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Battlefield Hardline’s First Big Update Rolls Out Today, Here Are The Final Patch Notes

DanielQuinn Apr 28, 2015

  1. DanielQuinn

    DanielQuinn The Krafty one!
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    Following an hour of scheduled maintenance in the early morning,Battlefield Hardline developer Visceral Games will begin to roll out the cops and criminals shooter’s first major game update, Patch 1.02, across all platforms.

    “We are restarting BFH servers for all platforms tomorrow at 1a PT / 9a CET,” the studio wrote on Twitter. “This maintenance will take approximately 1 hour per platform.”


    Battlefield Hardline Update 1.02

    Battlepacks

    Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.

    Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.

    Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.

    Shortcut Battlepacks added.

    Added the Prima Guide’s Gold Battlepack.

    Battlepickups

    Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

    Crash Fixes

    Fixed a crash related to some specific Nvidia based video cards.

    Fixed some low reproduction crashes related to video card drivers. [PC]

    Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers). [PC / PS4]

    Fixed a crash that could occur in the customization screen. [X1]

    Fixed a crash related to opening the final door in the single player level “The Turn”. [PS3]

    Fixed a crash in the single player campaign related to running out of memory.[PS3]

    Gameplay

    Bullet impacts near the player no longer cause camera shake in certain cases.

    Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.

    Optimized game engine to increase graphics performance while punkbuster is running. [PC]

    Maps

    Fixed an issue with player dying immediately after spawning in the multiplayer “East Side” map. [X360]

    Modes

    Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.

    Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.

    Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.

    Added Conquest Large to the Growhouse map.

    Fixed an issue were some game modes didn’t have the correct amount of tickets.[PC]

    Fixed an issue with inviting friends during the Rescue game mode. [X360]

    Fixed an issue with players getting kicked for being idle too long when joing a Crosshair or Rescue game mode. [X360]
     
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