Bungie Explains Why Destiny's Iron Banner Event Isn't Working as You Expected

Discussion in 'Gaming News, Reviews & Previews' started by slayerkiller91, Oct 13, 2014.

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  1. slayerkiller91

    slayerkiller91 Newbie
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    Bungie's Senior Designer explains why you're not feeling as overpowered as you'd expect in the Iron Banner event..

    In Bungie's latest Weekly Update, Senior Designer Derek Carroll explained why: "The way we pitched Iron Banner did make it sound like a 'no-holds-barred' playlist," he said. "In reality, we delivered what we felt would be a competitive experience for everyone, not just players at the level cap. The reaction from players seems to be: 'No, we want it to be bad for lower-level players. That’s the point!' We’re listening to that feedback, but this first Iron Banner is fairly conservative."

    Carroll further explained that "time-to-kill" is the same when you're using higher-level gear against lower-level gear Guardians, but that the opposite is not true, so an enemy with lesser weapons will have a harder time killing you.

    "To keep competition close and avoid unwinnable fights, the largest advantage you can have is around 7 levels," Carroll said. "So, if you attacked a target 20 levels above you, you’d have a fair shot at winning that fight."

    Finally, Bungie said that it's listening to player feedback, and that the next Iron Banner event is "very likely" to have different rules.


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  2. g19smoker

    g19smoker RGH Proness Lifetime Gold
    125/188

    Sucks as Im a level 24 with level 20 guns and smacked all the time.
     
  3. prodigy

    prodigy Trusted Seller since 2014 :)
    95/188

    Yes true it is annoying when that happens needs a fix or something m8.
     
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