How to edit Crysis 2 [profile.xml] 04/06/2016

How to edit Crysis 2 [profile.xml]

  1. madasahat
    How to edit Crysis 2 [profile.xml]<br />
    <br />
    Since there are a bajillion (that's a lot) threads about Crysis2 and none really tell how to edit the gamesave<br />
    <br />
    1. First you get your Crysis2 gamesave from your MU.<br />
    2. Then extract the "profile.xml" file from the gamesave.<br />
    3. Then you will need the Crysis 2 Toolkit attached to this post by fairchild. It is used to decrypt and encrypt the files in the gamesave. <br />
    4. After decrypting the "profile.xml" file you can then edit anything you want in it.<br />
    -weapons<br />
    -attachments<br />
    -levels (and by difficulty)<br />
    -emails<br />
    -souvenirs<br />
    -flashbacks<br />
    -dog tags<br />
    -music<br />
    -videos<br />
    -car keys<br />
    -etc.<br />
    <br />
    Here is how to unlock most of the items. You'd simply change value="0" to value="1":<br />
    *Note: Be aware of what value the item uses representing "unlocked". Some use "1" and some use "2" (not sure why).<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_AttachmentUnlocked/mike" value="1"/><br />
    <br />
    <br />
    <br />
    For a few things you have to put the item name and unlocked like this (these are 13/15 weapon attachments. For some reason I can't get the last 2.):<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_AttachmentUnlocked" value="AssaultScope,1,Detonator,1,ExtendedClip,1,GaussAttachment,1,GrenadeLauncher,1,GrendelIronsight,1,KVoltIronsight,1,LaserSight,1,LightShotgun,1,MK60Ironsight,1,PistolLaserSight,1,Reflex,1,ScarabIronsight,1,Silencer,1,SilencerPistol,1,Single,1,SniperScope,1,"/><br />
    <br />
    <br />
    <br />
    And for level difficulties, you'd have the name and the "unlocked" value represents the difficulty completed like:<br />
    -"1" = Recruit<br />
    -"2" = Normal<br />
    -"3" = Veteran<br />
    -"4" = Super Soldier<br />
    (these are all levels completed on Super Soldier)<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPLevelByDifficulty" value="alienvessel,4,batterypark,4,bryantpark,4,centralpark,4,centralstation,4,cityhall,4,convoy,4,downtown,4,fdr,4,floodedstreets,4,hive,4,intro,4,madisonsquare,4,prism,4,roosevelt,4,spear,4,terminal,4,timessquare,4,warehouse,4,"/><br />
    <br />
    <br />
    <br />
    If the line of code is for a count of something then the number can be whatever you want or need for a specific achievement, like "Slide Kills". Just be sure to set the number one less than what the achievement calls for to unlock and then get one more in-game to get the achievement. In some cases if you set the number higher then the achievement won't unlock because it thinks it already has...<br />
    <br />
    Here is the line for the Nano Suit points (change the "value" to whatever):<br />
    <br />
    <Attr name="SP/PersistantStats/EIPS_AlienEnergyCollected" value="99999"/><br />
    <br />
    <br />
    <br />
    Here are the lines for all collectibles:<br />
    -Dog Tags<br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPDogtagsByCharacter" value="dogtag_alcatraz,2,dogtag_barclay,2,dogtag_cell,2,dogtag_chino,2,dogtag_civilians,2,dogtag_gould,2,dogtag_grunt,2,dogtag_hargreave,2,dogtag_heavy,2,dogtag_infected,2,dogtag_lockhart,2,dogtag_marines,2,dogtag_pinger,2,dogtag_prophet,2,dogtag_stalker,2,dogtag_tara,2,dogtag_tick,2,"/><br />
    <br />
    <br />
    <br />
    -Email<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPEmailByName" value="email_collectible_01,2,email_collectible_02,2,email_collectible_03,2,email_collectible_04,2,email_collectible_05,2,email_collectible_06,2,email_collectible_07,2,email_collectible_08,2,email_collectible_09,2,email_collectible_10,2,"/><br />
