DESTINY UPDATE 1.1.1 DROPS TODAY, CHECK OUT THE PATCH NOTES

DanielQuinn Feb 26, 2015

  1. DanielQuinn

    DanielQuinn The Krafty one!
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    Destiny‘s Update 1.1.1 is upon us as the patch is now being deployed across all platforms.

    According to developer Bungie, users will be kicked from activities and will be required to download the new update as it rolls out. It will be available to others upon logging in later today.

    A lot was stuffed into this one, including major tweaks to Destiny’s weapons, a fix for the infamous heavy ammo bug, highly requested activity updates, and much more. Unfortunately, fans of the Vex Mythoclast might notice a bug that Bungie says managed to slip in, which the studio aim’s to address as quickly as possible.

    Read on to find out what’s new in Destiny 1.1.1 and be sure do drop your thoughts on the new changes in the comments below.

    Destiny Update 1.1.1

    Weapons

    General

    Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
    Decreased over-penetration value for weapons with armor piercing perks
    Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
    Song of Ir Yut weapon tooltip now advertises the correct magazine size
    Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
    Dark Breaker perk will now correctly damage Hive Shriekers
    Snap Discharge will now increase attack speed as per the description
    Thunderer perk now has priority on the 4th Horseman tooltip
    Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
    Auto Rifles

    Reduced base damage of Auto Rifles by 2.5%
    Reduced effective range values
    Pulse Rifles

    Increased base damage of Pulse Rifles by 9.7%
    Hand Cannons

    Slightly reduced effective range
    Slightly reduced initial accuracy
    Fusion Rifles

    Widened blast pattern on a Fusion Rifle burst cone
    Reduced starting ammunition in PVP
    Shotguns

    Increased damage against all non-Guardian combatants by 2x (100% increase)
    Reduced high-end range values
    Damage falloff starts sooner
    Reduced starting ammunition in PVP
    You can get a more detailed picture of the latest weapon tuning updates by visiting this link.

    Activities

    Strikes

    Weekly Heroic Strike now is a matchmade activity
    Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams
    PVP

    General

    Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
    Added a new notification when Crucible modes unlock
    Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
    Guardians no longer drop heavy ammunition when killed in PvP
    Guardians now drop much less special ammunition when killed in PvP
    Completed matches will now award gear with the proper power level
    Fixed a bug where there was no audio playing for the bullet that kills them
    Event: Iron Banner

    Iron Banner playlist now contains smaller maps in rotation
    “Focused Aggression” Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons
    Items

    Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
    Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
    Ammunition consumables will now work if used when player inventory is full
    Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower
    User Interface

    Character inventory screen now displays faction reputation and weekly mark counters
    Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
    Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels
    Grimoire

    Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
    House of Wolves card will now unlock upon the start of Ishtar Collective story mission
    Guardian Abilities card will be granted when a player enters orbit
    Siege Dancers card will be granted upon the start of the Dust Palace Strike
    Completing Crota’s End now adds to the Raid Introduction Grimoire card’s Completed statistic
    Ir Yut grimoire card will now unlock appropriately
    Siege of the Warmind card will now unlock appropriately
    Fixed Grimoire scores for the following cards:
    Omnigul, Will of Crota
    Ir Yut, the Deathsinger
    Crota, Son of Oryx
    The Wakening
    The Will of Crota
    Crotas End
    Ascendant Sword
    Pantheon
    Skyshock
    The Cauldron
    Might of Crota
    Ghost Fragment: Rasputin
    Ghost Fragment: Rasputin 2
    Ghost Fragment: Hive 4
    Technical

    DLC and Patch systems have been improved
    Xbox One upsell from trial version to full version no longer makes you leave the game
    Improved networking resilience to packet reordering
    Networking improvements for certain routers
    Edit

    Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP. This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon. We intend to correct this issue in a future release

    Source: http://mp1st.com/2015/02/25/destiny-update-1-1-1-drops-today-check-patch-notes/
     

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