Rory McIlroy PGA TOUR - Features List

Discussion in 'Articles' started by zesp4, Jul 15, 2015.

Rory McIlroy PGA TOUR - Features List

zesp4 Jul 15, 2015

  1. zesp4

    zesp4 XPG Editor Gold Subscriber
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    Just an hour away until the game is released across Xbox One and PS4, It's hard to put into words how exciting this is! It's been two years since the release of "Tiger Woods PGA Tour 14" and myself and plenty of others are itching to get the grips on our controller to immerse ourselves into a new generation of Golf.

    Yes that's right the first ever release for PGA Tour "Next Gen" gaming has finally hit the PS4 and Xbox One. A lot of us have been waiting for this to happen! With plenty of new features to keep us lit.

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    Features are as follows: This is also quoted by EA Sports website.



    "In EA SPORTS Rory McIlroy PGA TOUR, we wanted to give you the ability to customize your gameplay experience to your liking.
    There are three gameplay styles to choose from: Arcade, Classic and Tour.

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    ARCADE
    This style uses a simple analog swing mechanic that is familiar for to those who have played previous games in the versions of PGA TOUR franchise. The length of your backswing determines the power of your shot, while keeping your swing on plane will affects accuracy.
    Additionally, aids like power boost, spin, and an aiming arc will help make this style the most accessible. It’s like slipping right back into a comfortable, broken-in pair of golf spikes.


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    CLASSIC
    Remember how you used to push the “A Button” back in the day to set the power, then tap it again to lock in accuracy? Classic controls bring those days back, using a 3-Click meter to determine how far your shot goes and how accurate you hit it.
    However, this isn’t some rookie mode though, you’ve got to get the timing just right to hit the perfect shot. You also can’t add spin after the fact, so if the ball starts veering off-line you’ll just have to be ready to deal with the consequences.


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    TOUR
    The true pros will want to try out the Tour control scheme, as it feels the closest to the real thing. The length of your backswing and the speed of the follow-through set the power, while accuracy is determined by how straight a line you make with the analog stick.
    There are no assists such as spin, zoom and aiming arc. Just you, the club and the ball.


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    There's also an option to customize your gameplay style to your liking, borrowing elements from each style. Want to use the 3-Button settings but also add mid-air spin? Done.
    Play the game your way and find the setup that’s most comfortable for you.


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    We’ve done a lot of work to make sure the game feels like it’s giving you appropriate feedback and helpful visual indicators. Here’s a quick breakdown of what’s new and how it works.
    AIMING ARC
    We’ve introduced/developed the Aiming Arc to help you visualize various aspects of the game. The arc will account for wind, elevation, ball lie and shot shaping, which will passively teach you the nuances of the game.
    If you connect with a perfect swing, the ball will go where the arc shows. The best golfers in the world can visualize their shots before they even take them, and now you can too.


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    THE PUTT READ

    The putt read shows you how your ball will break if hit with optimal speed. The key here is aiming at the right distance – and also making a pure stroke.
    BACKSWING METER
    The new backswing meter lets you know when you’ve reached the end of your backswing, based on the shot you have set up. When you start your backswing, the meter will begin to fill. When you reach the end of your backswing, the meter will be full, and a forward swing should be initiated.
    Be careful when playing Tour gameplay style, because you can over-extend your backswing and the meter will overfill red.


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    PERFECT TIMING

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    LONG SWING

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    SWING PLANE
    When playing on Tour or Arcade, it’s important to remember to follow the proper swing plane. If your swing is off-line, this will result in your shot either hooking or slicing.
    This is indicated by either a yellow or orange line tracing your backswing.


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    AUTHENTIC BALL DROPS
    Even though courses are more open than ever before, there are still rules in golf and there are certain areas where you can’t play a ball.
    In the event your ball goes into a hazard, you are given realistic options for where you can take a drop.


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    If you hit your ball into a water hazard without a designated drop zone, you have a few options.
    You can either replay the ball from where you took your previous shot, drop a new ball within two club-lengths of the point of entry, or take your next shot from any point behind where the ball entered the hazard, in line with the pin.


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    The options change a bit if you happen to dunk a shot on a hole where a drop zone is present. You can either hit your next shot from the previous location, or play it from the designated drop zone.
    If you hit into an unplayable lie (imagine the ball getting stuck in a tree or between rocks where you can’t make a swing) then you can play your next shot from anywhere back on a line with the pin behind the unplayable spot".



    Tell me in the comments below if your getting your hands on this! Or for some of you lucky enough to have the EA Access to play it for a couple of hours the past few days i'd like to hear what you think! Patiently waiting for this hour to pass so i can jump straight into Pro Career.
    Source: EA Sports
     
    Last edited by a moderator: Jul 15, 2015

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