i have the same problem. I can manually do the changes but when trying to make a tool it's been nothing but problems.
Hi Guys, i can help a little if your looking at changing specific hex values via an editor. Not sure if your after something basic or advanced, but i can post up in here some code if it helps?
Just finished my first basic save editor, only bug i can see is when you save your file it goes back to the original value yet if you reopen the file it has changed to your modded value. Driver San Francisco Willpower Editor http://www.megaupload.com/?d=2OHX4AZT thanks to c0ma's great tut
Nah thats what we have 360revolution for, just nice to know we can do this if we need to make a standalone save editor
What we could do however is a tool which mods game code, instead of to save editing. e.g someone loads there game file into it, and we give pre-determined options like, god mode, or extra health that way if a mod is found we don't have to remod to alter certain features of the mod.
This is almost there but need to speak to c0ma about something!! I choose this to go with the 1st save I made a tut for: http://www.xpgamesav...hed-2-tutorial/
I was thinking the exact same thing b4, will not work for xex mods as every TU changes the xex but game files for sure
I`ve not yet looked at the TU updated files, is there an easy way of describing an instance of how a TU updates the XEX? If you have already looked at these, it quicker for me to ask than check myself... soz thats lazy i know
Every TU includes a default.xexp which patches the untouched default.xex, if the default.xex is modified in any way the TU can not patch the file, this doesnt matter too much for people that run the games without any TU's installed, however to get the latest DLC working you need TU's. The TU patched files can be modified in the same way but the offsets will change which would mean a new mod tool for each TU that is released. hope that makes sense lol