around 7 levels," Carroll said. "So, if you attacked a target 20 levels above you, you’d have a fair shot at winning that fight." Finally, Bungie said that it's listening to player feedback, and that the next Iron Banner event is "very likely" to have different rules.