Advanced Warfare Community Code List Current: [Tu:3]

nicholasbroo Nov 15, 2014

  1. ni

    nicholasbroo Newbie
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    Joined:
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    TU3
    I keep being told to update offsets so have at it, also FYI, I will not respond to ignorant people quoting me.
    Also: Let's make this offset thread, "worth viewing" other then the basic offsets.


    Rainbow it, I keep being told to update offsets so have at it, also FYI, I will not respond to ignorant people quoting me.

    Also: Let's make this offset thread, "worth viewing" other then the basic offsets.

    Multiplayer

    EntryStats (not smart to use this)

    Code:
    0x83A0D644
    


    Credit to: SC58

    Aimbot (offhost)

    Code:
    0x82B56454 - clientActive_t
    0x82318C08 - CL_SetViewAngles(int localClientNum, const float *angles)
    clientActive_t + 0x3D68
    CEntity ClientOrgins - 0x82B07324 + 0x14
    Next Client - 0x20C
    


    Credit to: Kyza

    Load DLL in memory

    Code:
    address 1 - 0x8213ABA0
    address 2 - 0x8213B088
    address 3 - 0x82088D11
    


    Hudelems

    Code:
    g_hudelem_s - 0x83685D00
    void __cdecl BG_LerpHudColors(int elem, int time, int toColor) - 0x826E4DC0
    Requirement: -  0x837BF7C0
    void __cdecl BG_LerpHudFont(int elem, int time, int fontscale) - 0x826E4F48
    int __cdecl HudElem_Alloc(int clientNum, int teamNum) - 0x82527F88
    void __cdecl Scr_AddHudElem(int hud) - 0x824D71F8
    


    SetOrigin

    Code:
    G_SetOrigin(gentity_s *ent, const float *origin) - 0x824D1EA8
    


    Other

    Code:
    XamInputGetState - 0x82855EA4
    (DWORD) Level_Locals_t 0x837BEC80
    game_va - 0x82384E08
    SP_trigger_radius - 0x821E9C78
    G_TempEntity 0x824D2BF0
    g_enableEarthquake - 0x836B4D84
    Visionmass - 0x82006688
    


    FPS [Frames Per second]

    Code:
    FPS = 0x823B0704
    FPS_Text = 0x82098170,
    FpsPosition1Offset = 0x82062D9C/*(up&down)*/
    FpsPosition2Offset = 0x820630B4 /*(Left&Right)*/
    

    Index's

    Code:
    G_SoundAliasIndex_t - 0x8283BAF0
    G_FindConfigstringIndex - 0x827FBA30
    


    Model Stuff

    Code:
    SetModel = 0x824D4328
    


    Main Functions

    Code:
    Force Host = 0x82615ED0
    SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) - 0x8241C9E0
    SV_GameSendServerCommand(int clientNum, int type, const char *text) - 0x82419720
    SV_SendClientStatMessage(void) - 0x82410590
    ClientCommand - 0x8252E900
    SV_AddServerCommand- 0x82410728
    SV_SendServerCommand 0x82410D00
    

    Ammo

    Code:
    0x82816134

    Recoil

    Code:
    0x8263ECFC
    

    Key_isDown

    Code:
    0x82619670
    

    Structs

    Code:
    playerState_s - 0x8378E100- additive - same
    gentity_s - 0x837C3A80 - additive - same
    client_s - 0x83E79F80 - additive - same
    mFlags - same
    

    Fun Mods

    Code:
    Jump - 0x8206319C - same
    

    Now the good stuff
    Regarding Chams Stored in: CG_Player

    Code:
    0x82675464
    


    Offhost Functions

    Code:
    onhost Redboxes: 0x826A1FB4 | offhost Redboxes: 0x826A1FB5
    

    Setting Player Angles

    Code:
    void __cdecl SetTestClientViewAngle(int ent, const float *angles) - 0x8244C6E8
    void __cdecl SetClientViewAngle(int ent, const float *angles) - 0x8252CED8
    

    Weapon Giving

    Code:
    GivePlayerWeapon - 0x824CFA08
    GetWeaponIndexForName - 0x826C03B0
    G_InitializeAmmo - 0x82525790
    

    Regarding Single Player (Not released, and No, I didn't port these you jerks)

    I enjoy, messing about in single player, I'm sure CraigChrist8239 does aswell, as we don't care to get online, unless it's a testing reason.

    Single Player

    Code:
    FPS string - 0x82032C5C
    FPS nop- 0x8247D0AC
    Ammo - 0x8251979C + 0x03
    FPS Position left -> Right - 0x82012538
    Jump - 0x82038270
    

    Preview:
    [​IMG]

    Exo

    Code:
    Gamertag: 0x84300B14
    XUID: 0x84300B60
    
     

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