Alright, so I'm new to the D3 modding scene. I followed your tutorial but 1. Something not quite right when I apply your cheats here.. and 2. What the hell is Viper's Prize? o.o
Hey viper is it possible to edit the items name to your own liking in your new editor? i cant seem to find that out. Also does anyone know the max amount of number of modded gems per stack u can have before it bugs out?
yes you can name the items what you want according to a list of names we have provided for you in the rare name tab of your inventory tab. As for gem stacks or stacks in general anything that can stack has been tested to 1.4 billion and works 100% the protocals tells us the max is somewhere near 18 trillion, but not all items except this number so stick with no more then 1 billion per stack. Another thing when making stacks of modded gems its not wise to insert gems while they are stacked up cause the stats won't transfer to item proper. When making modded items with gems its best to make 1 item with 3 gems already inside then modify the gems once inside the armor for best results. Once you have 1 set complete proceed to duplicate the piece of equipment 13 times and then modify the stats you'd like to change between one piece of equipment to the next and bam there you go a new set of gear all modded with new stats and modded gems
Rite on got most of the modded gems down, and equiptment, only thing i seem to be having issues with is getting the premade names to stick after making an item, can the item be legendary that u are trying to rename?i watched your tut and did the same thing, i have evn tried to check the box make prefix teh item name and i always save evrything else works like a charm just having issues with the name, and would like to say thanks a ton for the ard work its a very awesome tool.
the rarity in properties tab must be set to rare 8 for names to show up properly i have made legendary named gear but they must be rare for the name to work the gbid can be from legendary item but the rarity must be set to either rare 7 or rare 8.
ya no problem man i'm currently working on making our list of names bigger then it is when i finish adding the last of these lists we'll have over 300,000 name combinations.
NEED HELP.... I HAVE INSTALL AND RUN BRUTEFORCE. UPLOAD MY D3 PS3 GAMESAVE ONTO BRUTEFORCE BUT KEPT GETTING THIS ERROR.......(pfdtool.exe-I.......C:\USERS\OWNER\Desktop\PS3\SAVEDATA\BLUS31188-AUTOSAVE...FILE OR COMMAND NOT FOUND) I NEED HELP..
did u put your profile id in bruteforce yet. Not sure but I upload my savegame D3 into bruteforce and kept getting this error (pfdtool.exe-I.......C:\USERS\OWNER\Desktop\PS3\SAVEDATA\BLUS31188-AUTOSAVE...FILE OR COMMAND NOT FOUND). I don't know what is profile id.....or how to create one. help me
sounds like you are missing a file and you did not copy all of it this is everything that i have in my folder 950272 7z.dll 201728 7z.exe 169472 BruteCRC32.exe 226304 BruteforceSaveData.exe 256512 BSD_Patch_Creator.exe 1037 changelog.txt <DIR> Cheats 90604 CheatsDB_BSD_Version.txt 188521 games.conf 188356 games.conf.bak 655 global.conf 655 global1.conf 651776 HxD.exe 10096 keys.elf 12800 make_keys.elf.exe 120320 offzip.exe 15 offzip_params.ini 320512 packzip.exe 168448 PARAM_SFO_Editor.exe 58 pfd.bat 65536 pfdtool.exe <------ is your missing file 92672 PS3SavePortal.exe 1428 Readme.txt <DIR> Saves 11776 sfopatcher.exe 14848 StopTask.exe 497826 titleid.txt <DIR> tools 63374 Uninstall.exe 53760 zlib.dll but you need to have all of it in order for it to work......
yes...you are right it is missing.....65536 pfdtool.exe ..how do it get it ...I try to reinstall bruteforce many times. it's not working at all. help...anyone with other suggestions.
well your obviously installing bruteforce wrong i'm currently making a video on how to install bruteforce properly stay tuned for more details.
thanks for all help...I think its working now.. sorry i am a noobi. so I have some modded d3 items for ps3. I wanted to know how can rename them and also mod legit items. like it said i am a noobi..to the modding world. I need step by step on how to mod items on bruteforce. please help. thanks.
