[TUT] Worms 2 hex editing

jpope420 Oct 3, 2010

  1. jpope420

    jpope420 Developer XPG Developer
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    I did not make this tut all credits go to
    "playinghalotoday


    TUTORIAL:

    HOW TO MAXIMIZE YOUR MONEY:


    1. Money is stored in three locations in your Gamer Profile (Gamertag) file. The money amount appears to moves in between these three locations, at least intially. If you DO NOT change all three locations, the game will freeze when you try to use any of the six background landscapes in Xbox Live or Local Play.

    2. Convert the decimal value of your money into HEX using a hex calculator. Example, "100" of money in the game, would show up as "64" in HEX.

    3. The easiest way to find your money locations in a hex editor is to search for "63E83FFF7A" which represents the "C ? Z" that you see in the text field. This is typically where games will store their information. How many games you've played and what games in particular will determine how many of these "63E83FFF7A" you'll find in your Gamer Profile (Gamertag) file.

    4. The money in HEX starts from right to left 71 bytes from where "63E83FFF7A" ends.

    5. To maximum the money in the game you will start from right to left and replace the numbers with "0F FF FF FF" which represents a montetary value of 268,435,455. Be careful NOT to use anymore of "F's" than we've listed, otherwise the game will show either a zero or negative number for your money. You could also put in any value you preferred.

    6. It's possible that one of the locations for the money won't have the actual amount stored in this location so you may need to test locations a few times to find the right one. From our experience this random set stores the money from completing the first Tutorial, but then goes back to all "OO" after each subsequent tutorial completion. As previously mentioned, if you do not mod this location as well, the game and console will freese if you try to use one of the unlocked landscapes from the Shop.

    7. Save your changes, and then Rehash and Resign the file. If your Gamer Profile (Gamertag) file is over 1Mb in size, it will require a "Hash Block Calculator". Otherwise the profile will NOT show up as available when you turn on the console and the file will be listed as corrupt in the Memory Settings on the Dashboard. This program can be found using any Search Engine.


    HOW TO FIND YOUR GAMESAVE FOR WORMS 2 ARMAGEDDON:

    1. The gamesave is NOT stored within each individual Gamer Profile folder, but rather a generic folder with the ID # "0000000000000000". Within this folder is the folder for the Worms 2: Armageddon game whose ID # is "58410912". The gamesave file is then found within the subsequent "00000001" folder. The file name of the gamesave is "GAMESAVE" and the filesize is 324 KB.


    HOW TO CHANGE THE WEAPON VALUES IN GAMETYPES:

    1. Each weapon's stats are stored in two bytes, directly in front of "43544E52" in HEX which is seen as "CTNR" in the text field. There are literally thousands of these "CTNR" values in the Gamesave, and you will need to change them all if you want to make all the weapons available and set their ammunition to "infinite".

    2. The first byte represents the number of ammunition you have for this specific weapon. For example, "05" would mean that you have 5 of whatever weapon you were looking at. The second byte determines the delay timer for this specific weapon. Fro example, "01" would mean that there way a delay timer of 1 for this particular weapon.
    So if you wanted to make the weapon have "infinite" ammo and NO delay timer you would change the two bytes to "FFOO".


    HOW TO GIVE WORMS INFINITE HEALTH IN GAMETYPES:

    1. To find the "health" values of the worms, look for "64" in HEX in your Gamer Profile file. There are six locked gametypes NOT including any custom ones that you may have created. Since "64" is going to be fairly common, you want to narrow your search by looking for "64" similarly to the way you modifly the weapon stats. The health of the worms is also stored four bytes in front of "43544E52" in HEX which is seen as "CTNR" in the text field. To make the worms have infinite health, you would change the "64" to "FF".


    HOW TO CHANGE THE TIMES FOR TURN, ROUND, AND RETREAT:

    1. The locations of the times for Turn, Round and Restreat are stored next to the location of the worm's health. Exactly 120 bytes past the health locations, the various times start backwards from right to left.

    2. The values are listed backwords from right to left. For example, the game lists in order, a turn time of 60 seconds "3C" HEX, a round time of 20 minutes "14" HEX, and a retreat time of 5 seconds "05" HEX). Therefore you would find these three sets of values by searching for "05143C" in Hex. Now you can change them to whatever you want.
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