One of the many Xbox One exclusives at launch, Ryse Son of Rome is building up to be a pretty strong title. We got in touch with Crytekâ€™s Mike Read, who is the Producer of Ryse Son of Rome to talk about the gameplay features and how the power of Xbox One is helping them make this stellar looking game.
In the last few weeks, Crytek have been releasing a few video documentaries that show how deeply Crytek is involved in making the game as realistic as possible. We asked Read about what aspects of Xbox Oneâ€™s architecture are helping them achieve the same.
â€œThe massive leap in hardware is the most obvious thing that has helped us bring things to life with visual fidelity never seen before on a console platform. One of the big advantages over previous console generations is the graphics capabilities. Disregarding any speed improvements the modern architecture of the system and DX11 support means we can now do on console what we could do on PC.
Another advantage is having effectively a PC architecture for the CPU side of things, this allows threading models and optimizations that have been done on PC to be used, and allows faster prototyping of any of the more ambitious optimizations we have put in place,â€ Read said.
We also asked him about the different type of commands the player can issue to the troops via Kinect, to which he replied:
â€œThe Kinect component of Ryse is focused around voice commands to issue support orders. We tested a number of different things including gestures, but it was something that just didnâ€™t feel natural in the end. Players will have the option of either calling out the commands or pressing the RB on the controller to issue them. One of the things that you can do was highlighted in the E3 demo when you issue orders for Archer support and firing the catapult at the end of the level,â€ he added.
Ryse Son of Rome will launch along side Xbox One this November. For more on the game, check out its hub page here.