Brink cvar's

jpope420 Sep 17, 2011

  1. jpope420

    jpope420 Developer XPG Developer
    0/47

    Joined:
    Jul 22, 2010
    Messages:
    1,018
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    82
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    Gender:
    Male
    Location:
    New Jersey
    Console:
    Xbox
    here is a list of cvars for brink i hope something can be done with this.
    CVars
    a_glowBaseScale "0.21"
    a_glowLuminanceDependency "1.0"
    a_glowScale "0.25"
    a_glowSpriteMin "0"
    a_glowSpriteSize "100"
    a_glowSunBaseScale "0.0"
    a_glowSunPower "16"
    a_glowSunScale "0.0"
    a_glowThresh "0.0"
    a_sun "85"
    a_windTimeScale "0.00005"
    aas_checkBadAreas "0"
    aas_extendFlyPaths "1"
    aas_locationMemory "0"
    aas_locationMemory2 "0"
    aas_optimizePaths "1"
    aas_pullPlayer "0"
    aas_randomPullPlayer "0"
    aas_routingCacheErrors "1"
    aas_showAreaNumber "0"
    aas_showAreas "0"
    aas_showBadAreas "0"
    aas_showCluster "0"
    aas_showClustersOfSizeLT "0"
    aas_showEdgeNums "0"
    aas_showFloorTrace "0"
    aas_showFuncObstacles "0"
    aas_showHopPath "0"
    aas_showManualReachabilities "0"
    aas_showObstacleAvoidance "0"
    aas_showObstaclePVS "0"
    aas_showPath "0"
    aas_showPortals "0"
    aas_showPushIntoArea "0"
    aas_showTravelTime "0"
    aas_showWallEdgeNums "0"
    aas_showWallEdges "0"
    aas_skipObstacleAvoidance "0"
    aas_subSampleWalkPaths "1"
    aas_test "aas_player"
    af_contactFrictionScale "0"
    af_enable "1"
    af_forceFriction "-1"
    af_highlightBody ""
    af_highlightConstraint ""
    af_jointFrictionScale "0"
    af_maxAngularVelocity "1.57"
    af_maxLinearVelocity "128"
    af_nextConstrSet "0"
    af_showActive "0"
    af_showBodies "0"
    af_showBodyNames "0"
    af_showConstrainedBodies "0"
    af_showConstraintNames "0"
    af_showConstraints "0"
    af_showInertia "0"
    af_showLimits "0"
    af_showMass "0"
    af_showPrimaryOnly "0"
    af_showTimings "0"
    af_showTotalMass "0"
    af_showTrees "0"
    af_showVelocity "0"
    af_skipFriction "0"
    af_skipLimits "0"
    af_skipSelfCollision "0"
    af_testSolid "1"
    af_timeScale "1"
    af_useImpulseFriction "0"
    af_useJointImpulseFriction "0"
    af_useLinearTime "1"
    af_useSymmetry "1"
    ai_debugScript "-1"
    ai_fallTime "0.25"
    ai_showPaths "0"
    anim_applyJointOffsets "1"
    anim_debugChannel "-1"
    anim_debugClientChannel "-1"
    anim_debugClientEntity "-1"
    anim_debugClientVerbosity "1"
    anim_debugEntity "-1"
    anim_debugVerbosity "1"
    anim_enabled "1"
    anim_forceUpdate "0"
    anim_IKBlendTime "120"
    anim_IKDebug "0"
    anim_IKDisable "0"
    anim_IKInitialBlendDelay "100"
    anim_ListKeyword ""
    anim_maxBodyPitch "40"
    anim_minBodyPitch "-40"
    anim_PhysicsJoints "1"
    anim_playCountLog "0"
    anim_playCountLogFile "animdebug/animplaycount.log"
    anim_profile "0"
    anim_profileIndex "0"
    anim_profilePause "0"
    anim_showMissingAnims "0"
    anim_TwistJoints "1"
    bot_abilityCreditFactor "0.5"
    bot_aimSkill "2"
    bot_allowJumping "1"
    bot_botActionImportance "0.1"
    bot_brainDamage "0"
    bot_breakPoint "0"
    bot_damageClient "-1"
    bot_debug "0"
    bot_debugAbilities "-2"
    bot_debugActiveWaypoints "0"
    bot_debugAimSkill "0"
    bot_debugAllyAndEnemyCount "0"
    bot_debugAvoidDangerMovement "-2"
    bot_debugBestObjectives "-1"
    bot_debugBlockedInteractions "-2"
    bot_debugCombatGrenade "-2"
    bot_debugCombatGrenadesAdvanced "0"
    bot_debugCombatMovement "-2"
    bot_debugCortexBomb "-2"
    bot_debugCoverMovement "-2"
    bot_debugCoverRefs "-2"
