Just wondering if anyone who is competent at iso modding and developing trainers, could provide the answer to this. As I have opened the Coalesced_INT.bin, after extracting this from the iso, with the GOW2 Unreal editor. There seems to be reference to cheats and a debug mode, or developer mode, when I had a quick breeze through this. However the Xbox360TOC.txt file does not seem to contain a hash within this, so I don't know if this is gonna be possible? As I know XPG have released a trainer for RGH/JTAG on here already. Here is the info from the Xbox360TOC.txt file, below: 5411954 0 0 ..\PecanGame\CookedXenon\Coalesced_INT.bin 0 Notice there is no hash at the end, only a 0. Also If we can mod the GPD for this only as an alternative to a trainer, I heard through the grapevine, you can get banned for GPD modding. As this has been proven, through Black ops GPD mods, getting people banned from servers. I will try and take a look at the save file to see if I can look into modding the saves as an alternative for retail consoles. I hope we can try and develop some cool mods for this, apart from just trainers, as not everyone has RGH/JTAG consoles to use these.
would be nice I think a gpd Rank editor like spec op the line would be possible, I know Sensi had a good look at this yesterday for a max starter save and wasn't possible as you said all info is stored in gpd, this doesn't mean nothing can be done. I'm sure someone here will be taking a look but as the game isn't that good (except the MP which I quite liked) no many will bother. But lets see
the int.bin is not the problem it´s the sha-1 hash inside the default.xex ( aka edit the hash = xex sig is gone aka now you can only run the xex on jtag/rgh/dev kit )