Destiny Day One Patch Notes

Rocky Sep 8, 2014

  1. Ro

    Rocky Guest

    Destiny is out tomorrow, and in preparation for the game's proper, official launch, Bungie has issued a 'Day One' patch that will introduce a host of changes and tweaks to almost every facet of the game, from character classes to multiplayer maps.

    "With Destiny, we couldn't create a world that players want to live in by leveraging our old habits. We want to improve, grow and evolve Destiny in the coming weeks, months and - hopefully - years," Bungie writes on its website.

    "The hours you poured into the beta were instructive, the feedback you provided was heard, and the time you've spent with us so far is humbling." This has led to a host of the changes you can see in the Day One patch notes below. This is just the first step in keeping Destiny updated and 'evolving', however.

    "Patch 1.0.1 won't be the last changes to Destiny. Our goal is to constantly improve the Live game. The game we hope is competing for your free time," the dev team adds. "Work is already underway on upcoming patches. Some will contain new content, some will contain the next round of improvements, and some will undoubtedly react to issues that you - the playerbase - will uncover in the coming weeks."

    Destiny Day One Patch Summary:

    Classes

    General

    Removed subclass locking from builds.
    Adjusted the unlock order for all subclass trees.
    Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
    Agility now has more impact to move speed and acceleration.


    Titan

    General
    Catapult no longer has screen effects

    STRIKER

    Shoulder Charge now deals Arc damage instead of Kinetic
    Lightning Grenade shock damage increased by 66% (base 60 to 100)
    Amplify Super bonus-on-kill increased from 6% to 10%
    Flashbang no longer disorients ultra combatants
    Transfusion now has a 5-second cooldown before it can trigger again
    Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

    DEFENDER

    Ward of Dawn now immediately regenerates your health on activation

    Hunter


    GUNSLINGER

    Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
    Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
    Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
    Gunslinger's Trance buff duration increased from 10 to 15 seconds.

    BLADEDANCER

    Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
    Razor's Edge distance traveled slowed and reduced
    Quickdraw now no longer requires a melee hit
    Blink now cancels invisibility when used




    Warlock

    VOIDWALKER

    Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
    Nova Bomb Vortex effects now has displays for its victims.
    Energy Drain impact damage increased by 10% (base 100 to 110)
    Soul Rip super bonus on kill increased from 6% to 10% bonus
    Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
    Surge now grants a bonus to reload and weapon-ready speed
    Surge now activates when doing damage to an enemy instead of killing blow
    Surge agility buff increased by 33% (base 10 to 13)

    SUNSINGER

    Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
    Flame Shield now activates when doing damage to an enemy instead of killing blow
    Flame Shield now provides a small overshield
    Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick


    Weapons

    General

    Removed weapon speed penalties from extended sprinting
    Capped inventory to 999 rounds
    Fixed several weapons that would display an incorrect magazine size
    Swapping weapons from inventory now only takes 50% of the ammo in PvE

    Perks

    Return to Sender now procs more frequently by 15%
    Range Finder bonus reduced by 4%
    High Caliber Rounds damage to combatants increased by 67%

    Assault Rifles

    Reduced the base Damage of all Assault Rifles by 7%
    Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
    Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

    Pulse Rifles

    Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
    Increased the base Stability range by [8% to 25%], modified by weapon stat
    Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

    Scout Rifles

    Reduced the base Damage of all Scout Rifles by 8%
    Fixed an issue that broke the fx for explosive rounds

    Hand Cannons

    Increased the base Zoom of all Hand Cannons by 20%
    Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
    Increased the base Magazine size range by [8% to 20%], modified by weapon stat
    Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

    Sniper Rifles

    Increased the base Stability range by [6% to 100%], modified by weapon stat

    Fusion Rifles

    Fusion Rifle charging is now more reliable.

    Shotguns

    Improved Shotgun damage falloff networking.
    Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
    Reduced base Shotgun range by [1% to 7%], modified by weapon stat

    HMGs

    Improved HMG projectile networking.


    Vehicles

    General

    Fixed audio dropouts from vehicles for local player.

    Sparrow

    Dodging while boosting is now easier to execute.

    Cabal Interceptor

    Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
    Reduced Rocket damage blast radius from 7 to 6 meters.
    Reduced Rocket damage falloff curves so they are less effective at long rangers
    Reduced Arming shape from 1 to 0.6 meters.


    PVP

    General

    Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
    Match completion XP and Glimmer awards increased.
    Match completion can now award Engrams.
    Playlists now unlock sequentially instead of based on character level.
    Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to
    calculate.
    Ghost ammo collection disabled in all playlists.
    'Crushing' voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

    Medals

    Mark of the Unbroken minimum threshold increased from 7 to 15
    Back in Action death streak threshold increased from 3 to 5
    Heating Up medal removed to avoid spam and player confusion
    Domination now only fires only once per domination zone per player
    Domination medal score increased from 40 to 125

    Game Types

    Salvage

    Salvage Zones now do not return to the most recent salvaged relic locations
    Fixed a bug with Salvage probe offense points being given out incorrectly
    Fixed spawn policy content that caused bad behavior on (PS3 only)

    Maps

    First Light

    Pike spawns reduced from 4 to 3.
    Interceptor spawns reduced from 2 to 1.
    Interceptor spawn times reduced to 2 minutes.
    Interceptor timer now does not start incrementing until after the game has started.

    Blind Watch

    Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
    Rusted Lands

    Line-of-sight spawn influencers changed to reduce spawning near enemies.
    Level-of-detail volumes adjusted for better performance on slower platforms.

    Shores of Time

    Playable space volumes adjusted to remove exploit zones
    Level-of-detail volumes adjusted for better performance on slower platforms.

    The Anomaly

    Fixed a hole that let players see out of environment in the lower tunnel.

    Bastion

    Pike spawns reduced from 4 to 3.
    Interceptor spawns reduced from 2 to 1.
    Interceptor spawn timers reduced to 2 minutes.
    Interceptor timer now does not start incrementing until after the game has started.

    Exodus Blue

    Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

    Activities

    Missions

    Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

    Strikes

    Strikes now award increasingly more Vanguard Marks at higher levels.
    Strikes now award significantly better Gear at lower levels.
    Fixed an exploit using Ward of Dawn against Sepiks Prime

    Raids

    Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
    Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

    Destinations

    World

    Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
    Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
    Treasure chest glimmer drop rate reduced, but added Materials to loot table.
    Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
    Fixed various bugs where combatants were spawning in front of players
    Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

    Combatants

    Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
    Stealth Vandals should award XP now.
    Acyclic Geometer's name now display properly.
    Fixed Hydras to reward the correct loot for Patrol missions on Venus
    Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

    Vendors

    Bounty introduction unlock moved from Level 6 to Level 4.
    Bounty Leads will be sent to characters upon reaching various milestones.
    Engram and Package tooltips now indicate what they can contain.
    Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
    Cryptarch reputation requirements to reach Rank 2 increased.
    Cryptarch reputation earned from purchasing Engrams are greatly reduced.
    Vanguard and Crucible Marks are now accruable beginning at Level 18.

    Technical

    Fixed an issue with skill distribution that caused convergence to take much too long.
    Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

    Source - X360A
     
  2. Bu

    Bullet Guest

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