    bot_debugCoverRefsCombat "0"
    bot_debugCoverRefsCombatRange "0"
    bot_debugCoverRefsMovement "0"
    bot_debugCovers "-2"
    bot_debugCoversEval "-2"
    bot_debugCurrentMoveTo "0"
    bot_debugCurrentObjective "-2"
    bot_debugCurrentTarget "0"
    bot_debugDifficulty "-2"
    bot_debugEnemyOnly "0"
    bot_debugEnemyVisibility "-2"
    bot_debugEscorting "0"
    bot_debugEscortPlayerPath "0"
    bot_debugIncidentalMelee "-2"
    bot_debugInteractionMovement "0"
    bot_debugInteractions "-2"
    bot_debugInvalidMoves "0"
    bot_debugInvalidMovesCombat "0"
    bot_debugInventoryItems "-2"
    bot_debugLogMelee "0"
    bot_debugMelee "-2"
    bot_debugMovementHelper "0"
    bot_debugObjectiveEMPGrenade "-2"
    bot_debugObjectiveEscortPlayer "0"
    bot_debugObjectiveHackTurret "-2"
    bot_debugObjectiveRemoteControl "-2"
    bot_debugObjectiveReviving "-2"
    bot_debugObjectives "-2"
    bot_debugObjectivesOnlyTopPrio "1"
    bot_debugObstacleAvoidance "0"
    bot_debugObstacles "0"
    bot_debugPersonalities "-2"
    bot_debugRank "-2"
    bot_debugSenseAllyTurrets "-2"
    bot_debugSenseCommandPosts "-2"
    bot_debugSenseDroppedWeapons "-2"
    bot_debugSenseDroppedWeaponsExtended "0"
    bot_debugSenseEMPTargets "-2"
    bot_debugSenseMountedGuns "-2"
    bot_debugShotBlocked "-2"
    bot_debugStuckBots "0"
    bot_debugTapOut "-2"
    bot_debugTargetMap "0"
    bot_debugTargets "-2"
    bot_debugTasks "-2"
    bot_debugTaskTarget ""
    bot_debugWeapons "-2"
    bot_debugWeaponsExtended "0"
    bot_disableBotControl "-1"
    bot_dlcAvailable "0"
    bot_doObjectives "1"
    bot_drawActionDist "4092"
    bot_drawActionGroupNum "-1"
    bot_drawActionNumber "-1"
    bot_drawActions "0"
    bot_drawActionSize "0.2"
    bot_drawActionTypeOnly "-1"
    bot_drawActiveActionsOnly "0"
    bot_drawActiveRoutesOnly "0"
    bot_drawClientNumbers "0"
    bot_drawDifficultyMatrix "0"
    bot_drawMovement "-2"
    bot_drawObstacles "0"
    bot_drawRandomLook "-2"
    bot_drawRouteGroupOnly "-1"
    bot_drawRoutes "0"
    bot_dumpCoverUsage "0"
    bot_enable "1"
    bot_enableBotControl "-1"
    bot_factorTimeAttackWhenEscorted "0.5"
    bot_factorTimeHiddenWhenEscorted "3.0"
    bot_fakeOverTime "0"
    bot_forceDifficultyResistance "-1"
    bot_forceDifficultySecurity "-1"
    bot_forceFlashGrenade "-2"
    bot_forceFragGrenade "-2"
    bot_forceGrenadeLauncher "-2"
    bot_forceLevel "-1"
    bot_forceMolotovCocktail "-2"
    bot_forceNapalmGrenade "-2"
    bot_forceNoPips "-2"
    bot_forceObjectiveImportanceCoreOnly "1"
    bot_forceObjectiveImportanceResistance "-1"
    bot_forceObjectiveImportanceSecurity "-1"
    bot_forceRank "-1"
    bot_forceReload "-2"
    bot_forceResetGrenadeCooldowns "-2"
    bot_forceResupply "-2"
    bot_forceSprinting "0"
    bot_forceStickyGrenade "-2"
    bot_godMode "-2"
    bot_grenadeCooldown "2000"
    bot_healthLossImportanceLimit "0.5"
    bot_holdSprint "0"
    bot_ignoreAllEnemies1Limit "0.9"
    bot_ignoreAllEnemies2Limit "1"
    bot_ignoreBotActions "0"
    bot_ignoreBotActionsImportanceLimit "0.75"
    bot_ignoreEnemies "0"
    bot_ignoreGoals "0"
    bot_ignoreNonAttackingEnemiesLimit "0.5"
    bot_ignoreTargets "0"
    bot_ignoreTasks "0"
    bot_importanceMaxPrioFactor "2"
    bot_innerCoverRadius "150"
    bot_killClient "-1"
    bot_logCombatGrenades "-2"
    bot_logCurrentLTG "-2"
    bot_logObjectiveBuffs "-2"
    bot_minClients "-1"
    bot_minClientsMax "16"
    bot_minSpeedFootStepAudible "0"
    bot_narrowPath "0"
    bot_noRandomJump "0"
    bot_noTapOut "0"
    bot_numCoverGroups "1"
    bot_outerCoverRadius "300"
    bot_pause "-2"
    bot_rankSpan "1"
