Basefile Info Load Address: 82000000 Entry Point: 8277E878 Image Size: 1600000 Page Size: 10000 Checksum: 0101DF04 Filetime: 43A96584 Stack Size: 40000 Regions USA - JTAG only maybe :dntknw: Japan Rest of Asia Execution Id Media Id: 2A21D923 Title Id: 544307D1 (TC-2001) Savegame Id: 00000000 Version: v0.0.0.7 Base Version: v0.0.0.7 Platform: 0 Executable Type: 0 Disc Number: 0 Number of Discs: 0 ----------------------------------------------------------------------------------------- unlock initial ADDRESS +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F --------------------------------------------------------- 831A0AC0 00 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 831A0AD0 02 02 02 02 02 02 02 02 02 01 01 01 00 01 01 00 831A0AE0 00 00 01 01 01 00 01 01 01 01 01 01 01 01 00 00 complete ADDRESS +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F --------------------------------------------------------- 831A0AC0 01 00 04 05 04 04 04 07 04 05 04 04 07 06 02 03 831A0AD0 08 04 03 04 07 04 05 02 07 01 01 01 01 01 01 01 831A0AE0 01 01 01 01 01 01 01 01 01 01 01 01 01 01 00 01 All Costume 1 831A0AC2 0405 2 831A0AC4 04040407 2 831A0AC8 04050404 2 831A0ACC 07060203 2 831A0AD0 08040304 2 831A0AD4 07040502 0 831A0AD8 07 All Character 0 831A0ADC 01 0 831A0ADF 01 1 831A0AE0 0101 0 831A0AE5 01 0 831A0AEF 01 ----------------------------------------------------------------------------------------- Changing Character Costumes ADDRESS +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F --------------------------------------------------------- 830EF620 02 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 830EF630 05 0A FE FE FE FE FE FE FE FE FE FE FE FE FE 15 830EF640 0D FE FE FE FE FE FE FE FE FE FE FE FE FE 00 00 830EF650 00 00 00 00 00 00 00 05 00 00 00 18 00 00 00 03 830EF660 00 00 00 08 00 00 00 01 00 00 00 01 00 00 00 1D 830EF670 00 00 00 01 00 00 00 00 01 02 FF FF FF FF FF FF 830EF680 FF FF FF FF FF FF FF 02 03 FF FF FF FF FF FF FF 830EF690 FF FF FF FF FF FF 00 00 00 00 00 02 00 00 00 00 Player1 0 830EF630 xx#Player1 Character 0 830EF678 xx#Player1 Costume 0 830EF631 xx#TagPartner Character 0 830EF679 xx#TagPartner Costume Player2 Only a Versus, a Sparring 0 830EF63F xx#Player2 Character 0 830EF687 xx#Player2 Costume 0 830EF640 xx#TagPartner Character 0 830EF688 xx#TagPartner Costume # Alpha-152 0 830EF630 10#P1 0 830EF678 00 0 830EF631 10#P1 Partner 0 830EF679 00 0 830EF63F 10#P2 (Only Versus, Sparring) 0 830EF687 00 0 830EF640 10#P2 Partner (Only Versus, Sparring) 0 830EF688 00 00 : ZACK 01 : TINA 02 : JANN LEE 03 : EIN 04 : RYU HAYABUSA 05 : KASUMI 06 : GENFU 07 : HELENA 08 : LEON 09 : BASS 0A : KOKORO 0B : HAYATE 0C : LEIFANG 0D : AYANE 0E : ELIOT 0F : LISA 10 : ALPHA 152 11 : TENGU 12 : SPARTAN 13 : BRAD 14 : CHRISTIE 15 : HITOMI 16 : MURAMASA 17 : ------ 18 : BAYMAN When using character number that does not exist, haze When using the costume number that does not exist, the default costume ----------------------------------------------------------------------------------------- A small material Some of those with a problem # Alpha-152 0 830EF630 10 0 830EF678 00 0 830EF631 10 0 830EF679 00 #0 830EF63F 10 <<-- Disable #0 830EF687 00 <<-- Disable #0 830EF640 10 <<-- Disable #0 830EF688 00 <<-- Disable 0 83022EBA 10 <<-- Add 0 83022EBC 10 <<-- Add
Is this supposed to be saved as a .txt file and used with a trainer .xex? Or is it modding hex values or something like that?