How to mod - James Cameron's AVATAR [Tutorial]

Bullet Sep 16, 2011

  1. Bullet

    Bullet XPG Original Founder EST 2000 XPG Administrator XPG Founder
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    How to mod James Cameron's Avatar / Avatar the Game-



    1) Open the save in a Hex Editor.

    The game tends to make "backup" saves so you need to choose the most recent one. You can even delete the others if you want. For Example, I had two files: "0912081212112EC0.sav" and "0912081212112EC1.sav". The later is the backup, it isn't really needed.

    Here you will be searching for the values as a standard Text-String. Search for the items I listed to see where everything's at. The Items in RED are like headers for everything in the save. The Items in GREEN are the lines to look for and edit. They are VERY easy to see. Change the number value in each line accordingly.

    I have listed some of the areas you can edit. There are other things that can be edited as well but not as important. Also for the areas that I tested I've labeled what the values can be. You can basically read the string to determine what kind of value can go there.

    "X" means it can be any number you want. But if you add bytes to one value then you must subtract the same amount from another value so the file size will stay the same.

    Example:

    If you had, Health="100" and Ammo="10", then you could change it like Health="1000" and Ammo="1". So you added one byte to a value and subtracted one byte from another value.

    Or if you know how to edit the padding or change the file-size bytes then you can do that too. That's just a little more in-depth and harder for some people.



    --Metagame--

    NaviCostReduction="0"

    CorpCostReduction="0"

    PlayerFaction="0" ("0"=Undecided, "1"=Navi, "2"=Corp)



    --Player0--

    EPs="X"

    newEPs="X"

    newPspEPs="X"

    EPsModifier="0" ?



    --Player1--

    EPs="X"

    newEPs="X"

    newPspEPs="X"

    EPsModifier="X"



    --Territories--

    Faction="1" ("1"=Navi, "2"=Corp)

    HomeBase="0" ?

    BaseUnits="X"

    SecondaryBase="0" ("0"=No, "1"=Yes)

    DefenseFlags="1" ("0"=No, "1"=Yes)

    Active="0" ("0"=Inactive, "1"=Active)

    ActivatedOnce="0" ("0"=No, "1"=Yes)



    --FreeUnits--

    Troops="X"

    Ground="X"

    Air="X"



    --Possesions--

    NbInStack="X"

    NbInClip="X"



    --PlayerProfile--

    SaveTime="X"



    --BaseInfo--

    side="4" ?

    pawn="2" ?

    isfemale="0" ("0"=No, "1"=Yes)

    face="3" (The Number of the Character)

    bEntityScanningEnabled="1" ("0"=No, "1"=Yes)

    TotalEP="X"



    --TimeInfo--

    GameTime="X"

    PlayedTime="X"

    EnvTime="X"



    --XpInfo--

    iCurrentXP="X"

    iCurrentLevel="X"



    --OptionsInfo--

    RumbleEnabled="0" ("0"=No, "1"=Yes)

    FirstPersonMode="0" ("0"=No, "1"=Yes)



    --AvatarPandorapediaDB_Status--

    eKnown="2" ("0"=Locked, "2"=Unlocked)



    --AvatarPinDB_Status--

    eUnlocked="1" ("0"=Locked, "1"=Unlocked)



    --AvatarAchievementDB_Status--

    AchievementCounter count="X" ?



    --AvatarSkillDB_Status--

    eLocked="2" ("0"=Locked, "2"=Unlocked)



    --Possessions_Recovery--

    RecoveryBits="X"



    2) After editing save your file, then rehash your file.


    Research and Tutorial by JizzaBeez. Please don not distribute without giving credit. :)

    Mod tool TBA. :p
     

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