    bot_reactionTime "0"
    bot_runEveryGameFrame "0"
    bot_runImportanceLimit "0.0"
    bot_showCodeCoverage "0"
    bot_showGuardAreas "0"
    bot_showHealth "-2"
    bot_showHealthPips "-2"
    bot_showInteractions "-2"
    bot_showInterestingWaypointsOnly "0"
    bot_showNumTargets "-2"
    bot_showPath "-1"
    bot_showPowerPips "-2"
    bot_showSpeed "-2"
    bot_showStats "0"
    bot_showTeamBalance "0"
    bot_showTimePerforming "-2"
    bot_showTotalAmmo "-2"
    bot_showWaypoints "0"
    bot_skipThinkClient "-1"
    bot_sleepWhenServerEmpty "1"
    bot_slideAttackLengthKill "45.0"
    bot_slideAttackLengthKnockDown "100.0"
    bot_slideMoveCooldown "5000"
    bot_spectateDebug "0"
    bot_testAbility ""
    bot_testObstacleAvoidance "0"
    bot_testPathToBotAction "-1"
    bot_timeToIdle "-1"
    bot_uiNumResistance "-1"
    bot_uiNumSecurity "-1"
    bot_useBurstFire "1"
    bot_useCampaignDifficulty "1"
    bot_useSuicideWhenStuck "0"
    bot_useWaypoints "1"
    bot_walkImportanceLimit "0.0"
    bot_wayPointTeamFilter "-1"
    ccf_enableTileCache "1"
    cm_backFaceCull "0"
    cm_colorInstances "0"
    cm_debugCollision "0"
    cm_debugRotation "1"
    cm_debugSetParms "1"
    cm_debugTranslation "1"
    cm_drawBrushes "0"
    cm_drawColor "1 0 0 .5"
    cm_drawFilled "0"
    cm_drawFilledMaxArea "0"
    cm_drawFilledMinArea "0"
    cm_drawIndexScale "0.02"
    cm_drawIndices "0"
    cm_drawInternal "1"
    cm_drawMask "none"
    cm_drawNormals "0"
    cm_drawPolygons "1"
    cm_drawTextureVectors "0"
    cm_showConversionWarnings "0"
    com_allowConsole "0"
    com_allowFullConsole "0"
    com_allowToolControl "0"
    com_asyncSound "1"
    com_aviDemoHeight "256"
    com_aviDemoSamples "16"
    com_aviDemoTics "2"
    com_aviDemoWidth "256"
    com_bootLogo "1"
    com_cacheDictionaryMedia "1"
    com_compressDemos "0"
    com_fixedTic "0"
    com_forceGenericSIMD "0"
    com_fpuExceptions "0"
    com_journal "0"
    com_logDemos "0"
    com_machineSpec "2"
    com_makingBuild "0"
    com_makingRC "0"
    com_outputStdout "0"
    com_preloadDemos "1"
    com_runningHeadless "0"
    com_showAngles "0"
    com_showBPS "0"
    com_showFPS "0"
    com_showMemoryUsage "0"
    com_skipGameDraw "0"
    com_skipRenderer "0"
    com_skipWarnings "0"
    com_speeds "0"
    com_storeResourceNameText "1"
    com_testHitches "0"
    com_timestampPrints "0"
    com_useFastVidRestart "0"
    com_videoRam "896"
    com_warningCallstack "0"
    com_wipeSeconds "0.75"
    con_noPrint "1"
    con_notifyTime "3"
    con_numDisplayLines "4"
    con_profile "0"
    con_scanAdjust "0"
    con_speed "3"
    decl_show "0"
    decl_showMissing "1"
    decl_usageLog "0"
    decl_useBinaryCache "1"
    decl_useBinarySourceCache "1"
    demo_debug "0"
    demo_finishCmd ""
    demo_noclip "0"
    demo_prediction "26"
    demo_scale "1.0"
    demo_snapshotDelay "50"
    developer "0"
    exec_maxThreads "16"
    font_smileyScaling "40"
    fs_basepath "e:\steam\steamapps\common\brink"
    fs_buildpath ""
    fs_cachePath ""
    fs_caseSensitiveOS "0"
    fs_cdpath ""
    fs_copyfiles "0"
    fs_debug "0"
    fs_devpath "C:\Users\mundox\AppData\Local\Splash Damage\Brink"
    fs_diskCacheBlockCount "2037"
    fs_diskCacheBlockSize "1048576"
    fs_diskCacheForceDisable "0"
    fs_diskCacheSecure "0"
    fs_game ""
    fs_override "1"
    fs_ramCacheBlockCount "16"
    fs_ramCacheBlockSize "65536"
    fs_restrict "0"
    fs_savepath "C:\Users\mundox\AppData\Local\Splash Damage\Brink"
    fs_userpath "E:\Steam\userdata\21990080\22350\local"
    g_abilitiesEngineer ""
    g_abilitiesGlobal ""
    g_abilitiesMedic ""
    g_abilitiesOperative ""
    g_abilitiesSoldier ""
