the link is broken can u re-uploaded ? thx !! Links fine i just downloaded it Sent from my GT-N7000 using Tapatalk 2
yeah, i did it too, and test with my Xk3y, it's working like a charm, thx a lot, can't wait for a possible god mod ?
If interested there are more here http://www.cheatmasters.com/blog/2011/03/26/crysis-2-pc-cheat-codes-guide/ not sure what cvars works it seems developers restricted the use of a lot of console commands that worked in crysis 2.
Thanks for the great share caboose, as always you never fail to impress me mate P.S, you beat me to it mate, I was trying to mod the .cfg files under the difficulty folder, by adding the cvars in there. But like you said, it's been proven, that it just crashes after crysis logo. I was going to try the system.cfg in the first place, but it did not contain much info in that file. Nice find, and thank again mate
Hi caboose, just to add to the mods, if they will possibly work. Here is some more, that possibly will or may not work. g_presaleUnlock=1 <<unlocks all pre order content and camo's>> g_EnableDevMenuOptions=1 <<gives developer menu - dev mode>> pp_defaultUnlockAll = 1 <<Unlocks all guns, weapons, perks, playlists>> (Multiplayer) g_suitRecoilEnergyCost = 0 <<No energy cost>> g_suitCloakEnergyDrainAdjuster = 0 <<No energy lost>> even in cloak mode g_playerSuitHealthRegenTime = 0 <<Set player health regen time to 0>> g_suitArmorHealthValue = 900.0 <<More armour points>> g_suitSpeedMult = 2.85 <<Run faster>> ai_IgnorePlayer = 1 <<No target mode - Ai ignores player>> g_suitSpeedEnergyConsumption = 1 <<Suit never runs out of energy>> g_meleeWhileSprinting = 1 <<Melee while sprinting>> LOL Hope these may help, just incase you may not have known them will try some out myself, and post results.
already tried the bolded ones to no avail. let me check the file again. give me a few minutes. try this one. http://www.mediafire.com/?k665c39dkl1i6c8
i tried everything related to godmode with no luck. also there is just few commands that are actually working.
P.S.. Just a quick intresting find I made, if anyone did not know. I looked in scripts.pak/Scripts/DataPatcher/patchablecvars.txt Here is what is listed; pl_melee.angle_limit_from_behind pl_melee.damage_multiplier_from_behind pl_melee.melee_snap_angle_limit pl_melee.melee_snap_move_speed_multiplier pl_melee.melee_snap_target_select_range pl_melee.melee_snap_end_position_range pl_melee.mp_victim_screenfx_blendout_duration pl_melee.mp_victim_screenfx_duration aim_assistMinTurnScale aim_assistMinTurnScale_ironsight aim_assistSlowStartFadeinDistance aim_assistSlowStopFadeinDistance aim_assistSlowFalloffStartDistance aim_assistSlowDisableDistance aim_assistMaxDistance aim_assistMaxDistance_ironsight aim_assistSlowThresholdOuter aim_assiststrength aim_assiststrength_ironsight aim_assistFalloffDistance aim_assistInputForFullFollow_Ironsight pl_jump_maxTimerValue controller_full_turn_multiplier_z controller_full_turn_multiplier_x controller_multiplier_x controller_multiplier_z cl_sensitivityControllerMP g_playerLowHealthThreshold g_playerMidHealthThreshold pl_movement.speedScaleWithoutNanosuit pl_movement.sprint_SpeedScaleWithoutNanosuit pl_movement.strafe_SpeedScaleWithoutnanosuit pl_stealth_shotgunDamageCap pl_stealth_maxSpreadOnFire gl_findGameNumJoinRetries gl_findGamePingMultiplyer gl_findGamePlayerMultiplyer gl_findGameLobbyMultiplyer gl_findGameSkillMultiplyer gl_findGameLanguageMultiplyer gl_findGameRandomMultiplyer gl_findGamePingScale gl_findGameIdealPlayerCount gl_findGameVariantMultiplyer gl_findGameExpandSearchTime gl_hostMigrationEnsureBestHostDelayTime gl_hostMigrationEnsureBestHostOnStartCountdownDelayTime gl_hostMigrationEnsureBestHostOnReturnToLobbyDelayTime gl_hostMigrationEnsureBestHostGameStartMinimumTime pl_stealthKill_maxVelocitySquared gl_initialTime gl_startTimerMinTimeAfterPlayerJoined gl_timeTillEndOfGameForNoMatchMaking gl_timeBeforeStartOfGameForNoMatchMaking gl_startTimerMaxPlayerJoinResets gl_initialTime gl_startTimerMinTimeAfterPlayerJoined gl_timeTillEndOfGameForNoMatchMaking gl_timeBeforeStartOfGameForNoMatchMaking There is also a file called RunOnce.lua in the same folder. It looks like it's pointing anything within the patchable cvars.txt file to be removed if activated. Including the aimbot tweaks, and one hit melee kills from behind. I also heard that crytek are going to be implementing some sort of measures and check from the server side of things. What if we just cleared everything from the patchablecvars.txt, then re-inserted back into iso? would this counter the cvars that are patched? Hope this helps.
the file i just uploaded does work with the xkey. i just tested and have 999 ammo and am invisible all the time.
there will be some more testing done when i have a little bit more free time or you can try if you have an xkey since there is no harm or waste with the xk3y.