Final Fantasy - Lightning Returns Save Editor v2 [TeamXPG]

Discussion in 'Xbox 360 Modding Tools' started by AAW, Feb 13, 2014.

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  1. AAW

    AAW Developer XPG Developer Lifetime Gold
    0/47

    [​IMG]

    File Name: Final Fantasy - Lightning Returns Save Editor
    File Submitter: AAW
    File Submitted: 13 Feb 2014
    File Category: Xbox 360 Mod Tools
    File Version: 2.0.0.0


    This tool is used to modify your "Final Fantasy - Lightning Returns" Gamesave!!

    Enjoy

    AAW
    Full Credit: XPGOByto

    UnHidden Content:
    Click here to download this file
     
    • Agree Agree x 15
    • Like Like x 5
  2. Bu

    Bullet Guest

    Great tool guys, good job.
     
    • Agree Agree x 2
    • Winner Winner x 1
  3. sa

    sabrinawolfy Newbie
    0/47

    How do you use this exactly? When I get my save file it is APP.DAT and it will load it but doesn't save it
     
    • Agree Agree x 2
    • Friendly Friendly x 1
  4. Te

    Teostria Newbie
    0/47

    Everytime i use a FFXIII lightning returns save editor i always get this error-

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.IOException: The process cannot access the file 'C:\Users\Teostra\Desktop\ff13-00.dat' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
    at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
    at Lightning_Returns_Basic_Save_Editor.Form1.buttonItem1_Click(Object sender, EventArgs e)
    at DevComponents.DotNetBar.BaseItem.RaiseClick(eEventSource source)
    at DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
    at DevComponents.DotNetBar.PopupItem.InternalMouseUp(MouseEventArgs objArg)
    at DevComponents.DotNetBar.ButtonItem.InternalMouseUp(MouseEventArgs objArg)
    at DevComponents.DotNetBar.BaseItem.InternalMouseUp(MouseEventArgs objArg)
    at DevComponents.DotNetBar.GenericItemContainer.InternalMouseUp(MouseEventArgs objArg)
    at DevComponents.DotNetBar.Bar.OnMouseUp(MouseEventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at DevComponents.DotNetBar.Bar.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)

    ----------------------------------------
    Lightning Returns Basic Save Editor
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0

    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)

    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)

    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)

    ----------------------------------------
    DevComponents.DotNetBar2
    Assembly Version: 11.0.0.0
    Win32 Version: 11.0.0.0

    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)

    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
  5. ca

    carjimen25 Newbie
    0/47

    after i mod my save and try to load it it says load failed does anyone know what i doing wrong
     
    • Agree Agree x 1
  6. ga

    gamer4life23 Newbie
    0/47

    get same error failed to load
     
  7. Da

    Dantoniog Newbie
    0/47

    destroyed my file.... had to start over after 30+ hours....
     
  8. da

    darkruler Newbie
    0/47

    error failed to load no matter what i do
     
  9. crabbycrabcrab

    crabbycrabcrab Lifetime Gold Lifetime Gold
    125/188

    Anyone get this working? I need to modd my items so i have ethers
     
  10. er

    erkianzim Newbie
    0/47

    PLIZZZ make a MAC version
     
  11. EndurableMaster2012

    EndurableMaster2012 Newbie
    0/47

    i will see if i can get it working


    there is no download link?
     
  12. mc

    mcpita Member
    25/47

    Dantoniog, It is almost a must to make a back up of your save before editing, 30 hrs is a lot, I feel for you :(
    Sorry, Didn't realized how old this thread was!
     
  13. player360

    player360 Newbie
    0/47

    Great tools, thanks for uploading.
     
  14. Ma

    MayoMc21 Newbie
    0/47

    THX

    no Link old Thread....
     
  15. la

    lavandra Newbie
    0/47

  16. sa

    sadhob12 Newbie
    5/47

    awesome work bud
     
  17. ci

    cidraines Newbie
    0/47

    Nice and Cool
     
  18. ZA

    ZACH3r Newbie
    0/47

  19. Gi

    Ginwake Newbie
    0/47

  20. ed

    edreyes92 Newbie
    0/47

    espero funcione
     
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