Bo2 Zombie Mod Menu EnCoRev9.7 Final Statment BETA By CabCon + Download

MCabCon Jun 14, 2015

  1. MC

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    Hey, i´m CabCon and this is my Release of EnCoReV9 Zombie ! Its a GSC Menu with lots of options ! I working a long time now on the Menu, and now we are on version 9.6, i´m useing the Raw Files from BO2 to get all informations about zombie source. If you had ideas for new Codes/Modes Functions, feel free to poast it below. Enjoy it ! Thanks to everybody how helps me with ideas, gamemodes and scripts, just with you this Menu is those which it is. ​


    ►BETA : Hey, what up ? :D I´m CabCon and today i present you they BEAT of EnCoReV9.5 Final Stament. I search Tester they create Videos on youtube and test the menu out. And people they report me the bugs : D If you one of they pls help me with the development of this awesome bo2 zombie menu, like in olt times @ W@W. :D Enjoy !


    [​IMG]

    Logo of EnCoReV9 Zombie Project​





    ► Picture
    ► Videos
    [video=youtube;JEJeN6mPy2w]https://www.youtube.com/watch?v=JEJeN6mPy2w[/video]
    Update Video :
    [video=youtube;LbwXcJemC2o]https://www.youtube.com/watch?v=LbwXcJemC2o[/video]
    Recorder CabCon
    ► Update log
    ---------------------------------------------------------------------------------------9.0---------------------------------------------------------------------------------------

    -Base
    -Player System
    -Create Menu Structure
    -Options and Functions


    ---------------------------------------------------------------------------------------9.1---------------------------------------------------------------------------------------

    -More Models
    -Zombie Models
    -Visions Menu
    -Teleport Menu for ONLY Transit Map
    -All Players System



    ---------------------------------------------------------------------------------------9.35---------------------------------------------------------------------------------------

    -Lots of new Options
    -Bug fixed
    -Teleport Menu Fixed
    -New Host Stuff
    -Lots of Functions stability
    -Raining Models Menu
    -More Models Menus with boxes
    -Account Menu is out because tryarch server and client scyronistaion do that not workable !
    -New Menu Structur
    -Some new Functions added
    -New Account Menu with workfull ingame Account settigns
    -New Kill and headshot editor (Soon i will be make bigger)
    -Death Barriers Added with simple clean code
    -New Menu Buttons
    -Gun Game added By CabCon



    ---------------------------------------------------------------------------------------9.7---------------------------------------------------------------------------------------

    - New better toggle dvar system, The Function get the Dvar and set it right if the dvar is < as or > the modification.
    - Fixed Bugs.
    - Money Menu and Round Menu works now with a arry. Its better cleaner....
    - Every perk will be "asked" if it exist on the current map. tombstone e.g. if ( isDefined( level.zombiemode_using_tombstone_perk ) && level.zombiemode_using_tombstone_perk )
    - NEW Dvar Slider added, set Dvars to your value.
    - NEW Sphere Trapp added, spawn a sphere trapp at your position.
    - NEW Spanwn Player Bots, spawn player bots.
    - NEW Spawn Zombies at your Crosshair
    - NEW Set the Zombie Move Speed
    - NEW FX Bullet Spawner
    - NEW Dialog Menu with All Game Player Dialogs
    - Small Design changes
    - Changes at all



    ---------------------------------------------------------------------------------------9.62---------------------------------------------------------------------------------------
    (Thanks To NzV for his scripts)
    - Now every Function is 100% adapted to the respective map.
    - Fixes at all
    - NEW Welcome Message
    - NEW Pack A Punch System (punch, repunch, unpunch) added
    - NEW Map Dynamic Perks Menu
    - NEW Map Dynamic Perma Perks added
    - NEW Map Dynamic Weapons Menu
    - NEW Map Dynamic Buildable Menu
    - NEW Map Dynamic PowerUps Menu
    - NEW Map Dynamic Power Ups
    - Much better System than before :D
    - NEW Map Dynamic Model Menu


    ------------------------------------------------------------------------------NEW GAMEMODES------------------------------------------------------------------------------

    - One In The Camper
    Code:
    Survive endless waves of the undead with....... One In The Chamber!
     
    Features:
    -One shot kill for zombies
    -Plus 2(not sure we will see whats the best ) bullets every Kill
    -Reward system added
    - Hud Score for every Player (Maybe the first Player with 100 kills win or something like this :D )
    - Random Extras Spawner (e.g. 10 Bullets +....)

    Soon...
    - V.I.P.
    Code:
    This game type is easy to play! There's only one rule...... Protect The V.I.P!
     
    What's in my version of V.I.P?:
    The V.I.P is selected randomly each round.
    The Zombies will only attack the V.I.P...
    If the V.I.P is downed 3 times. the game will end, so be careful..
    Upgraded Weapons in every MysteryBox.... ( There is no time to Upgrade them yourself! )

    - SharpShooter
    Code:
    My version of sharpshooter where weapons cycle every 45 seconds, and the player with the most points at the end of the round wins that round! 
    The player who wins 3 rounds first, wins the game.
    - We willl see :D
    ► Credits
    CabCon - Menu Creator
    NzV - Dynamic Scripts / Scripts
    ZeiiKeN - Scripts
    CraigChrist8239 - GSC Dump
    ItsLollo1000 - Base System

    Thanks to everybody how helps me with ideas, gamemodes and scripts :D !


    Please Report Bugs !


    ► Donate for me :D Thank you !
    If you want you can help me witha donation for some pc upgrades (CPU,Ram.....) Thank you! ( if youre rich you need to donate :D )
    ► Donate : CabConModding.com







    Download includes:
    -Ps3 Compiled.gsc
    -Xbox Compiled.gsc
    -PcCompiled.gsc
    -GSC Studio Shared Project To Inject with GSC Studio

    Inject it in maps/mp/gametypes_zm/_clientids.gsc or use gscr !


    HAVE A GOOD DAY
     

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