    g_advancedHud "0"
    g_aimAssist "0"
    g_aimAssistAdhesionScale "0.6"
    g_aimAssistAdhesionScaleIronSight "0.75"
    g_aimAssistDampening "0.48"
    g_aimAssistDampeningIronSight "0.4"
    g_allowComplaint_charge "0"
    g_allowComplaint_explosives "1"
    g_allowCutsceneFreeFly "0"
    g_allowNonBufferedEntityAllocs "1"
    g_allowSpecPauseFreeFly "1"
    g_animLegsDuration "1000"
    g_animSpeedVaultExitMaxSpeed "120"
    g_animSpeedVaultExitMinSpeed "40"
    g_animStateTest1 "0"
    g_animStateTest2 "0"
    g_animStateTest3 "0"
    g_animStateTest4 "0"
    g_antiLag "1"
    g_antiLagDebug "0"
    g_antiLagDebugOffset "500"
    g_antiLagHistory "500"
    g_areaSpeakerVolumeAtMaxDistance "15"
    g_autoChatter "1"
    g_autoChatterDebug "0"
    g_autoChatterDebugQueuedEvents "-1"
    g_autoChatterNetworkDebug "-1"
    g_autoReadyPercent "80"
    g_autoReadyWait "0.167"
    g_autoSelectMissions "0"
    g_autoSelectMissions_solo "0"
    g_banner_1 ""
    g_banner_10 ""
    g_banner_11 ""
    g_banner_12 ""
    g_banner_13 ""
    g_banner_14 ""
    g_banner_15 ""
    g_banner_16 ""
    g_banner_2 ""
    g_banner_3 ""
    g_banner_4 ""
    g_banner_5 ""
    g_banner_6 ""
    g_banner_7 ""
    g_banner_8 ""
    g_banner_9 ""
    g_banner_delay "1"
    g_banner_loopdelay "0"
    g_bodyDecayTime "30"
    g_bodyTypeHeavyColor "0.8594 0.1367 0.0000 1"
    g_bodyTypeLightColor "0.4883 0.6484 0.2773 1"
    g_bodyTypeMediumColor "0.0000 0.2773 0.9961 1"
    g_buddyColor "0.8 0.8 1 1"
    g_CaltropDebug "0"
    g_cameraFovRate "60"
    g_chatDefaultColor "1 1 1 1"
    g_chatFireTeamColor "0.5 0.1 0.9 1"
    g_chatLineTimeout "10"
    g_chatTeamColor "1 1 0 1"
    g_cheapDecalsMaxDistance "16384"
    g_commandmapActiveTime "5"
    g_commandMapFadeDist "128"
    g_commandMapRotateStyle "0"
    g_commandMapStyle "0"
    g_commandMapZoom "0.75"
    g_commandMapZoomStep "0.125"
    g_complaintGUIDLimit "4"
    g_complaintLimit "6"
    g_controllerAimSmoothingCatchup "50"
    g_countdown "0.167"
    g_cutsceneCCFs "0"
    g_damageIndicatorAlphaScale "0.85"
    g_damageIndicatorColor "2 1 1"
    g_damageIndicatorFadeTime "2"
    g_damageIndicatorRadius "0.3"
    g_damageIndicatorRadiusVariance "0.25"
    g_damageIndicatorSize "550"
    g_deadSpectateTime "2000"
    g_debugAbilities "1"
    g_debugAnimDefMatch "-1"
    g_debugAnimLookups "-1"
    g_debugAnimStance "-1"
    g_debugAnimStateChannel "0"
    g_debugAnimStateMachineSync "0"
    g_debugAnimStateStates "-1"
    g_debugAnimStateTransitions "-1"
    g_debugBulletFiring "0"
    g_debugChallengeScore "0"
    g_debugCinematic "0"
    g_debugCrosshairDamageIndicator "0"
    g_debugDamage "0"
    g_debugDamagePower "0"
    g_debugEffectCulling "0"
    g_debugFootsteps "0"
    g_debugFov "0"
    g_debugGUI "0"
    g_debugGUIEvents "0"
    g_debugGUIFocus "0"
    g_debugGUIRenderWorld "0"
    g_debugGUITextRect "0"
    g_debugGUITextScale "24"
    g_debugHealth "0"
    g_debugHitBeep "0"
    g_debugHitReactions "0"
    g_debugHotServers "0"
    g_debugLegAnim "0"
    g_debugMapScript "-1"
    g_debugObjectiveIcons "0"
    g_debugPhysicsOrigin "-1"
    g_debugPlayerAIController "0"
    g_debugPlayerCCF "0"
    g_debugPlayerList "0"
    g_debugPlayerShield "0"
    g_debugPlayerTasks "0"
    g_debugPlayerTasksContext "0"
    g_debugPostProcessValues "0"
    g_debugProficiency "-1"
    g_debugReverb "0"
    g_debugScript "0"
    g_debugScriptCalls "0"
    g_debugStats "0"
    g_debugStatsSetup "0"
    g_debugSurfaceType "0"
    g_debugUnlocks "1"
    g_debugVisibility "0"
    g_debugWeapon "0"
    g_debugWeaponAccuracy "0"
    g_debugWeaponAccuracyState "0"
    g_debugWeaponState "-1"
