Black Ops 2 Multiplayer Matchmaking Explained

Discussion in 'Articles' started by omegaultimo2, Oct 27, 2012.

Black Ops 2 Multiplayer Matchmaking Explained

omegaultimo2 Oct 27, 2012

  1. omegaultimo2

    omegaultimo2 Lifetime Gold Lifetime Gold
    125/188

    Joined:
    Jul 17, 2012
    Messages:
    1,643
    Likes Received:
    352
    Trophy Points:
    125
    Console:
    Xbox
    [font=tahoma, helvetica, arial, sans-serif]he multiplayer matchmaking system in Call of Duty: Black Ops II will work using latency and ping, Treyarch has confirmed.[/font]
    [font=tahoma, helvetica, arial, sans-serif]In a series of tweets, game design director David Vondehaar explained that the upcoming entry in the Call of Duty series wouldn't rely on region-based matchmaking, as was the case in previous games.[/font]
    [font=tahoma, helvetica, arial, sans-serif]In response to being asked whether the locale-preference in matchmaking would again appear in Black Ops II, the following exchange took place:[/font]
    [font=tahoma, helvetica, arial, sans-serif][​IMG][/font]
    [font=tahoma, helvetica, arial, sans-serif]In theory, this should result in fewer instances of host migration and drop outs, which have frustrated Call of Duty players in previous instalments. This isn't the only good news we've had for Call of Duty multiplayer fans recently; earlier this month Treyarch announced that the Call of Duty Elite service would be free to Black Ops II players.[/font]
    [font=tahoma, helvetica, arial, sans-serif]Source[/font]
    [font=tahoma, helvetica, arial, sans-serif]IGN[/font]
     
    Last edited by a moderator: Oct 27, 2012

Share This Page

Close