Finding Bytes

Discussion in 'C#' started by pedro210, Nov 19, 2013.

  1. t3

    t3fury Guest

    alot of making trainer and rte is trial and error till you get a understanding of how it works
     
  2. pedro210

    pedro210 Newbie
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    okay awesome i will go and dump a couple times i will keep you informed of how it all goes. thanks alot for your assistance t3fury. i would gift you gold but you got lifetime but if i can donate to you for your time let me know
     
  3. t3

    t3fury Guest

    Your welcome mate

    Its fine mate i don't charge for my advice ;)
     
  4. pedro210

    pedro210 Newbie
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    ooh yea ive been struggling for a while trying to figure everything out. i remember the day when i couldnt even get my jtag connected with xrpc still got the message on my aim that i sent coder and his reply lulz.
     
  5. t3

    t3fury Guest

    it took my months and month to figure this stuff out and then Begal showed me how to do it all and i just got better and better with practice
     
  6. pedro210

    pedro210 Newbie
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    yea ima keep trying though
     
  7. Coder123

    Coder123 Finnish Modder XPG Developer TeamXPG
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    You can use online .float value converters and how people find things such as jump_heigh and falldamage is simple.. they check the .xex file and see that those functions store .float value with them, so they just modify it from the original one to something bigger (obviously bigger since they want falldamage to be more and super jump)



    Not possible, the float value never changes.
     

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