    g_decals "1"
    g_demoAnalyze "0"
    g_demoOutputMDF "0"
    g_devUploadScore "1"
    g_directSpeechVolume "120.0"
    g_disableFootsteps "0"
    g_disableGlobalAudio "0"
    g_disableGuardProf "0"
    g_dragEntity "0"
    g_dragShowSelection "0"
    g_drawCollisionModelNames ""
    g_drawContacts "0"
    g_drawHudMessages "1"
    g_drawPlayerIcons "1"
    g_duckSoundsIfNotVisible "0"
    g_emptyServerRestartMap "30"
    g_enableAchievements "1"
    g_enableHitReactions "1"
    g_enableIntelGathering "1"
    g_enableRumble "1"
    g_enableSuperBuffs "0"
    g_enableTeamBuffs "1"
    g_enableTracerTints "1"
    g_enemyColor "0.75 0.05 0.05 1"
    g_enemyTextColor "0.75 0.05 0.05 0.9"
    g_enemyTintEnabled "1"
    g_enemyWeaponTintColor "2 0.4 0.1 0.95"
    g_execMapConfigs "0"
    g_exportMask ""
    g_fallHardSpeed "1400"
    g_fallMediumSpeed "1280"
    g_fallSoftSpeed "720"
    g_fireteamColor "0.5 0.1 0.9 1"
    g_fireteamLeaderColor "1 1 1 1"
    g_firstPersonCameraMode "0"
    g_footstepCommandmapRange "256"
    g_forceCinematicCutscene "0"
    g_forceClear "1"
    g_forceFriends ""
    g_forceLimboHealth "-100"
    g_forcePlayerFireEffects "0"
    g_forceProgressCount "-1"
    g_fov "70"
    g_friendlyBotColor "0.75 0.75 0.75 0.9"
    g_friendlyColor "1 1 1 1"
    g_friendlyTextColor "1 1 1 0.9"
    g_friendlyWeaponTintColor "1 1 2 1"
    g_gameReviewPause "0.75"
    g_gravity "750"
    g_guiSpeeds "0"
    g_gunPitch "0"
    g_gunRoll "0"
    g_gunX "0"
    g_gunY "0"
    g_gunYaw "0"
    g_gunZ "0"
    g_hackPlayerMove "0"
    g_hackPlayerMoveTime "5"
    g_hitBeep "1"
    g_hitReactionAngle "50"
    g_infiniteAmmo "0"
    g_infinitePower "0"
    g_instantRespawn "0"
    g_interactionBackcolor "0 0 0 1"
    g_interactionForecolor "1 1 1 1"
    g_interactionSelectedBack "0 0 0 1"
    g_interactionSelectedFore "1 0.88 0.2 1"
    g_interactionUpdate "250"
    g_ironSightAutoZoomAngle "10.0"
    g_ironSightSensitivityModifier "1.5"
    g_itemLoadOutUnlock1 "0"
    g_itemLoadOutUnlock2 "0"
    g_itemLoadOutUnlock3 "0"
    g_itemLoadOutUnlock4 "0"
    g_itemLoadOutUnlock5 "0"
    g_itemLoadOutUnlock6 "0"
    g_itemLoadOutUnlock7 "0"
    g_itemLoadOutUnlock8 "0"
    g_kickAmplitude "0.0002"
    g_kickTime "1"
    g_knockback "1"
    g_loadingMusic "0"
    g_loadScreenWait "4"
    g_logDebugText "0"
    g_logPlayerMovement "-1"
    g_logProficiency "1"
    g_lowAmmoFraction "0.5"
    g_mainMenu "mainmenu_new"
    g_mapRotationFixed ""
    g_mapRotationVote ""
    g_maxEntityIconsDistance "2048"
    g_maxPlayerNameDistance "4096"
    g_maxPlayerWarnings "0"
    g_maxShowDistance "128"
    g_maxSpectateTime "0"
    g_maxYawSpinUp "200.0"
    g_maxYawSpinUpTime "6.0"
    g_minAutoVotePlayers "0"
    g_mineTriggerWarning "1"
    g_musicActionCrossFade "500"
    g_musicDebug "0"
    g_musicDefaultCrossFade "2000"
    g_musicDisguiseRecoverHideTime "5000"
    g_musicDisguiseRecoverTime "15000"
    g_musicIdleCrossFade "5000"
    g_musicIdleEnemyDistanceMax "3000.0"
    g_musicIdleEnemyDistanceMin "500.0"
    g_musicMinTimeInIdle "5000"
    g_musicMinTimeInSilent "5000"
    g_musicTimeBeforeIdle "15000"
    g_muteSpecs "0"
    g_nearDeathSoundMixerFraction "0.5"
    g_neutralColor "1 1 1 0.9"
    g_neutralTextColor "1 1 1 0.9"
    g_neutralWeaponTintColor "1 1 1 1"
    g_nextMap ""
    g_noBotSpectate "0"
    g_noGrenadeCooldown "0"
    g_obituaries "1"
    g_objectiveDecayTime "5"
    g_password ""
    g_pauseNoClip "0"
    g_pauseNoClipSpeed "100"
    g_playerIconSize "20"
    g_playerShieldRadius "128"
    g_playtestBalanceDamageScale "1"
    g_playtestBalanceHealthRegenDelayTimeScale "1.0"
    g_playtestBalanceHealthRegenTimeScale "1.0"
