@ [~TeamXPG~] MGS V The Phantom Pain Trainer TU1 +10 I have been testing the trainer you made, I found a huge bug that should and deserves to be fixed, im on rgh slim 250GB everything works except "MAX HEROISM" and "MAX RESOURCES" for "MATERIALS" I will explain... 1. "MAX HEROISM" - When I bring up the trainer menu and activate "MH" max heroism, it displays the notification that it is activated, I will play threw the level/mission and after completing a level my "MH" is not maxed, I only gain as much as I actually gained for that one level/mission I played threw nothing more nothing maxed... 2. "MAX RESOURCES" for "MATERIALS"- This is the one I really went back and forth with, I pulled up the trainer menu, activated the "MR" max resources option and the notification that it is activated was displayed, when ever I would play and pick up a resource/material in game they would max out except for 1, it maxes out 1 for another 1 to be de-maxed, example would be that my fuel-biological-common-minor resources would max out, but lets say I picked up some "Precious Metal" then one of the other 4 materials that were maxed out prior to me picking up one would go to 1 while the newly picked up resource/material would jump to the max and its a never ending story with that fact. Continuing on testing the Max Resource for Materials option in the trainer I stumbled upon a true test, so I turned off my xbox, downloaded the MGSVTPP save editor, after modding the save file in the editor and maxing out my "Resource Materials" to 99,999 I then plugged it in and played with the trainer activated 1st time around, the game loaded up and notified that trainer was loaded and then notified the TU1 patch was loaded ok. Began playing the game, didn't activate any trainer options, went to my iDroid and my resources/materials were all at 99,999. I then began a development on my home base and that when all resources needed dropped down to 0/zero I was like wth lol so then I turned off my xbox, reloaded the trainer again, began the game and was notified the trainer and TU1 patch was loaded, I loaded up my game save and activated the "MR" trainer option, I was notified it was enabled, I then went to iDroid again just as before and began some build projects on my home base, all resources/materials were at 99,999 and the same exact thing happened as before, the resources needed went to 0/zero ok. So my last test was to restart my console and not activate the trainer this time and began playing normally, so I loaded up my save then went to my iDroid and began building projects again with my resources/materials all at 99,999 ok, once I began a build, nothing went to 0/zero and stayed at the amount it said it would take to build the project so if I need 1,000 fule and 1,000 biological it then went from 99,999 to 98,999 and not 0/zero this time ok... Great trainer but use less if activated and you want to keep your resources/materials, idk if its the TU1 patch or the trainer it self but I never lose any resources with it not loaded, when its loaded no matter if I activate the option to have "MR" or not its gonna screw up my total count once I spend, gain or sell, so basically even if I was gonna have health/godmode on or any other option besides the Max Resources it will still do its buggy madness, so now I have to find a different trainer cause I can max my resources with the save editor but your trainer will only make something go to 0/zero that's not cool, everything else works fine but no matter what, once the trainer is LOADED its gonna screw up my resources strait up, im hoping IORITREE will make one like he did for MGSV GZ cause he has never failed me lol nice one tho guys needs FIXING tho... [sharedmedia=videos:videos:4466]