(Beta)(WIP) COD Ghosts Campaign RTE (+2)(TU0)

Sensational Nov 3, 2013

  1. Sensational

    Sensational RIP TheAye.
    45/47

    Joined:
    Jun 17, 2013
    Messages:
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    Likes Received:
    257
    Trophy Points:
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    Gender:
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    Occupation:
    Research and Development at Dal-Tile
    Location:
    Dallas, Texas
    Console:
    Xbox
    ---- Information ----

    Credits - This program was written and designed entirely by me, Aye.

    Nobody has released any offsets for Ghosts on Xbox yet so with that being said, I did find these offsests on my own.
    Granted it wasn't hard, just time consuming. I just don't want anyone taking that away from this.

    This program is in it's beta stages, hints it only having 2 options.

    I will be adding more to it as more is released for the game. Such as DVARs and the offsets that go with it.

    ---- Change Log ----

    Beta 1a
    - Max ammo on weapon 1 (Does not freeze the ammo)
    - Max ammo on weapon 2 (Does not freeze the ammo)​
    How To Use It
    Make sure you are connected to your console through SDK.​
    Load up Ghosts, then press "Connect".​
    Enjoy.​
    Trouble Shooting
    Make sure xbdm.dll and xrpc.dll are set as plugins on Dashlaunch.​
    Make sure XRPC.dll is in the same directory as the tool.​
    MAY require .NET Framework 4.5.​
    Contributions?
    If you have any suggestions, for example some offsets you would like to share, some coding advice,​
    please private message me. I can always use the help.​
    [​IMG]
     
  2. t3

    t3fury Guest

    i haven't tested your rte but guessing from your other post your have set the limit to 255, you do know that it can be set higher it just displays 24 as the ammo count if i can remember correctly but the value will be what ever you set it to.
     
  3. Sensational

    Sensational RIP TheAye.
    45/47

    Joined:
    Jun 17, 2013
    Messages:
    716
    Likes Received:
    257
    Trophy Points:
    45
    Gender:
    Male
    Occupation:
    Research and Development at Dal-Tile
    Location:
    Dallas, Texas
    Console:
    Xbox
    The reason I used 255 was because any number higher wouldn't be able to be converted into a byte.
     
  4. t3

    t3fury Guest

    well ammo is 4 bytes long so yeah
     

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