Battlegrounds Patch Tweaks Sound Effects For Footsteps, Rain, And Doors

Jonny Weston Apr 7, 2017

  1. Jonny Weston

    Jonny Weston
    Administrator
    XPG Administrator XPG Developer
    145/188

    Joined:
    Jan 25, 2017
    Messages:
    889
    Likes Received:
    47
    Trophy Points:
    145
    Gender:
    Male
    Console:
    Computer
    It also addresses a bug that allowed players to attack while hiding "inside a rock."

    Update: Whoops! The patch has been rolled back due to a memory crash. Restart your Steam clients to de-patch.

    [​IMG]

    Original story: Well, that was quick. Just the other day we listed some improvements we were hoping to see in PlayerUnknown's Battlegrounds during its time in Early Access, and today the weekly patch arrived addressing a few of those issues. The biggest changes in this patch have to do with sound effects, namely, footsteps:

    "As we work on the sound system in-game, there may be unforeseen issues due to changes we make at a low level. One of these, which a lot of you reported, was footstep sounds. This issue occurred due to our adding of an occlusion system to footstep sounds. Due to a miscalculation of how much these sounds would be occluded, footsteps ended up being very hard to hear. This has now been fixed, and with the new occlusion system it should be much easier for you to track a player’s movement using sound alone."

    Another sound issue, the difficulty involved in being able to determine which direction you're being shot from, is still being looked into. Meanwhile, there are a few bug fixes—apparently players were able to hide inside rocks—and improvements to weapon switching.

    There were also some server-side hotfixes put into place this week to address the issues with lag and rubber-banding that many players were experiencing:

    "We found a issue within the Unreal Engine core code, which led the server to believe that it was being DDoS’ed due to the number of packets being sent between the clients and the server. When this detection was triggered on the server, it would drop 90% of packets received resulting in the lag/rubberbanding seen over the past week. We pushed a hotfix to the servers earlier today which should resolve these issues."

    Below are the full patch notes, and you can read the full briefing on the official Battlegrounds site.

    Performance improvements

    • Client performances have improved when loading buildings from a mid-distance
    • Server performance has been improved
    Sound
    • Fixed an issue with door sounds playing at low volume
    • Adjusted volume of wind, rain, and footsteps
    • Improved the sounds for the buggy
    • When in rainy weather, you will now sporadically hear thunder sounds
    Bug Fixes
    • Fixed a bug that allowed players to hide and attack other players from inside a rock
    • Applied additional fixes to address the issue of players going under the map in certain areas
    • Fixed several issues with weapon switching
    • Fixed an issue with the compass direction not displaying correctly
    Source: PC Gamer
     

Share This Page

Close