    <br />
    <br />
    <br />
    -Flashbacks<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPFlashbacksByName" value="flashback_01,2,flashback_02,2,flashback_03,2,flashback_04,2,flashback_05,2,flashback_06,2,flashback_07,2,prophetsjourney,2,"/><br />
    <br />
    <br />
    <br />
    -Car Keys<br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPKeysByVehicle" value="carkey_alien_dropship,2,carkey_alien_gunship,2,carkey_cell_apc,2,carkey_cell_helicopter,2,carkey_cell_ltv,2,carkey_civilian_vehicles,2,carkey_marine_icv,2,carkey_marine_ltv,2,carkey_ny_bus,2,carkey_ny_firetruck,2,carkey_ny_taxi,2,"/><br />
    <br />
    <br />
    <br />
    -Levels (by Difficulty)<br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPLevelByDifficulty" value="alienvessel,4,batterypark,4,bryantpark,4,centralpark,4,centralstation,4,cityhall,4,convoy,4,downtown,4,fdr,4,floodedstreets,4,hive,4,intro,4,madisonsquare,4,prism,4,roosevelt,4,spear,4,terminal,4,timessquare,4,warehouse,4,"/><br />
    <br />
    <br />
    <br />
    -Music<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPMusicByName" value="music_alienvessel_01,2,music_alienvessel_02,2,music_batterypark_01,2,music_batterypark_02,2,music_bryantpark_01,2,music_bryantpark_02,2,music_centralpark_01,2,music_centralpark_02,2,music_centralpark_03,2,music_centralstation_01,2,music_centralstation_02,2,music_cityhall_01,2,music_cityhall_02,2,music_convoy_01,2,music_convoy_02,2,music_downtown_01,2,music_downtown_02,2,music_fdr_01,2,music_fdr_02,2,music_floodedstreets_01,2,music_floodedstreets_02,2,music_hive_01,2,music_hive_02,2,music_intro_01,2,music_madisonsquare_01,2,music_madisonsquare_02,2,music_prism_01,2,music_prism_02,2,music_roosevelt_01,2,music_roosevelt_02,2,music_roosevelt_03,2,music_spear_01,2,music_spear_02,2,music_spear_03,2,music_terminal_01,2,music_terminal_02,2,music_timessquare_01,2,music_timessquare_02,2,music_timessquare_03,2,music_warehouse_01,2,music_warehouse_02,2,music_warehouse_03,2,"/><br />
    <br />
    <br />
    <br />
    -Souvenirs<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPSouvenirsByLevel" value="alienvessel,2,batterypark,2,bryantpark,2,centralpark,2,centralstation,2,cityhall,2,convoy,2,downtown,2,fdr,2,floodedstreets,2,hive,2,madisonsquare,2,prism,2,roosevelt,2,spear,2,terminal,2,timessquare,2,warehouse,2,"/><br />
    <br />
    <br />
    <br />
    -Speed Cameras<br />
    <br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPSpeedCameraByName" value="speed_camera_1,1,speed_camera_10,1,speed_camera_2,1,speed_camera_3,1,speed_camera_4,1,speed_camera_5,1,speed_camera_6,1,speed_camera_7,1,speed_camera_8,1,speed_camera_9,1,"/><br />
    <br />
    <br />
    <br />
    -Videos<br />
    <br />
    <Attr name="SP/PersistantStats/EMPS_SPVideoByName" value="alienvessel,2,batterypark,2,bryantpark,2,centralpark,2,centralstation,2,cityhall,2,convoy,2,downtown,2,fdr,2,floodedstreets,2,gameresolution,2,hive,2,intro,2,madisonsquare,2,nanosuit_showroom,1,prism,2,prism2,1,roosevelt,2,spear,2,terminal,2,timessquare,2,warehouse,2,"/><br />
    <br />
    <br />
    <br />
    5. After editing the decrypted "profile.xml" file encrypt it back with the Toolkit.<br />
    6. And then replace the file in the gamesave with the newly edited/encrypted one.<br />
    7. Finally, rehash and resign the gamesave with 360rev.<br />
    <br />
    Well that's the basics of it. Most things can be unlocked and edited by these tips. <br />
    <br />
    BY JIZZABEEZ ALL CREDS TO HIM
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