Call of Duty: WW2 Beta Comes to An End, Here Are the Changes Being Made

Jonny Weston Sep 5, 2017

  1. Jonny Weston

    Jonny Weston
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    Call of Duty: WWII's Private Multiplayer Beta has drawn to a close after two weekends, and developer Sledgehammer Games has listed some of the changes it has made to the game's multiplayer portion based on community feedback, and some of the improvements and tweaks in the pipeline for launch day.

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    "Nearly three years in the making, and we’re just a few short weeks from launching it live to the world. This Beta has definitely helped make the game better, and our backend launch readiness more solid," Sledgehammer states in a beta round-up on its blog. "So our hats off to you for being a key part of the road to launch."

    As well as a selection of new controller layouts, feedback gleaned from the CoD WWII beta will also mean the following changes will be made to the game's multiplayer in time for it shipping this November:

    • As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we're getting is really helpful. So please be sure to spend some time in Mosh today.
    • We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We've spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we're looking to lock the decision, so please let us know your thoughts.
    • Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!
    • Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We're talking about flinch tuning as well, though we don't have anything concrete to share yet.
    • The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it's great to see it in match. We're glad you are enjoying playing with it. It's a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.
    • A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
    • We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.
    Call of Duty: WWII launches for Xbox One, PlayStation 4 and PC on 3rd November 2017.


    Source: Xbox Achievements
     

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