the editor does the modding for you all u gotta do id upload your save and any changes u do make sure u SAVE after each change you do just choose the affix u want to use then your good to go
By NO means am I the Expert.......lol 1. Load your save to a Jump Drive from PS3 Save Data 2. Insert Said drive to your Computer... LOL Optional But A MUST for any Modder ( Create a Fle on Computer that Keeps ANY Saves you have, Keeping a COPY of ANYTHING you pull from your PS3 BEFORE you Mod it.... Some have one for AFTER you Mod it as well... This is for us OCD folks.... ) 3. Assuming you have TWO Programs Loaded ( Bruteforce AND CKY's Diablo 3 Save Editor ) 4. Open BruteForce 1st...Open The PS3 Save Data with it 5. Decrypt PFD of the File you want to Mod. 6. Optional but SMART to do.. Verify PFD of the file AFTER you Decrypt it, then again After you ReEncrypt it... 7. Once your file is Decrypted you can OPEN it up in the CKY Diablo 3 Save Editor 8. Play around LOOKING at evrything FIRST...Get used to the Program.. Viperx420 will be Doing a Video on this soon...... 9. Once you change ANYTHING, Before you Go to the next Item, SAVE... You will do this for EACH Item you change... 10. SAVE Whole File... 11. ReEncrypt File Using BruteForce ( Then Verify... ) 12. Load file to PS3... Enjoy the fine world of Modding.....
After I upload my savedata onto bruteforce and off on 2 layers. Also decrypt my savedata and Verify PFD and then open CKY editor. Any thoughts on why i keep getting error when I go to file on to CKY Diablo III editor. it kept saying --could not find a part of a path 'C:\User\Desktop\PS3\SAVEDATA\heros'. I put my D3 Save data on my desktop. is there something I'm doing wrong here. This this the detail message when I try to launch cky d3 editor See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not find file 'C:\Users\Owner\Documents\DIII.SaveEdit_1.0.10.89\bankfile.bnk'. File name: 'C:\Users\Owner\Documents\DIII.SaveEdit_1.0.10.89\bankfile.bnk' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) at D3.GameInfo.SaveFile.savedecryptfile(String file) at D3Edit.Form1.Form1_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- DIII.SaveEdit Assembly Version: 1.0.10.89 Win32 Version: 1.0.10.89 ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- D3.Ui Assembly Version: 1.0.10.89 Win32 Version: 1.0.10.89 ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR ---------------------------------------- D3.GameInfo Assembly Version: 1.0.10.89 Win32 Version: 1.0.10.89 ---------------------------------------- D3.Protobuf Assembly Version: 1.0.10.89 Win32 Version: 1.0.10.89 ---------------------------------------- protobuf-net Assembly Version: 2.0.0.668 Win32 Version: 2.0.0.668 ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
@tiger2013 of course you got that error you tried to load up an xbox360 save that was decrypted with wrong program you are NOT SUPPOSED TO DECRYPT SAVE WITH BRUTEFORCE! If you are trying to decrypt an xbox360 save you need to use Horizon i believe its called. 'C:\User\Desktop\PS3\SAVEDATA\heros' tells me its an xbox path which means not opening a blus or bles folder this only happens when the idx file is not found in the folder you can see in the path he didnt open the blus/bles folder just the savedata Could not find file 'C:\Users\Owner\Documents\DIII.SaveEdit_1.0.10.89\bankfile.bnk'. tells me this file is missing because he didnt extract it from the zip Here are the steps needed to decrypt and use xbox360 saves with cky's editor. Horizon 1. Create a new folder on your desktop. (I name it "extracted" just to keep it simple) 2. After locating your save in Horizon, click and drag the save into a backup folder. (This is very important and will save you headaches) 3. After backing up your save click and drag it to the middle of the screen in horizon. (Doing this will open a new window with all of the save details) 4. Click on "Contents" on the bottom right. 5. Click on "Extract All" on the bottom left. Navigate to the folder you created and click "OK". (Doing this extracts all data from your save. You don't have to edit everything but editor requires all of these files to load.) 6. You should be able to edit your save now. When you open the editor just select the folder that you created. D3Tools.zip has been updated to include my organize.bat file which i made to organize our folders better and to modify BSD so 2nd layer Decryption is taken out cause we don't need it with the tool. New videos will be up tonight to show the new toolkit in action.