    g_playtestBalanceHealthScale "1.0"
    g_playtestBalanceWeaponRecoilRateScale "1.0"
    g_playtestBalanceWeaponSpreadAngleMaxScale "1.0"
    g_playtestBalanceWeaponSpreadAngleMinScale "1.0"
    g_preloadData "0"
    g_privatePassword ""
    g_radioDebug "0"
    g_radioListenerScale "0.75"
    g_radioListenerVolume "0"
    g_radioListenerVolume3D "-8.0"
    g_radioVolume "60.0"
    g_recoilScale "1"
    g_removeStaticEntities "1"
    g_respawnBufferTime "2.5"
    g_rumbleWhenScreenShakesDuration "100"
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    g_showPlayerShadow "1"
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    g_spawnFadeInDuration "1.5"
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    g_testPostProcess ""
    g_testSetMasteredWeapon1 "assault_rifle_01"
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    g_testSpectator "-1"
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    g_testViewSkin ""
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    g_unlockAssaultRifle_1 "1"
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    r_useShadowInfinite "1"
    r_useShadowMaps "0"
    r_useShadowProjectedCull "1"
    r_useShadowSurfaceScissor "1"
    r_useSilRemap "1"
    r_useStateCaching "1"
    r_useThreadedRenderer "0"
    r_useTwoSidedStencil "1"
    r_useVertexBufferStream "1"
    r_useVisDebugARBPrograms "1"
    r_verboseShaders "0"
    r_visDistMult "1"
    r_visDistOffset "0"
    r_writeAnimB "1"
    r_znear "3.0"
    rb_showActive "0"
    rb_showBodies "0"
    rb_showInertia "0"
    rb_showMass "0"
    rb_showVelocity "0"
    res_checkStale "0"
    res_showPurge "0"
    res_showWarnings "1"
    s_autoLoudnessAttack "60.0"
    s_autoLoudnessConversionPostMultiplier "3.5"
    s_autoLoudnessConversionPower "1.0"
    s_autoLoudnessConversionPreMultiplier "1.0"
    s_autoLoudnessRelease "-20.0"
    s_biasSpatializationAtVolumeDb "40.0"
    s_breakStartSound ""
    s_buildAllLanguages "1"
    s_cacheMemoryGapKB "1024"
    s_cacheThrashTimeMS "6000"
    s_cacheTimeMS "60000"
    s_clipVolumes "1"
    s_constantAmplitude "-1"
    s_debugSoundEmitter "-1"
    s_debugStreamMem "0"
    s_debugStreams "0"
    s_debugVirtuals "0"
    s_distanceScale "1.0"
    s_doorDistanceAdd "150"
    s_doorFilterAdd "0.25"
    s_doorOpenFilterAdd "0.1"
    s_dotbias2 "1.1"
    s_dotbias4 "0.9"
    s_dotbias6 "0.8"
    s_dotbias8 "0.7"
    s_drawSoundOcclusion "0"
    s_drawSounds "0"
    s_drawSoundScale "0.1"
    s_earSeperationAlgo "0"
    s_enable_autoMix "1"
    s_enable_autoMixRMS "1"
    s_enable_mic "1"
    s_enable_voice "1"
    s_esa1_maxWindow "0.4"
    s_esa1_minVolume "0.15"
    s_forceNumberOfSpeakers "0"
    s_generate "1"
    s_generateIndex "0"
    s_globalFraction "1.0"
    s_hdr_cullRate "3.0"
    s_hdr_cullVolume "3.0"
    s_hdr_windowMin "40.0"
    s_hdr_windowSize "60.0"
    s_languageOverride ""
    s_maxSoundsPerShader "0"
    s_maxVirtualChannels "8"
    s_micDevice ""
    s_minDistance "2.0"
    s_minHitch "0"
    s_minVolume2 "0.0"
    s_minVolume4 "0"
    s_minVolume6 "0"
    s_minVolume8 "0"
    s_noReverb "0"
    s_noSound "0"
    s_numberOfSpeakers "6"
    s_occlusionFilterPower "1.0"
    s_pc_volume "0.3"
    s_playDefaultSounds "0"
    s_primaryDevice ""
    s_reverbCrossFadeTime "1000"
    s_secondarySend "3"
    s_shake_windowMin "85.0"
    s_shake_windowSize "10.0"
    s_shakeMax "1.0"
    s_shakeMin "0.3"
    s_shakeScale "1.0"
    s_showBackendEvents "0"
    s_showBackendVoiceEvents "0"
    s_showFrontendEvents "0"
    s_showFrontendVoiceEvents "0"
    s_showPurgedSounds "0"
    s_showStartSound "0"
    s_showWavs ""
    s_singleEmitter "0"
    s_spatializationDecay "2"
