Believe it or not, until this week I personally hadn't had chance to get my mitts on Ninja Theory's DmC: Devil May Cry. I'd seen it, Rich has played it - multiple times! - and there's even a demo out, but yet it's still eluded me. That was until this week, when I finally got chance to sit down with it. Before I knew it, I'd ploughed through 10 chapters of Capcom's latest Dante tale.
We've spent enough time weaving our wonderous words of wondertude - that's a new word I'm totally coining, if you're interested - so this time we captured a hefty ten minutes of combat, with six weapons (Rebellion, Ebony & Ivory, Arbiter, Osiris, Eryx and Aquila) and a few secret missions, all with a blow-by-blow account from yours truly.
If you're still interested in my opinion then just know this: I came away after my first - and truly lengthy - hands-on with Ninja Theory's DmC with the same feeling that I did when I first played Bayonetta. A feeling that this game has just taken a genre that was once stale, invigorating it and innovating within it, while still feeling familiar to past classic examples of the genre. In other words, it's bloody brilliant from a gameplay perspective. That's the highest praise I can give DmC.
Check out our gameplay videos below. DmC is out in January 2013.
Vid >> http://www.viddler.com/v/89f5ef6a
Vid >> http://www.viddler.com/v/edfe30ae
Source - X360A