TU3 I keep being told to update offsets so have at it, also FYI, I will not respond to ignorant people quoting me. Also: Let's make this offset thread, "worth viewing" other then the basic offsets. Rainbow it, I keep being told to update offsets so have at it, also FYI, I will not respond to ignorant people quoting me. Also: Let's make this offset thread, "worth viewing" other then the basic offsets. Multiplayer EntryStats (not smart to use this) Code: 0x83A0D644 Credit to: SC58 Aimbot (offhost) Code: 0x82B56454 - clientActive_t 0x82318C08 - CL_SetViewAngles(int localClientNum, const float *angles) clientActive_t + 0x3D68 CEntity ClientOrgins - 0x82B07324 + 0x14 Next Client - 0x20C Credit to: Kyza Load DLL in memory Code: address 1 - 0x8213ABA0 address 2 - 0x8213B088 address 3 - 0x82088D11 Hudelems Code: g_hudelem_s - 0x83685D00 void __cdecl BG_LerpHudColors(int elem, int time, int toColor) - 0x826E4DC0 Requirement: - 0x837BF7C0 void __cdecl BG_LerpHudFont(int elem, int time, int fontscale) - 0x826E4F48 int __cdecl HudElem_Alloc(int clientNum, int teamNum) - 0x82527F88 void __cdecl Scr_AddHudElem(int hud) - 0x824D71F8 SetOrigin Code: G_SetOrigin(gentity_s *ent, const float *origin) - 0x824D1EA8 Other Code: XamInputGetState - 0x82855EA4 (DWORD) Level_Locals_t 0x837BEC80 game_va - 0x82384E08 SP_trigger_radius - 0x821E9C78 G_TempEntity 0x824D2BF0 g_enableEarthquake - 0x836B4D84 Visionmass - 0x82006688 FPS [Frames Per second] Code: FPS = 0x823B0704 FPS_Text = 0x82098170, FpsPosition1Offset = 0x82062D9C/*(up&down)*/ FpsPosition2Offset = 0x820630B4 /*(Left&Right)*/ Index's Code: G_SoundAliasIndex_t - 0x8283BAF0 G_FindConfigstringIndex - 0x827FBA30 Model Stuff Code: SetModel = 0x824D4328 Main Functions Code: Force Host = 0x82615ED0 SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) - 0x8241C9E0 SV_GameSendServerCommand(int clientNum, int type, const char *text) - 0x82419720 SV_SendClientStatMessage(void) - 0x82410590 ClientCommand - 0x8252E900 SV_AddServerCommand- 0x82410728 SV_SendServerCommand 0x82410D00 Ammo Code: 0x82816134 Recoil Code: 0x8263ECFC Key_isDown Code: 0x82619670 Structs Code: playerState_s - 0x8378E100- additive - same gentity_s - 0x837C3A80 - additive - same client_s - 0x83E79F80 - additive - same mFlags - same Fun Mods Code: Jump - 0x8206319C - same Now the good stuff Regarding Chams Stored in: CG_Player Code: 0x82675464 Offhost Functions Code: onhost Redboxes: 0x826A1FB4 | offhost Redboxes: 0x826A1FB5 Setting Player Angles Code: void __cdecl SetTestClientViewAngle(int ent, const float *angles) - 0x8244C6E8 void __cdecl SetClientViewAngle(int ent, const float *angles) - 0x8252CED8 Weapon Giving Code: GivePlayerWeapon - 0x824CFA08 GetWeaponIndexForName - 0x826C03B0 G_InitializeAmmo - 0x82525790 Regarding Single Player (Not released, and No, I didn't port these you jerks) I enjoy, messing about in single player, I'm sure CraigChrist8239 does aswell, as we don't care to get online, unless it's a testing reason. Single Player Code: FPS string - 0x82032C5C FPS nop- 0x8247D0AC Ammo - 0x8251979C + 0x03 FPS Position left -> Right - 0x82012538 Jump - 0x82038270 Preview: Exo Code: Gamertag: 0x84300B14 XUID: 0x84300B60