    s_speex_agc "0"
    s_speex_agc_level "8000"
    s_speex_complexity "10"
    s_speex_denoise "1"
    s_speex_dereverb "1"
    s_speex_enhance "0"
    s_speex_mode "3"
    s_speex_quality "10"
    s_speex_vad "0"
    s_speex_vbr "0"
    s_subFraction "0.75"
    s_useIndex "1"
    s_useOcclusion "1"
    s_voiceDevice ""
    s_volume_dB "0.0"
    s_volume_VoIPActive_dB "-20.0"
    s_volume_VoIPIn_dB "-6.0"
    s_volume_VoIPOut_dB "-6.0"
    s_volumeAtMaxDistance "1.0"
    s_volumeFX_dB "0"
    s_volumeMusic_dB "0"
    s_volumeSpeech_dB "0"
    sdnet_debugLogEnabled "0"
    sdnet_debugPrintEnabled "1"
    sdnet_debugPrintEnabled_Hydra "1"
    sdnet_debugPrintEnabled_QoS "0"
    sdnet_debugPrintEnabled_Task "1"
    sdnet_matchByAffiliates "1"
    sdnet_matchByLanguage "0"
    sdnet_matchByPopularity "1"
    sdnet_matchByQoS "1"
    sdnet_matchByRandom "0"
    sdnet_matchByRank "1"
    sdnet_matchByRegion "1"
    sensitivity "5"
    showLocStringsID "0"
    si_adminname ""
    si_adminStart "0"
    si_allowLateJoin "1"
    si_allowOvertime "1"
    si_botDifficulty "1"
    si_campaign ""
    si_disableGlobalChat "0"
    si_disableVoting "0"
    si_email ""
    si_enemyTintEnabled "1"
    si_gameDir ""
    si_globalVoipEnabled "0"
    si_inhibitSpectators "0"
    si_irc ""
    si_map ""
    si_maxPlayers "16"
    si_maxPlayersHuman "-1"
    si_maxRank "4"
    si_maxTeamSize "8"
    si_minPlayers "1"
    si_motd_1 ""
    si_motd_2 ""
    si_motd_3 ""
    si_motd_4 ""
    si_name "Brink Server"
    si_needPass "0"
    si_noProficiency "0"
    si_onlineMode "0"
    si_playMode "0"
    si_pointOfNoReturn "0"
    si_privateClients "0"
    si_rankRestricted "0"
    si_readyPercent "51"
    si_rules "sdGameRulesObjective"
    si_scoreLimit "30"
    si_scriptControlledtimeLimit "1"
    si_serverConfig "999"
    si_serverType "0"
    si_serverURL ""
    si_teamDamage "1"
    si_teamForceBalance "1"
    si_teamVoipEnabled "0"
    si_timelimit "20"
    si_version "Brink 1.0.22672.46967 win-x86 May 9 2011 23:16:25"
    si_warmupSpawn "0"
    si_website ""
    sys_arch "Windows 7"
    sys_cpuHTStatus "HT enabled"
    sys_cpuLogicalCount "4"
    sys_cpuPhysicalCount "4"
    sys_cpuSpeed "3016"
    sys_cpuString "AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT"
    sys_lang "english"
    sys_ram "4096"
    sys_videoRam "896"
    testLightColor "1.0 1.0 1.0"
    timescale "1"
    ui_advancedFlightControls "0"
    ui_autoReload "1"
    ui_autoSwitchEmptyWeapons "1"
    ui_clanTagPosition "0"
    ui_crouchToggle "1"
    ui_drivingCameraFreelook "0"
    ui_ignoreExplosiveWeapons "1"
    ui_ironSightToggle "1"
    ui_postArmFindBestWeapon "0"
    ui_pushToTalk "1"
    ui_rememberCameraMode "0"
    ui_showComplaints "1"
    ui_showGun "1"
    ui_useConsoleControls "1"
    ui_voicePackName "7"
    ui_voipReceiveFireTeam "1"
    ui_voipReceiveGlobal "1"
    ui_voipReceiveTeam "1"
    vt_anisotropy "2"
    vt_compression "dct"
    vt_lodBias "-2"
    vt_lodClamp "0"
    vt_showDiagnostics "0"
    vt_showLoads "0"
    vt_showPageLevel "0"
    vt_showPageNumbers "0"
    vt_showPageSource "0"
    vt_showPagesPerSecond "0"
    vt_skipUpdate "0"
    win_allowMultipleInstances "0"
    win_muteOnLoseFocus "1"
    win_muteVOIPOnLoseFocus "1"
    win_notaskkeys "0"
    win_outputDebugString "0"
    win_outputEditString "1"
    win_timerUpdate "0"
    win_username ""
    win_viewlog "0"
    win_xpos "3"
    win_ypos "22"
    1542 cvars listed
    listCvar [search string] = list cvar values
    listCvars -help [search string] = list cvar descriptions
    listCvars -type [search string] = list cvar types
    listCvars -flags [search string] = list cvar flags]
     
