Update 1.0.3

FatPat666 Nov 17, 2014

  1. FatPat666

    FatPat666 ѪĴůğğäĽŏҲҲƉƴĻȺNѪ Lifetime Gold XPG Retired Staff
    135/188

    Joined:
    Jul 12, 2011
    Messages:
    1,783
    Likes Received:
    822
    Trophy Points:
    135
    Gender:
    Male
    Location:
    50187
    Console:
    Xbox One
    Destiny Update – 11/17/2014
    Nov 15 2014
    Created by Destiny Dev Team
    1.0.3 : The one about Iron Banner and Voice.

    This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

    Voice
    Added a new social feature that enables users to access a channel for Team Chat
    Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
    To learn more about how to toggle between chat channels, click here

    Classes
    Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
    Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
    Fixed an issue in which Warlock Bonds dismantled into Titan materials

    Weapons
    General
    Reduced camera shake when being hit with explosive rounds
    Perks
    Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

    Activities
    Missions
    Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
    Strikes
    Winter's Run: Fixed an exploit zone in the Aksor boss encounter
    Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
    Heroics
    Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

    Event: Iron Banner
    Players must now be level 20 and above to lead an Iron Banner Fireteam
    Players below Level 20 can only accompany players above Level 20
    Lord Saladin now has 5 reputation ranks (increased from 3)
    New Features Added: Tempered Buff, Reforging
    For more detailed information, click here

    Cinematics
    Fixed several issues with the synchronization of cinematic subtitles in various languages

    Destinations
    Combatants
    Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
    Events
    Public Events will occur 10-15% more frequently in all public spaces

    Vendors
    Increased the number of Bounty slots in the Inventory from 5 to 10
    Added shaders to Eva Levante's stock in the Tower
    Shader preview functionality added to vendor and inventory screens
    Emblems on vendors can now be previewed in the inventory screen
    Marks and Reputation icons and meters were adjusted to better differentiate the two
    Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
    Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
    Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
    Armor Stat upgrade potentials added to item compare on vendor and inventory screens

    PVP
    General
    Enabled revive scoring for Skirmish and Salvage
    Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    Added new functionality to match pre-formed fireteams against each other
    This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
    In 3v3 games, Fireteams of 2 or more players will match together more frequently
    In 6v6 games, Fireteams of 4 or more players will match together more frequently
    Medals
    Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    Mark of the Unbroken no longer requires a minimum player count
    Sum of All Tears no longer requires a minimum player count
    Sum of All Tears should now trigger consistently
    Maps
    First Light
    Implemented multiple fixes to stop players from getting into advantageous positions
    Blind Watch
    Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
    Adjusted landing and respawn points to accommodate new geometry changes
    Added protection to prevent players from getting on top of a pipe high above the intended playable space
    Firebase Delphi
    Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
    Rusted Lands
    Blocked off the monitors above Control Zone A to prevent players from hiding in them
    Shores of Time
    Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
    Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
    Exodus Blue
    Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
    Fixed an issue with visibility culling behind Control Zone A
    Twilight Gap
    Adjusted landing points to keep players from fighting too soon in Rumble matches
    Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
    Added geometry to fill in small gaps that let players see out of the world

    HUD
    Improved the readability of Grenade and Melee recharge states
    Improved the visibility of objectives in the Motion Tracker
    Improved the visual look of Revive waypoint and Last Man Standing
    Added skull modifier descriptions to the Navigation Mode screen
    Fixed an issue in which the names of downed teammates did not always display on-screen

    Orbit
    Destiny version number added to the Character Login screen
    Added dialog imagery for various events
    Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
    Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
    Added countdown timers for weekly/special events
    Fixed various issues with Director animations
    Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
    Added the post-game carnage report for the previous games during Matchmaking search

    Menus
    General
    Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
    Roster
    Network Connection Quality Indicators now added to the Roster
    New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    Added support for direct fireteam joins from the roster on the Xbox One
    Inventory
    Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    Fixed and updated several inventory icons
    Fixed and updated several talent tree icons

    Audio
    Improved audio cues for sticking others and being stuck with certain Grenades
    Fixed an issue in which an audio cue would not play when completing a Bounty
    Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

    Technical
    Added the ability for the Bungie DOC to send in-game alerts and messages
    Fixed stability issues across all platforms
    Fixed an issue that would cause a rare crash during space flight into activities
    Improved patch installation process
    Implemented PS3-specific performance optimizations
    Fixed some issues causing beetle and lionfish Kicks to Orbit
     
  2. Bu

    Bullet Guest

    On the homepage mate ;)

    Also on the homepage is that this update messed up some exotic weapons :p
     

Share This Page

Close