this section is pretty dead so here is a simple release picture; source; Code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using XRPCLib; namespace testproject { public partial class Form1 : Form { XRPC Jtag = new XRPC(); public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Jtag.Connect(); } private void button2_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "c " + textBox1.Text); } private void button8_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "e " + textBox2.Text); } private void button9_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "h " + textBox3.Text); } private void button10_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "v " + textBox4.Text); } private void button3_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "v aim_automelee_range 255"); Jtag.Call(0x821FFE30, 0, -1, "v aim_automelee_region_height 480"); Jtag.Call(0x821FFE30, 0, -1, "v aim_automelee_region_width 640"); Jtag.Call(0x821FFE30, 0, -1, "v aim_autoaim_enabled 1"); Jtag.Call(0x821FFE30, 0, -1, "v aim_autoaim_lerp 100"); Jtag.Call(0x821FFE30, 0, -1, "v aim_autoaim_region_height 480"); Jtag.Call(0x821FFE30, 0, -1, "v aim_autoaim_region_width 640"); Jtag.Call(0x821FFE30, 0, -1, "v aim_autoAimRangeScale 2"); Jtag.Call(0x821FFE30, 0, -1, "v aim_lockon_debug 1"); Jtag.Call(0x821FFE30, 0, -1, "v aim_lockon_enabled 1"); Jtag.Call(0x821FFE30, 0, -1, "v aim_lockon_region_height 0"); Jtag.Call(0x821FFE30, 0, -1, "v aim_lockon_region_width 640"); Jtag.Call(0x821FFE30, 0, -1, "v aim_lockon_strength 1"); Jtag.Call(0x821FFE30, 0, -1, "v aim_lockon_deflection 0.05"); Jtag.Call(0x821FFE30, 0, -1, "v aim_input_graph_debug 0"); Jtag.Call(0x821FFE30, 0, -1, "v aim_input_graph_enabled 1"); Jtag.Call(0x821FFE30, 0, -1, "v cg_drawFPS Simple"); Jtag.Call(0x821FFE30, 0, -1, "v r_znear 35"); Jtag.Call(0x821FFE30, 0, -1, "v cg_laserforceOn 1"); Jtag.Call(0x821FFE30, 0, -1, "v cg_gun_x 5"); Jtag.Call(0x821FFE30, 0, -1, "v cg_drawShellshock 0"); Jtag.Call(0x821FFE30, 0, -1, "v g_compassShowEnemies 1"); Jtag.Call(0x821FFE30, 0, -1, "v scr_force_gameuav 1"); Jtag.Call(0x821FFE30, 0, -1, "v compassSize 1.5"); Jtag.Call(0x821FFE30, 0, -1, "v ui_hud_hardcore 1"); Jtag.Call(0x821FFE30, 0, -1, "v compassEnemyFootstepEnabled 1"); } private void button4_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "c " + textBox5.Text); Jtag.Call(0x821FFE30, 0, -1, "e " + textBox5.Text); Jtag.Call(0x821FFE30, 0, -1, "h " + textBox5.Text); } private void button5_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "v loc_warnings 0"); } private void button6_Click(object sender, EventArgs e) { Jtag.Call(0x821FFE30, 0, -1, "w " + textBox6.Text); } } } download; https://mega.co.nz/#!ncM1CCyY!aeIq0SlyT_LsoBDZjreu7VxCyqt1brejmKyRKdmezz4 have fun, aim: im.coder
This is a pretty nice program for Cod4, I never saw one for this game yet lol. People might have fun with it