  2. sl

    slimb Enigmas Bitch BANNED
    0/47

    Joined:
    Jun 13, 2011
    Messages:
    162
    Likes Received:
    20
    Trophy Points:
    0
    Gender:
    Male
    Location:
    THA LAB
    Console:
    Xbox
    nice find I notice this

    Easy win with no deaths


    bot_ignoreEnemies "1
    bot_ignoreGoals "1"
    bot_ignoreTargets "1
    bot_ignoreTasks "1


    0=off
    1=on
     
  3. jpope420

    jpope420 Developer XPG Developer
    0/47

    Joined:
    Jul 22, 2010
    Messages:
    1,018
    Likes Received:
    82
    Trophy Points:
    0
    Gender:
    Male
    Location:
    New Jersey
    Console:
    Xbox
    time to have some fun with brink as well guys loads of fun stuff here in the list
     
  4. bfrazee

    bfrazee Newbie
    0/47

    Joined:
    Feb 3, 2011
    Messages:
    31
    Likes Received:
    1
    Trophy Points:
    0
    Console:
    Xbox
    this is from the top post but much of it is just some mumbo jumbo or things you might not want to mess with heres a bunch you could screw with havent tried them but i have had enough cvar experience in the past to know what has a high chance of editing and dont grind on me because i have a low post count i come here for the saves and interesting mod stuff also this obviously wont work online but on local or offline matchs probably
    pm_runspeedback "180"
    pm_runspeedforward "180"
    pm_runspeedstrafe "180"
    pm_slideboostspeed "600"
    pm_slidefriction "0.9"
    pm_slideminduration "1000"
    pm_slideminspeed "80"
    pm_sliderate "250"
    pm_slidespeed "60"
    pm_slidevelocity "1"
    pm_mantle_forwardTrace "64"
    pm_mantle_maxHeightAir "80"
    pm_mantle_maxHeightAirAgile "110"
    pm_mantle_maxVelocity "40"
    pm_crouchrate "200"
    pm_jumpheight "18"g_unlockAssaultRifle_1 "1"
    g_unlockAssaultRifle_2 "1"
    g_unlockAssaultRifle_3 "1"
    g_unlockAssaultRifle_4 "1"
    g_unlockAssaultRifle_5 "1"
    g_unlockCortexBomb "1"
    g_unlockGrenadeCaltrop "1"
    g_unlockGrenadeEmp "1"
    g_unlockGrenadeFlash "1"
    g_unlockGrenadeFrag "1"
    g_unlockGrenadeLauncher_1 "1"
    g_unlockGrenadeLauncher_2 "1"
    g_unlockGrenadeMolotov "1"
    g_unlockGrenadeNapalm "1"
    g_unlockGrenadeSticky "1"
    g_unlockHmg_1 "1"
    g_unlockHmg_2 "1"
    g_unlockHmg_3 "1"
    g_unlockOffhandKnife "1"
    g_unlockPistol_1 "1"
    g_unlockPistol_2 "1"
    g_unlockPistol_3 "1"
    g_unlockPistol_4 "1"
    g_unlockPistol_5 "1"
    g_unlockRevolver_1 "1"
    g_unlockRevolver_2 "1"
    g_unlockShotgun_1 "1"
    g_unlockShotgun_2 "1"
    g_unlockSniperRifle_1 "1"
    g_unlockSniperRifle_2 "1"
    g_unlockSubmachinegun_1 "1"
    g_unlockSubmachinegun_2 "1"
    g_unlockSubmachinegun_3 "1"
    g_unlockSubmachinegun_4 "1"
    g_unlockSubmachinegun_5 "1"
    g_useBotsInPlayerTotal "0"
     

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